Post your mod requests/ideas here
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Re: Post your mod requests/ideas here
I think at this stage I am just too stupid to code
and I think I was wasting everyones time in trying to help me
and I think I was wasting everyones time in trying to help me
- texmex
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Re: Post your mod requests/ideas here
No, that's how you learn stuff! Continue in a new thread and help shall come to you.Chibi ghost wrote:I think at this stage I am just too stupid to code
and I think I was wasting everyones time in trying to help me
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Re: Post your mod requests/ideas here
worked out how to use world edit with the node remover
but not before I accidentally turned my entire farming plus crops into default leaves lol
saplings for days so many saplings
but not before I accidentally turned my entire farming plus crops into default leaves lol
saplings for days so many saplings
Re: Post your mod requests/ideas here
i want to convert worldedit_gui to sfinv_world_edit_innovations!!
is there a way to convert the commands into sfinv commands?
where can i find hints and code examples for this?
anybody can help me?
thanks for your help!!
is there a way to convert the commands into sfinv commands?
where can i find hints and code examples for this?
anybody can help me?
thanks for your help!!
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Re: Post your mod requests/ideas here
That's not doable with mods.
Every time a mod API is left undocumented, a koala dies.
- christoferlevich
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Time Sensitive Doors
I can't imagine this would be too hard, but would it be possible to make doors time sensitive so that they are only open during certain hours? I would like to do this with certain shops on our server. Eventually, this would be great to add to mobs too - and ultimately, I expect I might find code that does this once I start looking. (Are there nocturnal creatures? My search begins. LOL) Still, its highly likely someone else has already created a mod that does this, and I never like re-creating the wheel.
everything can be a learning experience...
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Re: Time Sensitive Doors
It is possible but it might be hard... but as you said, not too hard but still it's hard, especially if you really care about possibility of lags from such mod...christoferlevich wrote:would it be possible to make doors time sensitive so that they are only open during certain hours?
we know that the default bed is also depends on time, you can't sleep on daytime... but afaik the time check is done when player interact/use the bed...
to make the door actually time sensitive, it need to do time check even when player is not interacting with them, this is different from the bed...
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Re: Post your mod requests/ideas here
You can use a node timer for the door check and it can be low frequency since the door will not be changing most of the time for typical settings. If you want to be fancy you could make the timer duration longer if the next change is far off.
Every time a mod API is left undocumented, a koala dies.
- christoferlevich
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Re: Post your mod requests/ideas here
What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
everything can be a learning experience...
- texmex
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Re: Post your mod requests/ideas here
Mesecons got you fully covered, I believe. In-game mechanics is much nicer imo. :)christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
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Re: Post your mod requests/ideas here
Fountain Drink Dispenser Table's Booths Carpet's kitchen's
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Re: Post your mod requests/ideas here
What if I want a store to be open at night, but not all night? Like an arcade or club or something?christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
Every time a mod API is left undocumented, a koala dies.
- christoferlevich
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Re: Post your mod requests/ideas here
True! I am running an educational school server, so in-game solutions are best I guess. Then the students can create things based off of things they find in the 'world'.texmex wrote:Mesecons got you fully covered, I believe. In-game mechanics is much nicer imo. :)christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
LOL - Is there a good mesecon tutorial site? I've done some simple things with mesecon but I am clueless on how to make it open a door.
everything can be a learning experience...
- christoferlevich
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Re: Post your mod requests/ideas here
I am sure it could be flipped - that would be a great idea too...Byakuren wrote:What if I want a store to be open at night, but not all night? Like an arcade or club or something?christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
everything can be a learning experience...
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Re: Post your mod requests/ideas here
What do you mean by flipped? I want it open during the day and during only part of the night (in this example).christoferlevich wrote:I am sure it could be flipped - that would be a great idea too...Byakuren wrote:What if I want a store to be open at night, but not all night? Like an arcade or club or something?christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
Every time a mod API is left undocumented, a koala dies.
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Re: Post your mod requests/ideas here
The window shutters from my cottages mod automaticly close at night and open at day. They still use an old-style abm for that and don't all open at the same time. And of course they can be opened/closed manually.
A list of my mods can be found here.
- christoferlevich
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Re: Post your mod requests/ideas here
Ultimately, thats what I would like too - but the 'solar' idea is a compromise of a sort I think.What do you mean by flipped? I want it open during the day and during only part of the night (in this example).
everything can be a learning experience...
- christoferlevich
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Re: Post your mod requests/ideas here
I know what I am downloading next! What is an ABM?Sokomine wrote:The window shutters from my cottages mod automaticly close at night and open at day. They still use an old-style abm for that and don't all open at the same time. And of course they can be opened/closed manually.
everything can be a learning experience...
- texmex
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Re: Post your mod requests/ideas here
"The Active Block Modifier consists of a function that is executed at a specific interval for single nodes."christoferlevich wrote:I know what I am downloading next! What is an ABM?
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Re: Post your mod requests/ideas here
That's really simple: Just place a NOT gate between the solar panel and the door. The NOT gate turns an “on” signal to an “off” signal, and vice-versa.Byakuren wrote:What if I want a store to be open at night, but not all night? Like an arcade or club or something?christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
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Re: Post your mod requests/ideas here
Then it would be open all night, which I don't want.Wuzzy wrote:That's really simple: Just place a NOT gate between the solar panel and the door. The NOT gate turns an “on” signal to an “off” signal, and vice-versa.Byakuren wrote:What if I want a store to be open at night, but not all night? Like an arcade or club or something?christoferlevich wrote:What if I made 'solar' doors that reacted to the sunlight? That could be an in-game solution, no? Mesecon maybe?
Every time a mod API is left undocumented, a koala dies.
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Re: Post your mod requests/ideas here
I think it's implied that you’d switch the opening and closing hours in the code
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