[Mod] Wireworld [wireworld]

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PilzAdam
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[Mod] Wireworld [wireworld]

by PilzAdam » Post

Hello everyone!
This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.
Thats all.
Conductors are yellow, electron heads are blue and electron tails are red.
You can stop the simulation with the command

Code: Select all

/wireworld off
and restart it with:

Code: Select all

/wireworld on
Dependencies:
None.

License:
See README.txt.

GitHub:
https://github.com/PilzAdam/wireworld

Download:
https://github.com/PilzAdam/wireworld/zipball/master

Dragonop
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by Dragonop » Post

what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST

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PilzAdam
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by PilzAdam » Post

Dragonop wrote:what is the idea of this mod ¿i adds nodeboxes or something?
INCOMPLETE POST
Can you read?
PilzAdam wrote:This mod adds this to Minetest: http://en.wikipedia.org/wiki/Wireworld.

Dragonop
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by Dragonop » Post

HOW the mods add that!

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PilzAdam
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by PilzAdam » Post

Dragonop wrote:HOW the mods add that!
Thats a better question.
Heres a screenshot:
Image

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by Dragonop » Post

and for what is that

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by PilzAdam » Post

Dragonop wrote:and for what is that
Dunno. Someone on IRC pointed me to the Wikipedia site and I thought it might be interesting to have in Minetest.

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by Dragonop » Post

and... so... it is just... decoration?

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by PilzAdam » Post

Dragonop wrote:and... so... it is just... decoration?
Well, if someone is interested in wireworld he/she can use it in Minetest.

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by Dragonop » Post

ok

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by cornernote » Post

Dragonop wrote:and... so... it is just... decoration?
It's automated cells that can form their own logic gates.

Does it work with mesecons?

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by SegFault22 » Post

Ooh, now we can make clocks and Advanced Nodebreaker Mining Systems that actually get rid of gravel in tunnels!
+∞
"All we need it the right major crisis and the nations will accept the new world order."

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PilzAdam
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by PilzAdam » Post

cornernote wrote:Does it work with mesecons?
Currently not.

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by jin_xi » Post

i really like this mod. never heard of wireworld before, but it is a very elegant concept.

i'd really like to have wireworld wires as in technic, but with segments so we can see the electrons moving. i also keep thinking about wireworld "black boxes", a node with a formspec in which to put a wireworld circuit, so more complex designs could be made smaller.
Last edited by jin_xi on Sat Nov 03, 2012 16:15, edited 1 time in total.

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by BZab » Post

Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D

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PilzAdam
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by PilzAdam » Post

BZab wrote:Will in future it be working with mesecons?
Or it's forgotten, not finished project...? ;D
I dont work on this anyomre. You can see it as a little game/simulator in Minetest.

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by BZab » Post

:/ Would be usefull to make clocks or streetlights etc. ;D

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Likwid H-Craft
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by Likwid H-Craft » Post

At first I was thinking this be just like Gmod Wiremod :D but it not so *SIGH*

still 100+ Idea.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)

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by ch98 » Post

I live this mod. I was planning one but it was here.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.

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Dan Duncombe
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by Dan Duncombe » Post

I love wireworld and have always wanted to have it in a prgram other than powder toy, cause Mirek's cellabration won't work for me. Great job!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Re: [Mod] Wireworld [wireworld]

by ThomasMonroe » Post

+1000
been loving cellular automaton since i found it XD
I don't make messes, I just, er...disturb the local entropy!

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