[Mod] Gravel Sieve [gravelsieve]

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GamingAssociation39
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Re: [Mod] Gravel Sieve [gravelsieve]

by GamingAssociation39 » Post

bell07 wrote:Rarity: For rarity I analyzed the registered_ores how often the ores are generated by mapgen. I get ~
iron_lump = 30,copper_lump = 50,tin_lump = 65,gold_lump = 150,mese_crystal = 200,diamond = 300
I recommend to do it more rarer then mapgen does, so the gravelsieve could be used in each worlds without take the usual searching for ores whole obsolete, so I recomend the next values at the time:

Code: Select all

	iron_lump = 35,
	copper_lump = 60,
	tin_lump = 80,
	gold_lump = 175,
	mese_crystal = 275,
	diamond = 340,
manual vs. automatic: new idea: If the gravelsieve is at next to the flowing_water it will be auto like: https://de.wikipedia.org/wiki/Goldsuche ... hrinne.jpg But in auto-mode the rarity should be higher (factor 2x?) then manual because "you do not see all treasures"..

I seen an other issue with random number generator. After ~ 10-~15 99-Stack it seems not be working anymore. I get no ores anymore, even with old rarity. I usually use just

Code: Select all

if math.random(probability) == 1 then
in my mods. But I do not know if PseudoRandom() should be used. A static seed 1234 is not a good idea.
Would it be neat to have an actual node that's a water generator instead of beside just free flowing water?
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Re: [Mod] Gravel Sieve [gravelsieve]

by joe7575 » Post

Thanks to all, I really appreciate you proposals and hints.

This lead me to my almost final proposal :-)
  • The sieve is now available in two versions: standard and automatic. The later can be build be means of the standard sieve plus two Mese Crystals, which should be available after some time. (Thanks to GamingAssociation39)
  • Output of both sieves (beside the ores) is almost 50 % (standard) Gravel and almost 50 % Sieved Gravel. The standard Gravel can be reused. The Sieved Gravel can be recycled or has to be thrown away. (Thanks to bell07)
  • Recycling is possible my means of the Compressed Gravel recipe and the Cooking recipe to cook Cobblestone from Compressed Gravel (Thanks to Modern Hippie)
  • The rarity of the output is now configurable by means of a rarity factor. Standard values are according to the mapgen (Thanks to bell07)
I hope everybody can live with that, otherwise feel free to react.
The random bug is also fixed. The results are on GitHub.
Last edited by joe7575 on Sun Jun 18, 2017 00:15, edited 1 time in total.
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Re: [Mod] Gravel Sieve [gravelsieve]

by azekill_DIABLO » Post

Good job!
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I have been testing this mod

by Otter » Post

Image
I really like this mod. I think it has an important place in a game about mining.

Without MOBs, in the same time it takes to babysit the equipment, self powered or powered, I could have mined a lot more. If I were in a competition to see who could get all of the basics in good supply first, I would skip using the gravel sieve.

With MOBs, this would allow me to obtain mese and diamond in limited quantities without venturing too deep into the depths. If the competition required that you not lose a single life, I would use the sieve at least until I had a good sword.

A few other products could be produced by the sieve or be used in the sieve. Sand for example.
I think the real virtue of this mod will be when it expands it's range and starts being used by mods like technic. If the sieve were used on clay to make a finer clay to make superior ceramics that would be pretty nifty.
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Re: [Mod] Gravel Sieve [gravelsieve]

by GamingAssociation39 » Post

Is it possible 2 add something like a water power generator 2 power the auto sieve instead of it doing it automatically without power?
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Re: [Mod] Gravel Sieve [gravelsieve]

by joe7575 » Post

Thank you for your responses.

The idea behind this mod was a third way between creative and survival. It's up to the admin to simplify the game play by adjusting the "rarity factor".
GamingAssociation39 wrote:Is it possible 2 add something like a water power generator 2 power the auto sieve instead of it doing it automatically without power?
Yes, would be possible. But I already hear them screaming: Not yet another technique mod!

... a steam engine with transmission belt for all kind of machines would be nice. :-)
Is something like that available?
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Re: [Mod] Gravel Sieve [gravelsieve]

by azekill_DIABLO » Post

i wanted to do it... check the farlands subgame!
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Re: [Mod] Gravel Sieve [gravelsieve]

by Byakuren » Post

joe7575 wrote:Thank you for your responses.

The idea behind this mod was a third way between creative and survival. It's up to the admin to simplify the game play by adjusting the "rarity factor".
GamingAssociation39 wrote:Is it possible 2 add something like a water power generator 2 power the auto sieve instead of it doing it automatically without power?
Yes, would be possible. But I already hear them screaming: Not yet another technique mod!

... a steam engine with transmission belt for all kind of machines would be nice. :-)
Is something like that available?
You could have an optional dependency on technic and have a powered autosieve if technic is installed.
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Re: [Mod] Gravel Sieve [gravelsieve]

by CWz » Post

Could you fix the issue of everyone hearing the hammer all over the server

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Re: [Mod] Gravel Sieve [gravelsieve]

by joe7575 » Post

CWz wrote:Could you fix the issue of everyone hearing the hammer all over the server
Thanks for the hint.
An update is available on GitHub.
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Re: [Mod] Gravel Sieve [1.00] [gravelsieve]

by TumeniNodes » Post

Everything looks very nice. the nodebox, the textures, formspec... nice work
just downloaded and will try over the weekend
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Re: [Mod] Gravel Sieve [1.00] [gravelsieve]

by Sokomine » Post

joe7575 wrote: But I don't like to build a perpetual motion machine. The outcome should be less than the input.
So we need a reprocessing plant for gravel, which needs fuel and produces 50 % "clean" output gravel from the sieved input gravel.
How about concrete? That's a nice white material (well, if painted...) and useful for a lot of constructions.
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Re: [Mod] Gravel Sieve [1.00] [gravelsieve]

by joe7575 » Post

Sokomine wrote:
joe7575 wrote: But I don't like to build a perpetual motion machine. The outcome should be less than the input.
So we need a reprocessing plant for gravel, which needs fuel and produces 50 % "clean" output gravel from the sieved input gravel.
How about concrete? That's a nice white material (well, if painted...) and useful for a lot of constructions.
I guess this is a misunderstanding. "clean" output means "Sieved Gravel free of further ores". But Sieved Gravel can converted to Compresses Gravel, which can be cooked to Cobblestone again.
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Re: [Mod] Gravel Sieve [1.00] [gravelsieve]

by joe7575 » Post

V1.01 on GitHub with support for the moreores mod
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by BrunoMine » Post

It looks very cool. It would be nice if there were another machine for compacting the gravel.

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by azekill_DIABLO » Post

My compressor mod? it could be modified to do it!
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by joe7575 » Post

Contrary to my own forecast (:-)), I developed two technic Mods called Tubelib and Tubelib Extension.
With the adaptation of the Gravelsieve to this Mods, a complete automated mining, grinding, sieving, and sorting of ores is now possible.

Have fun...
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Chem871 » Post

For the crafting, the inputs need to be enclosed by apostrophes, not quotation marks. Just letting you know.
What is SCP-055?

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Chem871 » Post

Nvm, that wasn't the problem. It's not registering the crafts for any of the sieves, just the compressed gravel and the hammer.
What is SCP-055?

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Chem871 » Post

I changed the outputs from "gravelsieve:sieve" and "gravelsieve:auto_sieve" to "gravelsieve:sieve3" and "gravelsieve:auto_sieve3", respectively, and it registered the crafts.
What is SCP-055?

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Sokomine » Post

Compressed gravel can be used for building purposes:
Image

The sieves may not be the most efficient way to get ores - but they're certainly fun and decorative. Finally, gravel does get some use and is actively searched for instead of considered as trash.
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Chem871 » Post

This mod is definitely useful on any Skyblock or Unternull world/server.
What is SCP-055?

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by joe7575 » Post

Sokomine wrote:Compressed gravel can be used for building purposes:
Image

The sieves may not be the most efficient way to get ores - but they're certainly fun and decorative. Finally, gravel does get some use and is actively searched for instead of considered as trash.
Cool building. 1+
That's real recycling :)
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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by Chem871 » Post

Is the gravelsieve hopper-compatible?
What is SCP-055?

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Re: [Mod] Gravel Sieve [1.02] [gravelsieve]

by azekill_DIABLO » Post

@joe7575: I agree with you! minetestcology
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