The Realm of 3D Mobs

Post Reply
User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

I think it's okay, but again a lot of limbs. Also there seems to be more than four points per polygons.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

Gambit wrote:I think it's okay, but again a lot of limbs. Also there seems to be more than four points per polygons.
I can't understand what's the problem with the polygons ? Can you tell me please ? O.o

[EDIT] If it's because of it's impact in the framerate, then they could make that option (1-2D models , 2-3D models poly-limited, 3-3D models with no poly limit [but still cubic like])

Nowadays every pc has a dual core, I can play recent games at 1280x1024 with 60fps just by turning the shadows off on my 250€ pc ._.
Last edited by slasheree on Sat Jun 23, 2012 13:38, edited 1 time in total.

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

Melkor wrote: mmmmm not good i dont like it
Y U no like ? ):

neo
Member
Posts: 56
Joined: Fri Jun 15, 2012 07:50
Location: france

by neo » Post

slasheree wrote:Does this look like a good bear ?

Image

I think the head is a bit too big, the jaw could be accentuated, more triangular.

lesliev
Member
Posts: 32
Joined: Thu Jun 21, 2012 10:57

by lesliev » Post

slasheree wrote:
Gambit wrote:I think it's okay, but again a lot of limbs. Also there seems to be more than four points per polygons.
I can't understand what's the problem with the polygons ? Can you tell me please ? O.o

[EDIT] If it's because of it's impact in the framerate, then they could make that option (1-2D models , 2-3D models poly-limited, 3-3D models with no poly limit [but still cubic like])

Nowadays every pc has a dual core, I can play recent games at 1280x1024 with 60fps just by turning the shadows off on my 250€ pc ._.
I also don't understand this paranoia about frame rates and polygons. Even my really old PC runs OpenArena with ease and each of the characters has around 1800 faces in it. Modern graphics cards and even software emulation can display that and much more without breaking a sweat.

If someone wants to play MT without mobs that will surely always be possible but really, sprites look really really really really lame. Especially when viewed from above.

Quake was properly 3D 16 years ago. The last time anyone used sprites in a "3D" environment was Rise of the Triads and that only worked because a person couldn't look up and down.

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

lesliev wrote:
slasheree wrote:
Gambit wrote:I think it's okay, but again a lot of limbs. Also there seems to be more than four points per polygons.
I can't understand what's the problem with the polygons ? Can you tell me please ? O.o

[EDIT] If it's because of it's impact in the framerate, then they could make that option (1-2D models , 2-3D models poly-limited, 3-3D models with no poly limit [but still cubic like])

Nowadays every pc has a dual core, I can play recent games at 1280x1024 with 60fps just by turning the shadows off on my 250€ pc ._.
I also don't understand this paranoia about frame rates and polygons. Even my really old PC runs OpenArena with ease and each of the characters has around 1800 faces in it. Modern graphics cards and even software emulation can display that and much more without breaking a sweat.

If someone wants to play MT without mobs that will surely always be possible but really, sprites look really really really really lame. Especially when viewed from above.

Quake was properly 3D 16 years ago. The last time anyone used sprites in a "3D" environment was Rise of the Triads and that only worked because a person couldn't look up and down.
It's not the graphic cards or frame rates, it's the engines. Even todays games are developed this way where each polygon is build using 3 points. (:
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

Hmm, you have a point good sir, but, missing the point of Gambit's models: simplistic is better than complication; see Mo Mobs Mod in Minecraft.

lesliev
Member
Posts: 32
Joined: Thu Jun 21, 2012 10:57

by lesliev » Post

Gambit wrote: It's not the graphic cards or frame rates, it's the engines. Even todays games are developed this way where each polygon is build using 3 points. (:
Why is that a problem?

wokste
Member
Posts: 78
Joined: Sat Feb 11, 2012 09:06

by wokste » Post

I do not think we should have 2 versions (2D and 3D models). It will be double the work to make graphics. Therefore I suggest looking carefully whether 3D models would be a major preformance leak.

As far as my knowledge about 3D goes, there are 2 mayor tasks in trawing 3D models. First of all, the poly count. Each poly has to be drawn. As most of us know, the scene already contains at least 10.000 polygons. Therefore a few extra (30 per monster) will not harm it that much. Secondly, the animations require some calcluations. I think that for a decently complex model, this will be approximately 50 openGL commands (GLRotate and GLTranslate). I don't know how much this will cost, but I guess it will not be that much.

Given some guesswork, I think the drawing performance will go down by at most 10%. Of course, this depends on many factors, such as the complexity of the models and the number of monsters. Given this, I think we should do 3D models
We must be careful not to clone Notches mistakes.

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

wokste wrote:I do not think we should have 2 versions (2D and 3D models). It will be double the work to make graphics. Therefore I suggest looking carefully whether 3D models would be a major preformance leak.

As far as my knowledge about 3D goes, there are 2 mayor tasks in trawing 3D models. First of all, the poly count. Each poly has to be drawn. As most of us know, the scene already contains at least 10.000 polygons. Therefore a few extra (30 per monster) will not harm it that much. Secondly, the animations require some calcluations. I think that for a decently complex model, this will be approximately 50 openGL commands (GLRotate and GLTranslate). I don't know how much this will cost, but I guess it will not be that much.

Given some guesswork, I think the drawing performance will go down by at most 10%. Of course, this depends on many factors, such as the complexity of the models and the number of monsters. Given this, I think we should do 3D models
I think double the work wouldn't be much of a problem since everyone can help create models/sprites :)

[EDIT] Also, it would be good for old pc compatability
Last edited by slasheree on Sun Jun 24, 2012 13:34, edited 1 time in total.

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

interesting O.o

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

slasheree wrote:
interesting O.o
What I was trying to say was the graphics card isn't the concern here, it's how the software draws the polygons. I'm not an expert in those terminologies, so it was difficult for me to explain it.

Borrowing the phrase between software and hardware; You can have the greatest hardware in the world, but if the software is written poorly, then it's just an expensive door stop.

And what I was meant to ask you was the models you made, where they triangular to help the engine draw them properly?

Example:
Image

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

Gambit wrote:
slasheree wrote:
interesting O.o
What I was trying to say was the graphics card isn't the concern here, it's how the software draws the polygons. I'm not an expert in those terminologies, so it was difficult for me to explain it.

Borrowing the phrase between software and hardware; You can have the greatest hardware in the world, but if the software is written poorly, then it's just an expensive door stop.

And what I was meant to ask you was the models you made, where they triangular to help the engine draw them properly?

Example:
Image

Image
It's like the Valve engine (think of Left4Dead), I run it with graphics on max with full framerate, and some other games with different engine and worst graphics still lag my computer.

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

xD
Forgot performance issue, I'm not talking about performances. I'm talking about how scripts work.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

Gambit wrote:xD
Forgot performance issue, I'm not talking about performances. I'm talking about how scripts work.
What about them ? XD

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

More Nyaa cat and some cake. :d

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

slasheree
Member
Posts: 21
Joined: Fri Jun 15, 2012 14:15
Location: Portugal

by slasheree » Post

You have some Nyan Cat Syndrome or something ? ahahah

User avatar
Melkor
Member
Posts: 378
Joined: Sat Sep 24, 2011 01:03
Location: Underground

by Melkor » Post

Gambit wrote:More Nyaa cat and some cake. :d

Image
awwww so cute!

sfan5
Moderator
Posts: 4095
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

So cute
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

neo
Member
Posts: 56
Joined: Fri Jun 15, 2012 07:50
Location: france

by neo » Post

hi,

Nodes are 10x10x10px,
usually textures are 2power based. 4 8 16 32 64 128 256...

I never understood why Gambit's texture were 250.

Josh
Member
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia

by Josh » Post

Very nice 3d work there gambit! Maybe you could retexture your 3d mobs with cartoon style like your Minetoon pack
just a suggestion. Also i think the nyan cat looks cute!
Last edited by Josh on Sun Jul 01, 2012 03:29, edited 1 time in total.

User avatar
MirceaKitsune
Member
Posts: 941
Joined: Sat May 21, 2011 22:31
GitHub: MirceaKitsune
IRC: Taoki
In-game: MirceaKitsune
Location: Romania, Bucharest

by MirceaKitsune » Post

Some amazing models there! Love the Nyan cat one (so cute) and the rest are of very good quality. I'm totally interested in all this. For my other thread about 3D models (if it's of any use) see here.

When will models work in MT, I'm dying for this feature! I'm very interested in using 3D models for players, mobs, and items alike (for those that aren't blocks or scripted vertice positions). Planning to use this in my own games as well. Irrlicht already supports several model formats, so I figure someone just needs to code the LUA hooks to render them in place.

For players and mobs, what I'd like to see is support for animated rigged models (Irrlicht support some weird formats, md3 is sadly a non-skeletal format). Features like animation blending would also be needed for those, so you can bend the player model based on looking up and down, or mining / hitting things (animates hands) while running (animates legs). Really hope all of this can happen soon.

User avatar
Sturmegeist
Member
Posts: 28
Joined: Sat Jun 30, 2012 15:15
Location: A different dimension

by Sturmegeist » Post

lalorobot wrote:Since nobody was doing it I decided to make the enderfreak for death dealer I can give away the .blend if you want
Image
Hmmmm, maybe there could be a mod someday to where you can play as your favorite minetest mob....*MAJOR HINT* ;)
Error 505- Your life could not be loaded please go get a new one.

lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Gambit wrote:More Nyaa cat and some cake. :d

Image
Could you send me the .blend? I want to render that and set that as my wallpaper ;)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests