[Mod]Seeds that grow anything![seed]

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cakenggt
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[Mod]Seeds that grow anything![seed]

by cakenggt » Post

Seed is a mod that allows you to grow any item.

Version: 1.0
License: LGPL 2.1 or later
Dependencies: default mod (found in minetest_game)

Report bugs or request help here: https://github.com/cakenggt/seed/issues

Installation

Download it from github here: https://github.com/cakenggt/seed/releases

Unzip the archive, rename the folder to seed and
place it in minetest/mods/

( GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/mods/. )

( If you only want this to be used in a single world, place
the folder in worldmods/ in your worlddirectory. )

For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods

Instructions

This mod adds one new plant to the game, a plant that can grow anything you tell it to. This plant can be found rarely scattered around the grassland biome. It looks like this
Image

This is called a blank seed, and if you craft it with any other item, you will get a Seed. This seed can then be planted just like other seeds. After 8 growth cycles, it will be finished growing, and you can break it to receive at least 1 item that it grows and at least 1 more seed.
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blank_seed.png
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azekill_DIABLO
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Re: [Mod]Seeds that grow anything![seed]

by azekill_DIABLO » Post

awesome idea! i hope that you didn't have to register ALL THE ITEMS!
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Re: [Mod]Seeds that grow anything![seed]

by cakenggt » Post

azekill_DIABLO wrote:awesome idea! i hope that you didn't have to register ALL THE ITEMS!
Haha, no I didn't. I just registered crafting listeners which add metadata based on which item you craft the seed with, and a breaking listener for the plant which uses that metadata (transferred to nodemeta on planting) to spawn the correct item.

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azekill_DIABLO
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Re: [Mod]Seeds that grow anything![seed]

by azekill_DIABLO » Post

too incredible for me. :)
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Re: [Mod]Seeds that grow anything![seed]

by Desour » Post

Interesting idea but it's a bit cheaty.
Could you change the growtime and chance to drop more than one item based on the rarity of its generation? And if it's not generated, take the rarity of all items that are needed in crafting recipe for one item.
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Re: [Mod]Seeds that grow anything![seed]

by BBmine » Post

Cool!

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Re: [Mod]Seeds that grow anything![seed]

by Diamond knight » Post

This would be cool for skyblock

cakenggt
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Re: [Mod]Seeds that grow anything![seed]

by cakenggt » Post

DS-minetest wrote:Interesting idea but it's a bit cheaty.
Could you change the growtime and chance to drop more than one item based on the rarity of its generation? And if it's not generated, take the rarity of all items that are needed in crafting recipe for one item.
I'm not planning on changing the grow times individually right now, as that would be a lot more work.

It's not as cheaty as you may think, it completely redefines wealth in the game from what you can fit in a locked chest to how much land you have, which is completely vulnerable. The plants only have a 50% chance of dropping a second seed, so your field size grows very slowly. Suddenly a field of plants is as valuable in-game as a farmer's field in real-life.

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Re: [Mod]Seeds that grow anything![seed]

by azekill_DIABLO » Post

i'm thinking (yes i think!): can you grow one of those special seeds with a special seed? that would make things... cheaty !
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Re: [Mod]Seeds that grow anything![seed]

by cakenggt » Post

azekill_DIABLO wrote:i'm thinking (yes i think!): can you grow one of those special seeds with a special seed? that would make things... cheaty !
Nope, I specifically prevent you from doing that. The recipe only works if there is 1 and only 1 blank seed and 1 and only 1 other item.

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Re: [Mod]Seeds that grow anything![seed]

by azekill_DIABLO » Post

good to know, you really tought to anything!
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Re: [Mod]Seeds that grow anything![seed]

by TechNolaByte » Post

wow I thought I was breaking the game when I added ore seeds to my skytest mod

mind if I modify this a bit and add it to skytest?
(idk what LGPL 2.1 license permits me to do and forbids me to do)
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.

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Re: [Mod]Seeds that grow anything![seed]

by TechNolaByte » Post

though this is a bit op seeing as you can grow Anything however this might help me with bedrockium generation in skyfactory...
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Re: [Mod]Seeds that grow anything![seed]

by TechNolaByte » Post

tested it and found a bug were when using with other mods breaking a fully grown plant with any thing crafted with it
(just incase I'm doing it wrong I crafted dirt desert sand and diamond seeds planted used wateri can on them making them grow faster this is what I broke seed:seed_8) it yielded nothing not even the seed back

also I suggest you edit the description of all the seeds to say what they are growing perhaps even the full id mod:item_name I think you can edit the description discerning the metadata with 4.16
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.

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Re: [Mod]Seeds that grow anything![seed]

by TechNolaByte » Post

oops my bad just tested them with letting them grow with time they work great just using any watering can form wateri mod resets the meta data yielding nothing when broken
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.

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