nrz wrote:Windows XP is not supported anymore
Andrey01 wrote:I don`t understand eventually, next version will be 0.4.17 or 0.5.0?
Wuzzy wrote:So no colored lighting?
Nyarg wrote:Wuzzy wrote:So no colored lighting?
NoShadows more important for playability )
paramat wrote:Coloured lighting would be a huge and difficult project and is low priority, [...]
Byakuren wrote:How are shadows important for playability?
1shoot2kill wrote:I want to post topic in mod release/servers
Nyarg wrote:Byakuren wrote:How are shadows important for playability?
Our human visual recognizing system use shadows first for perspective reconstruction.
In simple a shadow have not tint or colorize at this neuroprocessing step.
LordStephen77 wrote:I am very happy with this choice! After so many years, developers have finally decided to break with the past, and redesign the gaming engine.
I have some questions:
- Irrlicht is isolated because you are going to completely remove this render engine. Or to keep it separate and
manage it easier?
- Why did you choose Irrlicht as a render engine? I have basic C++ knowledge, I would have chosen SFML, Glew
(Open GL Libraries), OpenGL Mathematics (GLM). I think it's the best choice.
I'm anxious to see new developments. On github I follow the project and I noticed you are working a lot. Thank you all.
Byakuren wrote:But what effect does this have on playability?
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