Minetest 0.4.16

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Desour
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Re: Minetest 0.4.16

by Desour » Post

ForgiveAndromedalol wrote:Hi, I want to report a problem: there's a conflict between moreores and the upgraded default mod. Both contains tin lumps. Now in my server I've got two tin lumps biomes but with different itemstrings :V.
Update moreores.
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Re: Minetest 0.4.16

by octacian » Post

azekill_DIABLO wrote:WHERE DID CONSOLE WINDOW GO?
The console was disabled by default in 0.4.16 - nobody really wanted it. If you do want it still, go to advanced settings and search for "Enable console window"
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Re: Minetest 0.4.16

by Chibi ghost » Post

has any one tried to burn anything yet?
not for griething but for area clearance
I had a area to clear out but didn't want to mess with WE
and I got a flint and steel and fire then 5 seconds of flame then nothing
I tested this out on default trunk and the same
is this a break or a privilege I'm missing

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Re: Minetest 0.4.16

by TenPlus1 » Post

chibi, fire spreading on multi player is disabled by default

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Re: Minetest 0.4.16

by Chibi ghost » Post

not on multi player and I'm hosing my own little world so I should have full privs by default
this buggers my cauldron

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Re: Minetest 0.4.16

by mnh48 » Post

Chibi ghost wrote:not on multi player and I'm hosing my own little world so I should have full privs by default
this buggers my cauldron
is it really on singleplayer, as in you start it from menu in-game in graphical user interface?

if you start it via console, or command line, or on some kind of server on local network, or something related, even if it's self-hosted, it's considered multiplayer and fire is disabled by default on it...

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Re: Minetest 0.4.16

by Chibi ghost » Post

so is there anyway I can enable fire?
that doesn’t involve reams of code
because it really does bugger up cauldrons and simple clearance

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Re: Minetest 0.4.16

by TenPlus1 » Post

go into advanced settings, type 'fire' into the search box and look for enable_fire and make it true.

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Re: Minetest 0.4.16

by trev » Post

Nice!
Do what you love, and you will love what you do! :)

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Re: Minetest 0.4.16

by azekill_DIABLO » Post

octacian wrote:
azekill_DIABLO wrote:WHERE DID CONSOLE WINDOW GO?
The console was disabled by default in 0.4.16 - nobody really wanted it. If you do want it still, go to advanced settings and search for "Enable console window"
i found it. nevermind.
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Re: Minetest 0.4.16

by Chibi ghost » Post

TenPlus1 wrote:go into advanced settings, type 'fire' into the search box and look for enable_fire and make it true.
thank you very much
Image

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Re: Minetest 0.4.16

by Andrey01 » Post

Why when i close the game (server) it is completing very long time? Maybe for plenty of mods that i use?

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Re: Minetest 0.4.16

by Andrey01 » Post

Ruggero wrote:Singleplayer world takes much time to close? Yeah it may be mods fault.
By the way this topic is not meant for troubleshooting. Please go check Bugs and problems for that.
Ok.

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Re: Minetest 0.4.16

by ABJ » Post

Great work. You guys do more for Minetest in an hour than I did in 2 years. You're awesome.

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Re: Minetest 0.4.16

by virmanam » Post

Hi. I would like to talk about an bug that has this game - minetest. This error causes that the game freeze, and can't be playable. I'm going to talk about books mod. It allows infinite strings of text to be copied in a book - and this will cause crash the game.

So many players would have this issue, and I need an answer about how to fix this problem. Thanks.
viewtopic.php?f=6&t=18285

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Sergey
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Re: Minetest 0.4.16

by Sergey » Post

I changed standard shortcuts.
Escpecially I changed [F10] key (console switch) to tilda/backticks button [~], but MT displays this button as OEM3. Why?

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Re: Minetest 0.4.16

by azekill_DIABLO » Post

probably encoding, which may be not supported. nothing to important.
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Sergey
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Re: Minetest 0.4.16

by Sergey » Post

Now active_block_range = 3. It was 2 AFAIK.
It is more CPU processing. Do you agree with it?

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Re: Minetest 0.4.16

by Punk » Post

Is it a good idea or even necessary to change "player_backend = files" to "player_backend = sqlite3" in file world.mt?

I know, if I do it I'll lose all my items and other things.

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Re: Minetest 0.4.16

by rubenwardy » Post

Punk wrote:Is it a good idea or even necessary to change "player_backend = files" to "player_backend = sqlite3" in file world.mt?

I know, if I do it I'll lose all my items and other things.
I'd hold off for now as it causes performance issues for a lot of server owners
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Re: Minetest 0.4.16

by Punk » Post

I'd hold off for now as it causes performance issues for a lot of server owners
And a singleplayer game?

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Re: Minetest 0.4.16

by rubenwardy » Post

Punk wrote:
I'd hold off for now as it causes performance issues for a lot of server owners
And a singleplayer game?
There's no need
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Re: Minetest 0.4.16

by getinfonanyang » Post

Sweet .. Amazing

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