[Game/Map]Adventus I-VI[1.12]

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Adventus VII?

yes
7
70%
no
3
30%
 
Total votes: 10

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1248
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[Game/Map]Adventus I-VI[1.12]

by 1248 » Post

Image
Info:
For all my Adventus maps you need the Adventus subgame and you can not use the subgame without one of the maps!!
Adventus I: The Sea
Used Functions: fast Jumps, old move code, no new move code, no trampoline, no carts.
It will take a bit longer than 1 hour to play.
Adventus II: Snow Land
Used Functions: fast Jumps, old move code, no new move code, no trampoline, carts.
It will take a bit longer than 1.5 hours to play.
Adventus III: The Desert
Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
It will take a bit longer than 2.5 hours to play.
Adventus IV: Dry Land
Used Functions: fast Jumps, old move code, no new move code, trampoline, no carts.
It will take a bit longer than 2 hours to play.
Adventus V: On The Moon
Used Functions: fast Jumps, old move code, new move code, trampoline, no carts.
It will take a bit longer than 4.5 hours to play.
Adventus VI: The Tower
Used Functions: no fast Jumps, old move code, new move code, no trampoline, carts.
It will take a bit longer than 8 hours to play.
Rules:
don't break blocks
use fast only when it is said
don't use shift for jump 2 blocks high
no crative
no damage
have fun
Gameplay:
Adventus I: The Sea
Adventus II: Snow Land
Adventus III: The Desert
Adventus IV: Dry Land
Adventus V: On The Moon
Adventus VI: The Tower
Download:
Source code
Game:
Download Adventus 1.0 only for Minetest 0.4.14
Download Adventus 1.3 only for Minetest 0.4.15
Download Adventus 1.6 only for Minetest 0.4.16
Download Adventus 1.11 only for Minetest 0.4.17.x
Download Adventus 1.12 only for Minetest 5.0.0
Map:
Adventus I: The Sea only for Minetest 0.4.14-5.0.0
Adventus II: Snow Land only for Minetest 0.4.15-5.0.0
Adventus III: The Desert only for Minetest 0.4.15-5.0.0
Adventus IV: Dry Land only for Minetest 0.4.15-5.0.0
Adventus V: On The Moon only for Minetest 0.4.16-5.0.0
Adventus VI: The Tower only for Minetest 0.4.16-5.0.0
Changelog:
Spoiler
1.0 (11-11-2016)
first release
1.1 (24-12-2016)
works with adventus II
works with minetest 0.4.15
all new items from minetest 0.4.15 included
1.2 (10-02-2017)
works with adventus III
new blocks: trampoline
1.3 (04-06-2017)
works with adventus IV
1.4 (04-06-2017)
works with minetest 0.4.16
all new items from minetest 0.4.16 included
1.5 (01-08-2017)
works with adventus V
1.6 (06-01-2018)
works with adventus VI
1.7 (04-06-2018)
works with minetest 0.4.17
hud changes
1.8 (04-06-2018)
hud bug fixed
1.9 (07-03-2019)
hud changes
added README.txt
1.10 (07-03-2019)
hud bug fixed
1.11 (07-03-2019)
nyancat bug fixed
1.12 (07-03-2019)
works with minetest 5.0.0
Screenshots:
Image
Image
Last edited by 1248 on Fri Jan 12, 2024 18:35, edited 50 times in total.

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Re: [Game]Adventus[1.2]

by azekill_DIABLO » Post

why no one saw this? :)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re: [Game/Map]Adventus[1.4]

by 1248 » Post

I will now release all new Adventus Maps here!

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Re: [Game/Map]Adventus[1.4]

by azekill_DIABLO » Post

cool
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game/Map]Adventus[1.4]

by 1248 » Post

Adventus V is nearly done. I will release is on 01-08-2017

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Re: [Game/Map]Adventus[1.5]

by Wuzzy » Post

PLEASE upload all your stuff on reliable servers, the more, the better. Do you use any version control system?

I won't trust Google for a second that they don't just instantly delete all your stuff for no reason.

We already have lost far too much quality content because some company decided to “clean up” their hard drives again.


EDIT: OK, I have playtested this for a while now.
To be honest, I am not impressed with this. These are just some simple parcour maps. I think they are not very well-designed, and they look ugly and uncreative. You don't die or respawn when you fail. I have seen better parcours. The paths you are supposed to go are very, very confusing.

I got bored in the first map already. It's not that easy, actually, but annoying, too. I find these ladder parcours to be very anoying. I started cheating pretty early already because I was annoyed by the parcour's design.

I think a good parcour map should either be hanging freely in the sky or be in underground. The reason for this is that you can better control where the player is going. In the current maps the player can just roam freely.
Good parcour maps also should not be so monotonous.

On some servers you find some enjoyable parcours.

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Re: [Game/Map]Adventus[1.5]

by 1248 » Post

Sorry I didn't read your post.
Wuzzy wrote:PLEASE upload all your stuff on reliable servers, the more, the better. Do you use any version control system?

I won't trust Google for a second that they don't just instantly delete all your stuff for no reason.

We already have lost far too much quality content because some company decided to “clean up” their hard drives again.
I will think about another system.
Wuzzy wrote: EDIT: OK, I have playtested this for a while now.
To be honest, I am not impressed with this. These are just some simple parcour maps. I think they are not very well-designed, and they look ugly and uncreative. You don't die or respawn when you fail. I have seen better parcours. The paths you are supposed to go are very, very confusing.

I got bored in the first map already. It's not that easy, actually, but annoying, too. I find these ladder parcours to be very anoying. I started cheating pretty early already because I was annoyed by the parcour's design.

I think a good parcour map should either be hanging freely in the sky or be in underground. The reason for this is that you can better control where the player is going. In the current maps the player can just roam freely.
Good parcour maps also should not be so monotonous.

On some servers you find some enjoyable parcours.
Yes they are only some simple parcour maps and yes they are not well-designed and yes they are confusing (sometimes),but I think there are to few parcour maps for minetest. There are only a few servers with parcours. The most are very easy or to short. Ok they are better designed as my, but designing is not everything. (I think)
If you don't like my maps, that's ok. My Maps are sometimes very hard and also a bit monotonous.
But there are also some easy jumps to learn the minetest possibilities. (like Adventus III).
I also used very differend and creative jumps: You can sometimes use the fast priv to make great jumps or the trampolins mod or the new cards from minetest 0.4.15, the old move code or the new. in every map I found many new jumps which are possible.

So if you don't like them, don't play them. If you only played the first one you should also try the other. Adventus III and V are the best I think. (I am still learning)But I will make new maps for everybody who like adventus (not so many :( )and I will also make them for me because I like very very very hard (and also sometimes annoying) maps.

I also made a new map in the last week and I will maybe add more in the future.
Release of Adventus VI: 06-01-2018
(I will also reupload adventus II and IV, because there are some problems.)

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Re: [Game/Map]Adventus I-VI[1.6]

by 1248 » Post

Adventus VI is released.
It is by far the hardest map I've ever build. It takes me 8 hours to play it from beginning to the end.

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Re: [Game/Map]Adventus I-VI[1.6]

by azekill_DIABLO » Post

ouch
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game/Map]Adventus I-VI[1.8]

by 1248 » Post

This game is now also on github.

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Re: [Game/Map]Adventus I-VI[1.12]

by 1248 » Post

This Game now works with Minetest 5.0.0

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Re: [Game/Map]Adventus I-VI[1.12]

by 1248 » Post

Quick info about this game:
I am working an an very big update (2.0.0) here.
Adventus 2.0.0 will be the first version to be ready for the ContentDB.
Adventus 2.0.0 will also come with a seventh map.
The seventh map is about 35% ready.
I think it will take some time (up to one year) before I can release Adventus 2.0.0, and until then I will no longer support this game for the new Minetest versions.

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