[Mod] basic_machines [basic_machines]

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Post

Post Deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.

hajo
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Re: rnd's backdoor to the /clockgen command

by hajo » Post

843jdc wrote:'backdoor' in the mover.lua file that allows a player named 'rnd' ..
to execute the /clockgen command.
Did you write a bugreport about that ?

Also, easy fix/workaround - as admin, just take that account-name for yourself.

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Re: [Mod] basic_machines [basic_machines]

by Salex » Post

3168 batteries full upgraded can produce 32 stacks of diakonds mese blocks each 14 seconds.But how many fournaces can ve placed on a plan so that they all burn from player s distance?
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.

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Re: [Mod] basic_machines [basic_machines]

by azekill_DIABLO » Post

Salex wrote:3168 batteries full upgraded
...
i think this is hypotetical, isn't it?
cuz' getting such lot of batteries will pollute the seas...

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Re: [Mod] basic_machines [basic_machines]

by Salex » Post

Maybe maybe not.There is a way to place around 600 batteries on 1 plan then ill make different plans but i need rnd ti answer firdt
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.

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Re: [Mod] basic_machines [basic_machines]

by red-001 » Post

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce mattis.
Last edited by red-001 on Sun Jun 11, 2017 16:46, edited 1 time in total.

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Re: [Mod] basic_machines [basic_machines]

by rnd » Post

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Post

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Re: [Mod] basic_machines [basic_machines]

by rnd » Post

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Post

Post Deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.

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Re: [Mod] basic_machines [basic_machines]

by rnd » Post

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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Re: [Mod] basic_machines [basic_machines]

by maikerumine » Post

I think all y'all need to kiss and makeup. I ran out of popcorn.

Seriously though, end having access to debugging features seems legit to me. It is his code and only he really knows how to tune and tweak properly, why not let him do so without asking for extra privs? I know from experience this helped the Dec of his machines as he could test and tune on ESM a while back.

Just my thoughts.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Post

Post Deleted
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Re: [Mod] basic_machines [basic_machines]

by maikerumine » Post

843jdc wrote:I love you rnd and think your machines are amasing! --edited by maikerumine ;-)
True but I trust rnd and I never felt he was doing bad.
Last edited by maikerumine on Sun Jun 11, 2017 16:47, edited 1 time in total.
Extreme Survival Minetest-->viewtopic.php?f=10&t=12959

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Post

Post deleted
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Re: [Mod] basic_machines [basic_machines]

by Kurik » Post

minetest has a 'debug' privilege which might work well here

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Re: [Mod] basic_machines [basic_machines]

by rnd » Post

.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT

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Re: [Mod] basic_machines [basic_machines]

by Salex » Post

Deleted
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.

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Re: [Mod] basic_machines [basic_machines]

by azekill_DIABLO » Post

could you stop deleting posts?

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Re: [Mod] basic_machines [basic_machines]

by Byakuren » Post

"Deleted"
If you're going to spam up the forum with empty posts then just don't say anything in the first place

EDIT: Meant to be directed at the people editing their posts' content out, not at azekill (who does make lots of contentless posts, but not right now)
Every time a mod API is left undocumented, a koala dies.

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Re: [Mod] basic_machines [basic_machines]

by ManElevation » Post

Rnd i got a question, on block Light On how does it work?
cause i dont get the deactivate after *
My Public Mods! Discord: Rottweiler Games#3368

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Re: [Mod] basic_machines [basic_machines]

by hajo » Post

ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *
What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?

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Re: [Mod] basic_machines [basic_machines]

by ManElevation » Post

hajo wrote:
ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *
What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?
i want to know whats the point of the "deactivate after" option
My Public Mods! Discord: Rottweiler Games#3368

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Re: [Mod] basic_machines [basic_machines]

by hajo » Post

ManElevation wrote:i want to know whats the point of the "deactivate after" option
switch light off some time after an ON-signal.

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Re: [Mod] basic_machines [basic_machines]

by ManElevation » Post

viewtopic.php?f=3&t=18158 tutorials off basic machines
My Public Mods! Discord: Rottweiler Games#3368

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