[Mod] Lucky Block [1.6] [lucky_block]

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Re: [Mod] Lucky Block [0.6][lucky_block]

by TenPlus1 » Post

Updated to version 0.6:

- Now using TNT mod for explosions, if not active then entity damage only
- Localised a few functions and tweaked code

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Re: [Mod] Lucky Block [0.6][lucky_block]

by TenPlus1 » Post

Updated:

- Added new blocks, traps and special items :)

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Re: [Mod] Lucky Block [0.6][lucky_block]

by Stix » Post

maybe have the super-lucky-block do something other than turn into a normal luckyblock or fart?
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Re: [Mod] Lucky Block [0.6][lucky_block]

by TenPlus1 » Post

it does, you also have a chance of dropping gold blocks, it's a troll block of sorts

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Re: [Mod] Lucky Block [0.6][lucky_block]

by Stix » Post

like a 1% chance? because i have mined a lot of super-lucky-blocks and never got a block of gold.
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Re: [Mod] Lucky Block [0.6][lucky_block]

by azekill_DIABLO » Post

mine a block of gold, and you have 1% chance to get a lucky block xD
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Re: [Mod] Lucky Block [0.7][lucky_block]

by TenPlus1 » Post

Updated to version 0.7:

- Added new floor place feature to API
- Added moreblocks support (18 blocks)

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Re: [Mod] Lucky Block [0.7][lucky_block]

by ManElevation » Post

well... i wasn't that lucky :P
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Re: [Mod] Lucky Block [0.8][lucky_block]

by TenPlus1 » Post

Updated to version 0.8:

- Added Wishing Well with random block drops when you step inside.

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[Mod] Lucky Block [0.9] [lucky_block]

by TenPlus1 » Post

Updated to version 0.9:

- Tidied drops, single items drop as stacks
- Added ability to use {replacements} for schematic placement
- Tweaked wishing well code and drops
- Added more drops and traps :)

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Re: [Mod] Lucky Block [1.1] [lucky_block]

by TenPlus1 » Post

Updated to version 1.0:

- Added ability to use custom lucky blocks that contain their own sets of rewards :)
- Added more drops, chests and schenatics
- Tweaked and tidied code

Updated to version 1.1:

- Spawning mobs can be done using table for random selection or string
- Added recipe to craft Pint Sized Potion

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Updated to version 1.2

by TenPlus1 » Post

- Fixed wishing well schematic replacements for alternative designs
- Code tidy

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Updated to version 1.3

by TenPlus1 » Post

- Added Lightning Staff as special drop
- Lightning fire placement check added
- Filled chests now have chance value for rare items
- Corals.mts added for compatibility

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Re: [Mod] Lucky Block [1.3] [lucky_block]

by Chrysolite Azalea » Post

Loot boxes crafted from gold? Nice idea, given keys are useless in singleplayer (if you don't have iron doors or chests and plan to share access to them with your friends), and golden blocks are to expensive to be used as decoration.
cdb_JQUaRqvA1Vho

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Re: [Mod] Lucky Block [1.3] [lucky_block]

by Chrysolite Azalea » Post

I would like to suggest "bad" outcomes (traps, explosions, lightning bolts, etc) to be optional (so they can be disabled in setting). It makes no sense to me that I tried hard mining gold just to die when I craft a lucky block.
cdb_JQUaRqvA1Vho

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Re: [Mod] Lucky Block [1.3] [lucky_block]

by TenPlus1 » Post

Heh, that's the whole point of lucky blocks though, the chance you may get something awesome, nice or just plain rotten :D The API lets you clear the list and add your own blocks as well if you wanna make them all nice :P

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Update:

by TenPlus1 » Post

- Fixed missing Coral schematic file and block.
- Ethereal NG has a nice fish chest addition :)

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Update:

by TenPlus1 » Post

- Custom lucky block has new definition table ability.
- Added two new lucky blocks to test above.
- Fixed bags / sfinv_bags mod detection.

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Re: [Mod] Lucky Block [1.3] [lucky_block]

by ulla » Post

Some time lucky block crash my server " ULLA ITALIA SERVER "The last crash are this:

Code: Select all

ServerThread::run Lua: Runtime error from mod 'mobs_monster' in callback node_on_dig(): /home/ulla/.minetest/mods/lucky_block/init.lua:315: attempt to index a nil value
2021-12-23 20:58:51: ERROR[Main]: stack traceback:
2021-12-23 20:58:51: ERROR[Main]: 	/home/ulla/.minetest/mods/lucky_block/init.lua:315: in function 'lb_spawn'
2021-12-23 20:58:51: ERROR[Main]: 	/home/ulla/.minetest/mods/lucky_block/init.lua:610: in function 'open'
2021-12-23 20:58:51: ERROR[Main]: 	/home/ulla/.minetest/mods/lucky_block/init.lua:681: in function </home/ulla/.minetest/mods/lucky_block/init.lua:679>
or mobs monster are the problem?
X4cna2d4UqsiawIzUumDgPoYNx3JLGII

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Update:

by TenPlus1 » Post

- Add nil checks for entities (fixes above error, thanks ulla)
- Added Nether mod drops

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remove

by TenPlus1 » Post

remove
Last edited by TenPlus1 on Tue Aug 02, 2022 07:42, edited 1 time in total.

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Updated to Version 1.4:

by TenPlus1 » Post

- Fixed bug with falling nodes
- Added drops for Worm Farm mod
- Added item check for chests

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Updated to Version 1.5:

by TenPlus1 » Post

- Chests can now add tools with custom wear levels (min_wear, max_wear)
- Change some lucky blocks
- Bulletproof well drop code
- Additional code tidy and tweaks

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Updated to Version 1.6:

by TenPlus1 » Post

- Added support for MineClone game (lots of lucky blocks added)
- Default no longer required as dependency
- Tweaked and tidied code
- New screenshot added

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Update:

by TenPlus1 » Post

- Checks for player when opening Lucky Block
- Fix bug with falling items when not registered

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