[Mod] Sandplus [sandplus] [3.0] [merged]

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GreenXenith
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenXenith » Post

v2.2 Released.
Naming for nodes with "sandstonebrick" changed to "sandstone_brick".
I did this because I am going to make a PR requesting aliases be added to minetest_game to work with this mod. Having the wrong name makes things harder.
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Re: [Mod] Sandplus [sandplus] [2.2]

by texmex » Post

Thank you.

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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenXenith » Post

Aaaaaand I will make another release to fix my mod registering nodes when enabled with >0.4.15.
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenXenith » Post

Pull request for aliases (closed).
EDIT: Adding aliases to mod instead.
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenXenith » Post

v3.0 Released!
Now compatible with versions >0.4.15.
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Re: [Mod] Sandplus [sandplus] [2.2]

by TumeniNodes » Post

GreenDimond wrote:v3.0 Released!
Now compatible with versions >0.4.15.
Nice...
I'm already adding support to my TP for these new nodes, so I'm not behind the ball come the next release :D

Congratulations btw

I had the same idea a while back (but it was when there was no silver_sand) so, I love this.
Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone

just thought I'd suggest that... while playing this subliminal music in the background... ; )
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Re: [Mod] Sandplus [sandplus] [2.2]

by GreenXenith » Post

TumeniNodes wrote:Since you already got your foot in the door (so to speak) maybe you could see about adding columns for
stone
sandstone
desert_stone
and now silver_sandstone
If you are talking about minetest_game, those will most likely never be added.
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Yum.
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Post

Great work! I was wondering what was missing...
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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenXenith » Post

Lone_Wolf wrote:Great work! I was wondering what was missing...
lol thanks :)
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Post

Can you add quicksand?
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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenXenith » Post

Lone_Wolf wrote:Can you add quicksand?
The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.
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Re: [Mod] Sandplus [sandplus] [3.0]

by Lone_Wolf » Post

GreenDimond wrote:
Lone_Wolf wrote:Can you add quicksand?
The intent of this mod was to add 'missing' nodes that Minetest should have because of it's sands. This mod will be outdated on next release and no longer maintained.
Ok
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Re: [Mod] Sandplus [sandplus] [3.0]

by Fixer » Post

This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenXenith » Post

Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
That was put in my first post a bit ago. The mod will still be around, but will be moved to 'Old Mods' when 0.4.16 is released.
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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenXenith » Post

This has been moved to old mods.
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Re: [Mod] Sandplus [sandplus] [3.0]

by sorcerykid » Post

Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.

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Re: [Mod] Sandplus [sandplus] [3.0]

by GreenXenith » Post

sorcerykid wrote:
Fixerol wrote:This mod is not needed on 0.4.15+ mtg since it has those blocks included, but still useful for folks who use older/custom games
I am planning to add this mod to JT2. However, I have to wonder if the textures were preserved in the new MTG, or if they were altered prior to merging.
The textures are slightly altered. Generally they look sort of the same, but there are differences.
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Re: [Mod] Sandplus [sandplus] [3.0] [merged]

by sorcerykid » Post

Yes, I see that now after looking at the PR. I will probably grab the textures from MTG. Thanks!

https://github.com/minetest/minetest_game/pull/1596

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