No steam from steamengine?azekill_DIABLO wrote:hmm, i found some bug:
[Mod] Advanced Trains [advtrains] [2.4.3]
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
What are privs do you mean? If you play on singleplayer is created by you you don`t need to get privs - all accessed for you. If you are on a server you can/can`t use privs - it depends from admin how he did a server.UltraTM wrote:im pretty new to minetest.gpcf wrote:UltraTM: there is a privilege for that, called train_operator or something like that. Diablo: please report on github.
I thought since you can add something to the driver seat.
How to use privilegs on minetest?
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Some people wanted me to include the models in the git repo, and aside from having a separate git repo this is the only way i saw.Parnikkapore wrote:Oh, you're supposed to use the .zip download links. The Git repo also contains dev stuff that wastes your storage space.
P.S. I'm still sad this is the ONLY mod I can't simply clone ;)
I will program some stuff next months and probably release advtrains 2.0 (because the new trains i plan have larger extents and do not run on some existing railway tracks built in worlds, thus "breaking compatibility"). When I do this, I will throw the stuff out.
Since when minetest doesn't support nested modpacks anymore? That's new to me (only the menu doesn't, see https://github.com/minetest/minetest/pull/5329). Anyways, thanks VanessaE for reviewing.
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Really? You told me you will finish your mod, it means have you changed your mind?)orwell wrote:Some people wanted me to include the models in the git repo, and aside from having a separate git repo this is the only way i saw.Parnikkapore wrote:Oh, you're supposed to use the .zip download links. The Git repo also contains dev stuff that wastes your storage space.
P.S. I'm still sad this is the ONLY mod I can't simply clone ;)
I will program some stuff next months and probably release advtrains 2.0 (because the new trains i plan have larger extents and do not run on some existing railway tracks built in worlds, thus "breaking compatibility"). When I do this, I will throw the stuff out.
Since when minetest doesn't support nested modpacks anymore? That's new to me (only the menu doesn't, see https://github.com/minetest/minetest/pull/5329). Anyways, thanks VanessaE for reviewing.
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
can i please make the models for the new trains?orwell wrote:Some people wanted me to include the models in the git repo, and aside from having a separate git repo this is the only way i saw.Parnikkapore wrote:Oh, you're supposed to use the .zip download links. The Git repo also contains dev stuff that wastes your storage space.
P.S. I'm still sad this is the ONLY mod I can't simply clone ;)
I will program some stuff next months and probably release advtrains 2.0 (because the new trains i plan have larger extents and do not run on some existing railway tracks built in worlds, thus "breaking compatibility"). When I do this, I will throw the stuff out.
Since when minetest doesn't support nested modpacks anymore? That's new to me (only the menu doesn't, see https://github.com/minetest/minetest/pull/5329). Anyways, thanks VanessaE for reviewing.
I made a nother industry train:
and a work in progress NY train:
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cdb_2fcfab1b41f9
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Mbb, these models are gorgeous! I like the type of train at second screenshot!
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
In 0.14.16, singleplayer is locked out of all privileges by default. Fortunately it's a one-command fix:
/grantme all
/grantme all
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
But if you come in "singleplayer" over a server, you will access all! By the way, why does TNT not exist on server?Parnikkapore wrote:In 0.14.16, singleplayer is locked out of all privileges by default. Fortunately it's a one-command fix:
/grantme all
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Mbb, i noticed a bug in your screenshots. Guess what one!
- christoferlevich
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Head explodes - must have - LOLmbb wrote: and a work in progress NY train:
everything can be a learning experience...
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
the window?Andrey01 wrote:Mbb, i noticed a bug in your screenshots. Guess what one!
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
!new trains in the trainhub!
http://www.mbblp.ml/advanced-trains-website/trainhub/
!!not the NY train!!
http://www.mbblp.ml/advanced-trains-website/trainhub/
!!not the NY train!!
cdb_2fcfab1b41f9
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Wheels. They look like half when train is on rails. I consider this is a bug.mbb wrote:the window?Andrey01 wrote:Mbb, i noticed a bug in your screenshots. Guess what one!
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Thanks, thanks, thanks!mbb wrote:!new trains in the trainhub!
http://www.mbblp.ml/advanced-trains-website/trainhub/
!!not the NY train!!
I try it......
R
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Andrey01 wrote:Wheels. They look like half when train is on rails. I consider this is a bug.mbb wrote:the window?Andrey01 wrote:Mbb, i noticed a bug in your screenshots. Guess what one!
oh, your right
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
moar bullet trainz plz btw nice werk!
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
You should add engine as i don`t see an engine in your screenshot.mbb wrote:NY subway:
add wagon
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Andrey: They're self-propelled cars, they don't need a locomotive. Also, amongst my American train wishes are the GE Genesis loco, dome cars and the PCC streetcar (which can be used as a base for many other streetcars). :)
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
@mbb the NY-Subway looks very good :)
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Hi,Andrey01 wrote:Are you going to add it?Andrey01 wrote:Orwell, can you add sounds for trains?
If you need it, in the next two weeks I move to record live trains in all the ways:
While pass (useful in many cases);
at the station;
on board.
I use professional audio recorders/microphones and professional microphone shooting techniques and I'm very happy to give my little contribute to this beautiful game (engine).
Give me a list of what you need and I start ...
R
Re: [Mod] Advanced Trains [advtrains] [1.8.3]
thxuser wrote:@mbb the NY-Subway looks very good :)
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
we need a steam engine sound while its driving and a wistle soundCodesound wrote:Hi,Andrey01 wrote:Are you going to add it?Andrey01 wrote:Orwell, can you add sounds for trains?
If you need it, in the next two weeks I move to record live trains in all the ways:
While pass (useful in many cases);
at the station;
on board.
I use professional audio recorders/microphones and professional microphone shooting techniques and I'm very happy to give my little contribute to this beautiful game (engine).
Give me a list of what you need and I start ...
R
then a sound for a driving diesel engine
a sound of a wagon when its on rails
and a sound of a electric engine (ICE,TGV,... )
cdb_2fcfab1b41f9
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.8.3]
Still sound for opening/closing of doors.
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