[Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]

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Hamlet
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[Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]

by Hamlet » Post

Adds dirt, cobble, snow, straw and cactus nodes to the falling_node group. Papyrus will fall too.

Version: 1.5.0
Source code's license: EUPL v1.2 or later.

Dependencies: default, stairs, farming, walls (found in Minetest Game)
Supported: Landscape, Experimental Mapgen, Darkage (Addi's fork)

Advanced setting:
Settings -> All Settings -> Mods -> fallen_nodes


Downloads:
Archives: .zip .tar.gz
Source code: Codeberg


Installation
Unzip the archive, rename the folder to fallen_nodes and place it in
../minetest/mods/

If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/

GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/

For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
Last edited by Hamlet on Fri Oct 02, 2020 17:31, edited 24 times in total.
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Lord_Vlad
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Re: [Mod] Fallen Nodes 1.0 [fallen_nodes]

by Lord_Vlad » Post

Snow blocks seems a good candidate too.

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Re: [Mod] Fallen Nodes 1.0 [fallen_nodes]

by Hamlet » Post

Lord_Vlad wrote:Snow blocks seems a good candidate too.
I had the same thought, but then it came to my mind this fact: you can actually dig tunnels into snow, thus I've decided to leave them as they are. But I've added some syntax comments to allow others to tune the code for their needs.

I think it depends on the snow type - dry, wet, etc.
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Re: [Mod] Fallen Nodes [1.0] [fallen_nodes]

by ABJ » Post

I have an idea. Make the blocks check for a slope and if slope is not steep enough make them fall.

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Re: [Mod] Fallen Nodes [1.0] [fallen_nodes]

by azekill_DIABLO » Post

like in the erosion mod? take care then, needs ABMs to be done. Laggy ones.
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Re: [Mod] Fallen Nodes [1.1.0] [fallen_nodes]

by Hamlet » Post

Version 1.1.0 released

Added nodes:

--
-- Stairs and slabs
--

stairs:stair_cobble (inner, outer, slab)
stairs:stair_mossycobble (inner, outer, slab)
stairs:stair_desert_cobble (inner, outer, slab)
stairs:stair_straw (inner, outer, slab)
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Hamlet
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Re: [Mod] Fallen Nodes [1.2.0] [fallen_nodes]

by Hamlet » Post

1.2.0 released

Now compatible with Experimental mapgen
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Re: [Mod] Fallen Nodes [1.3.1] [fallen_nodes]

by Hamlet » Post

1.3.1 released

Now compatible with Darkage
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Stix
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Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]

by Stix » Post

how would someone make a roof for their house that doesn's colapse with this mod enabled?
Hey, what can i say? I'm the bad guy.

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Lord_Vlad
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Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]

by Lord_Vlad » Post

Put wood block under it, kind of as there must be under your real life house's roof.

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Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]

by Hamlet » Post

Stix wrote:how would someone make a roof for their house that doesn's colapse with this mod enabled?
Not using sand, dirt, gravel or cobbles - that's basically what this mod makes fall.
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Re: [Mod] Fallen Nodes [1.3.1] [fallen_nodes]

by Hamlet » Post

Release v1.3.1

Only Minetest Game v0.4.16's nodes will be overridden
Support for Minetest Game v0.4.17 nodes can be activated via Settings/Advanced Settings/Mods/fallen_nodes
or by manually editing minetest.conf, adding: fallen_nodes_0417 = true
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Re: [Mod] Fallen Nodes [1.3.2] [fallen_nodes]

by Hamlet » Post

Released v1.3.2
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]

by kurktu » Post

Could you add sticky falling nodes, similar to sticky pistons that let the node complex above them fall together with them if they are falling..?!? ^^

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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]

by azekill_DIABLO » Post

similar to a mod I seen with blocks falling after explosion? there was a gif of bridge falling...
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]

by Hamlet » Post

kurktu wrote:Could you add sticky falling nodes, similar to sticky pistons that let the node complex above them fall together with them if they are falling..?!? ^^
I've never used sticky pistons, but if I understand your request correctly then such feature would be beyond the purpose of this mod, that is to simply make dirt, cobblestone and similar behave like sand or gravel.
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]

by Hamlet » Post

If there's someone interested I could add to this mod a feature to make sand, gravel, dirt, cobblestone etc. fall on map generation and/or using "one time" Loaded Block Modifiers (LBMs).

I've tested that with mgv7 and mgv6, but I haven't added it - yet - because I don't know if someone would be interested.


[Mod] Nodes Crumble [0.1.0] [nodes_crumble]
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]

by Hamlet » Post

Notice: git repository back online.
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Re: [Mod] Fallen Nodes [1.5.0] [fallen_nodes]

by Hamlet » Post

Released v1.5.0

Added:
- All of the Minetest Game's v5.1.0 dirt, cobble, snow, and straw nodes.
- Option to turn off snow blocks' overriding: Options -> All Options -> Mods -> fallen_nodes
- Global function to allow third party developers to add their own nodes: fallen_nodes.TurnToFalling("mod_name:node_name")

Modified:
- Code rewritten from scratch.
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Re: [Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]

by csirolli » Post

I'm picking up development here: https://gitlab.com/ChristianSirolli/fallen-nodes

Added a patch to fix the falling_node group being set incorrectly. Will be released as v1.5.1.

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