[Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]
- Hamlet
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[Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]
Adds dirt, cobble, snow, straw and cactus nodes to the falling_node group. Papyrus will fall too.
Version: 1.5.0
Source code's license: EUPL v1.2 or later.
Dependencies: default, stairs, farming, walls (found in Minetest Game)
Supported: Landscape, Experimental Mapgen, Darkage (Addi's fork)
Advanced setting:
Settings -> All Settings -> Mods -> fallen_nodes
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, rename the folder to fallen_nodes and place it in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
Version: 1.5.0
Source code's license: EUPL v1.2 or later.
Dependencies: default, stairs, farming, walls (found in Minetest Game)
Supported: Landscape, Experimental Mapgen, Darkage (Addi's fork)
Advanced setting:
Settings -> All Settings -> Mods -> fallen_nodes
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Installation
Unzip the archive, rename the folder to fallen_nodes and place it in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
Last edited by Hamlet on Fri Oct 02, 2020 17:31, edited 24 times in total.
My repositories: Codeberg.org | My ContentDB's page
Re: [Mod] Fallen Nodes 1.0 [fallen_nodes]
Snow blocks seems a good candidate too.
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Re: [Mod] Fallen Nodes 1.0 [fallen_nodes]
I had the same thought, but then it came to my mind this fact: you can actually dig tunnels into snow, thus I've decided to leave them as they are. But I've added some syntax comments to allow others to tune the code for their needs.Lord_Vlad wrote:Snow blocks seems a good candidate too.
I think it depends on the snow type - dry, wet, etc.
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Re: [Mod] Fallen Nodes [1.0] [fallen_nodes]
I have an idea. Make the blocks check for a slope and if slope is not steep enough make them fall.
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Re: [Mod] Fallen Nodes [1.0] [fallen_nodes]
like in the erosion mod? take care then, needs ABMs to be done. Laggy ones.
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Re: [Mod] Fallen Nodes [1.1.0] [fallen_nodes]
Version 1.1.0 released
Added nodes:
--
-- Stairs and slabs
--
stairs:stair_cobble (inner, outer, slab)
stairs:stair_mossycobble (inner, outer, slab)
stairs:stair_desert_cobble (inner, outer, slab)
stairs:stair_straw (inner, outer, slab)
Added nodes:
--
-- Stairs and slabs
--
stairs:stair_cobble (inner, outer, slab)
stairs:stair_mossycobble (inner, outer, slab)
stairs:stair_desert_cobble (inner, outer, slab)
stairs:stair_straw (inner, outer, slab)
My repositories: Codeberg.org | My ContentDB's page
- Hamlet
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Re: [Mod] Fallen Nodes [1.2.0] [fallen_nodes]
My repositories: Codeberg.org | My ContentDB's page
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Re: [Mod] Fallen Nodes [1.3.1] [fallen_nodes]
My repositories: Codeberg.org | My ContentDB's page
Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]
how would someone make a roof for their house that doesn's colapse with this mod enabled?
Hey, what can i say? I'm the bad guy.
Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]
Put wood block under it, kind of as there must be under your real life house's roof.
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Re: [Mod] Fallen Nodes [1.3.0] [fallen_nodes]
Not using sand, dirt, gravel or cobbles - that's basically what this mod makes fall.Stix wrote:how would someone make a roof for their house that doesn's colapse with this mod enabled?
My repositories: Codeberg.org | My ContentDB's page
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Re: [Mod] Fallen Nodes [1.3.1] [fallen_nodes]
Release v1.3.1
Only Minetest Game v0.4.16's nodes will be overridden
Support for Minetest Game v0.4.17 nodes can be activated via Settings/Advanced Settings/Mods/fallen_nodes
or by manually editing minetest.conf, adding: fallen_nodes_0417 = true
Only Minetest Game v0.4.16's nodes will be overridden
Support for Minetest Game v0.4.17 nodes can be activated via Settings/Advanced Settings/Mods/fallen_nodes
or by manually editing minetest.conf, adding: fallen_nodes_0417 = true
My repositories: Codeberg.org | My ContentDB's page
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Re: [Mod] Fallen Nodes [1.3.2] [fallen_nodes]
Released v1.3.2
My repositories: Codeberg.org | My ContentDB's page
Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
Could you add sticky falling nodes, similar to sticky pistons that let the node complex above them fall together with them if they are falling..?!? ^^
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
similar to a mod I seen with blocks falling after explosion? there was a gif of bridge falling...
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
I've never used sticky pistons, but if I understand your request correctly then such feature would be beyond the purpose of this mod, that is to simply make dirt, cobblestone and similar behave like sand or gravel.kurktu wrote:Could you add sticky falling nodes, similar to sticky pistons that let the node complex above them fall together with them if they are falling..?!? ^^
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
If there's someone interested I could add to this mod a feature to make sand, gravel, dirt, cobblestone etc. fall on map generation and/or using "one time" Loaded Block Modifiers (LBMs).
I've tested that with mgv7 and mgv6, but I haven't added it - yet - because I don't know if someone would be interested.
[Mod] Nodes Crumble [0.1.0] [nodes_crumble]
I've tested that with mgv7 and mgv6, but I haven't added it - yet - because I don't know if someone would be interested.
[Mod] Nodes Crumble [0.1.0] [nodes_crumble]
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Re: [Mod] Fallen Nodes [1.4.1] [fallen_nodes]
Notice: git repository back online.
My repositories: Codeberg.org | My ContentDB's page
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Re: [Mod] Fallen Nodes [1.5.0] [fallen_nodes]
Released v1.5.0
Added:
- All of the Minetest Game's v5.1.0 dirt, cobble, snow, and straw nodes.
- Option to turn off snow blocks' overriding: Options -> All Options -> Mods -> fallen_nodes
- Global function to allow third party developers to add their own nodes: fallen_nodes.TurnToFalling("mod_name:node_name")
Modified:
- Code rewritten from scratch.
Added:
- All of the Minetest Game's v5.1.0 dirt, cobble, snow, and straw nodes.
- Option to turn off snow blocks' overriding: Options -> All Options -> Mods -> fallen_nodes
- Global function to allow third party developers to add their own nodes: fallen_nodes.TurnToFalling("mod_name:node_name")
Modified:
- Code rewritten from scratch.
My repositories: Codeberg.org | My ContentDB's page
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Re: [Abandoned] [Mod] Fallen Nodes [1.5.0] [fallen_nodes]
I'm picking up development here: https://gitlab.com/ChristianSirolli/fallen-nodes
Added a patch to fix the falling_node group being set incorrectly. Will be released as v1.5.1.
Added a patch to fix the falling_node group being set incorrectly. Will be released as v1.5.1.
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