[mod][api][github]M.I.L.A. 1.3[mila]

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

oh i will take a look, thank you!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by taikedz » Post

Code: Select all

-- Par exemple:
frame_start = 1
frame_start = 20
frame_speed = 10

self.object:set_animation({
    x = frame_start,
    y = frame_end,
}, frame_speed)
frame_start et frame_end sont des entiers, informés par le développeur du mob (les valeurs dépendent du mesh)

Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

taikedz wrote:

Code: Select all

-- Par exemple:
frame_start = 1
frame_start = 20
frame_speed = 10

self.object:set_animation({
    x = frame_start,
    y = frame_end,
}, frame_speed)
frame_start et frame_end sont des entiers, informés par le développeur du mob (les valeurs dépendent du mesh)

Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?
Merci, merci et merci, je n'aurais jamais trouvé!

A propos des licenses, je vais supprimer tout les mobs et les modèles des "entitées par défaut". Elles font super moche et je les utilise just pour tester. J'ai organisé un projet pour créer des créatures originales pour les remplacer!!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

I don't understand french, so, was the comment about you adding animation code with taikedz's help?
Hey, what can i say? I'm the bad guy.

User avatar
kingoscargames
Member
Posts: 216
Joined: Fri Jul 28, 2017 12:06
GitHub: kingoscargames
In-game: kingoscargames
Location: Netherlands

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by kingoscargames » Post

Translated (using google translate):
Thank you, thank you and thank you, I would never have found!

About the licenses, I will remove all the mobs and templates from the "default entities". They are super ugly and I use them just to test. I organized a project to create original creatures to replace them !!
(I did understand a part of it)

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

Thx, i was wondering what they were saying.

BTW: i found the hidden text :P
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

You can't read this, can you?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by ManElevation » Post

im scared this mobs are CREEPY!
My Public Mods! Discord: Rottweiler Games#3368

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

azekill_DIABLO wrote:You can't read this, can you?
can't read what?
Hey, what can i say? I'm the bad guy.

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by taikedz » Post

Stix wrote:
azekill_DIABLO wrote:You can't read this, can you?
can't read what?
The hidden part?

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

Exactly!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

I was talking about finding the hidden text in kingoscargames's signature.
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

it's the hidden text no?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

I found the hidden text in kingoscargames's signature.
Hey, what can i say? I'm the bad guy.

User avatar
taikedz
Member
Posts: 698
Joined: Sun May 15, 2016 11:11
GitHub: taikedz
IRC: DuCake
In-game: DuCake
Location: Scotland, UK
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by taikedz » Post

Exactly: You can't read this, can you?

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

Exactly this: "Can you find the hidden text?"
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

hmm, okay let's stop there.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

Okay, i just noticed that DM's rain down from the sky, and i mean literally. they also shoot was seems lika a billion balls a minute. im not complaining cuz they'ere great for hardcore, ok maybe a little to hard.
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

it's fixed in my next version but i can't release it, i broke some things with the api xD
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

Thing to change/fix:

- hostile mobs should spawn underground
- hostile mobs should only spawn in darkness unless configured otherwise
- there should be a timer for how long between lava-balls
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed
- sheep don't drop anything when they should, this needs to be fixed
- bats should be hostile as they drop a weapon
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already)
- giant knight should have a more blocky model
- add nicer spawn-egg images

thats all i could think of so far, hope this helps!
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

Stix wrote: - hostile mobs should spawn underground >>> i'm currently adding this, and it fails working
- hostile mobs should only spawn in darkness unless configured otherwise >>> same as last
- there should be a timer for how long between lava-balls >>> it's fixed in my unreleased version, don't care
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed >>> absolutly not my fault, it's how Minetest handles ABMs...
- sheep don't drop anything when they should, this needs to be fixed >>> as i said previously, tose are dummies entities and they will be removed soon, replaced by good ones
- bats should be hostile as they drop a weapon >>> same as last one
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already) >>> mob don't spawn in the sky. It's impossible
- giant knight should have a more blocky model >>> you, know, mobs will get replaced
- add nicer spawn-egg images >>> same
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

Here is a list of suggestions for mobs to be added, kept, and removed in future versions:

#1 new mobs to be added:
- BigPixelZombie
- MineTurtle (for a creeper-like mob)
- Spider
- Dustdevil (this is my own idea and it would be a tan ghost-like mob that spawns on sand)
- Lava and Water flans
- Cow
- Chicken
-Pig
#2 current mobs that should be kept:
- Dungeon_Master
- Sheep
- Bats
- skeleton
- Giant_Iron_Knight
#3 mobs to be removed:
- Evil_Steve
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

oin. work. too much work. oin.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Stix
Member
Posts: 1385
Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by Stix » Post

I am anxiously waiting for the next update!
Hey, what can i say? I'm the bad guy.

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]

by azekill_DIABLO » Post

oh i forgot to tell: i broke the whole explosion system will take me a serious time and work to adapt. Default TNT mod i really hard to use as dependicies, so i will have to create my own explosion system. :|
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests