[mod][api][github]M.I.L.A. 1.3[mila]
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
oh i will take a look, thank you!
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- taikedz
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Code: Select all
-- Par exemple:
frame_start = 1
frame_start = 20
frame_speed = 10
self.object:set_animation({
x = frame_start,
y = frame_end,
}, frame_speed)
Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Merci, merci et merci, je n'aurais jamais trouvé!taikedz wrote:frame_start et frame_end sont des entiers, informés par le développeur du mob (les valeurs dépendent du mesh)Code: Select all
-- Par exemple: frame_start = 1 frame_start = 20 frame_speed = 10 self.object:set_animation({ x = frame_start, y = frame_end, }, frame_speed)
Pour trouver les valeurs pour les mobs de mila, regarde dans le code des mods d'origine que tu as utilisé. A-t-on règlé les problèmes de licenses et des mesh, et des textures, sans conflits?
A propos des licenses, je vais supprimer tout les mobs et les modèles des "entitées par défaut". Elles font super moche et je les utilise just pour tester. J'ai organisé un projet pour créer des créatures originales pour les remplacer!!
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
I don't understand french, so, was the comment about you adding animation code with taikedz's help?
Hey, what can i say? I'm the bad guy.
- kingoscargames
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Translated (using google translate):
(I did understand a part of it)Thank you, thank you and thank you, I would never have found!
About the licenses, I will remove all the mobs and templates from the "default entities". They are super ugly and I use them just to test. I organized a project to create original creatures to replace them !!
Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Thx, i was wondering what they were saying.
BTW: i found the hidden text :P
BTW: i found the hidden text :P
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
You can't read this, can you?
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- ManElevation
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
im scared this mobs are CREEPY!
My Public Mods! Discord: Rottweiler Games#3368
Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
can't read what?azekill_DIABLO wrote:You can't read this, can you?
Hey, what can i say? I'm the bad guy.
- taikedz
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
The hidden part?Stix wrote:can't read what?azekill_DIABLO wrote:You can't read this, can you?
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Exactly!
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
I was talking about finding the hidden text in kingoscargames's signature.
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
it's the hidden text no?
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
I found the hidden text in kingoscargames's signature.
Hey, what can i say? I'm the bad guy.
- taikedz
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Exactly: You can't read this, can you?
Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Exactly this: "Can you find the hidden text?"
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
hmm, okay let's stop there.
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Okay, i just noticed that DM's rain down from the sky, and i mean literally. they also shoot was seems lika a billion balls a minute. im not complaining cuz they'ere great for hardcore, ok maybe a little to hard.
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
it's fixed in my next version but i can't release it, i broke some things with the api xD
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Thing to change/fix:
- hostile mobs should spawn underground
- hostile mobs should only spawn in darkness unless configured otherwise
- there should be a timer for how long between lava-balls
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed
- sheep don't drop anything when they should, this needs to be fixed
- bats should be hostile as they drop a weapon
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already)
- giant knight should have a more blocky model
- add nicer spawn-egg images
thats all i could think of so far, hope this helps!
- hostile mobs should spawn underground
- hostile mobs should only spawn in darkness unless configured otherwise
- there should be a timer for how long between lava-balls
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed
- sheep don't drop anything when they should, this needs to be fixed
- bats should be hostile as they drop a weapon
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already)
- giant knight should have a more blocky model
- add nicer spawn-egg images
thats all i could think of so far, hope this helps!
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Stix wrote: - hostile mobs should spawn underground >>> i'm currently adding this, and it fails working
- hostile mobs should only spawn in darkness unless configured otherwise >>> same as last
- there should be a timer for how long between lava-balls >>> it's fixed in my unreleased version, don't care
- hostile mobs spawn mostly in huge groups with a big amount of space between groups, this should be changed >>> absolutly not my fault, it's how Minetest handles ABMs...
- sheep don't drop anything when they should, this needs to be fixed >>> as i said previously, tose are dummies entities and they will be removed soon, replaced by good ones
- bats should be hostile as they drop a weapon >>> same as last one
- a parameter should be added to dictate whether or not a mob will spawn in the sky (if there isn't one already) >>> mob don't spawn in the sky. It's impossible
- giant knight should have a more blocky model >>> you, know, mobs will get replaced
- add nicer spawn-egg images >>> same
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
Here is a list of suggestions for mobs to be added, kept, and removed in future versions:
#1 new mobs to be added:
- BigPixelZombie
- MineTurtle (for a creeper-like mob)
- Spider
- Dustdevil (this is my own idea and it would be a tan ghost-like mob that spawns on sand)
- Lava and Water flans
- Cow
- Chicken
-Pig
#2 current mobs that should be kept:
- Dungeon_Master
- Sheep
- Bats
- skeleton
- Giant_Iron_Knight
#3 mobs to be removed:
- Evil_Steve
#1 new mobs to be added:
- BigPixelZombie
- MineTurtle (for a creeper-like mob)
- Spider
- Dustdevil (this is my own idea and it would be a tan ghost-like mob that spawns on sand)
- Lava and Water flans
- Cow
- Chicken
-Pig
#2 current mobs that should be kept:
- Dungeon_Master
- Sheep
- Bats
- skeleton
- Giant_Iron_Knight
#3 mobs to be removed:
- Evil_Steve
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
oin. work. too much work. oin.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
I am anxiously waiting for the next update!
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [mod][api][github]M.I.L.A. 1.0: Best of Mobs[mila]
oh i forgot to tell: i broke the whole explosion system will take me a serious time and work to adapt. Default TNT mod i really hard to use as dependicies, so i will have to create my own explosion system. :|
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