[Abandoned] [Mod] Killer Nodes [0.7.0] [killer_nodes]
- Hamlet
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[Abandoned] [Mod] Killer Nodes [0.7.0] [killer_nodes]
Adds damage per second to falling nodes and increases fire and lava damage.
This mod has been inspired by Suffocating
Version: 0.7.0 Semantic Versioning
Source code's license: GPLv3
Dependencies: default, fire and stairs modules (found in minetest_game)
Compatible with: Fallen Nodes, Fallen Trees, Experimental mapgen, Darkage
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
This mod has been inspired by Suffocating
Version: 0.7.0 Semantic Versioning
Source code's license: GPLv3
Dependencies: default, fire and stairs modules (found in minetest_game)
Compatible with: Fallen Nodes, Fallen Trees, Experimental mapgen, Darkage
Downloads:
Archives: .zip .tar.gz
Source code: Codeberg
Last edited by Hamlet on Fri Oct 02, 2020 17:07, edited 16 times in total.
My repositories: Codeberg.org | My ContentDB's page
- Hamlet
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Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]
0.1.1 released
- Stairs and slabs disabled due to damage on walking over
- Cactus added
- Stairs and slabs disabled due to damage on walking over
- Cactus added
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
0.3.1 released
- Torches do damage
- Torches do damage
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
Nice, I makes more sense that torches give damage
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
torches already do damage.Hamlet wrote:0.3.1 released
- Torches do damage
Hey, what can i say? I'm the bad guy.
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
Minetest 0.4.16, Minetest Game 0.4.16 - vanilla.Stix wrote:torches already do damage.Hamlet wrote:0.3.1 released
- Torches do damage
Standing on a torch, nothing happens.
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
wierd, cuz i usually take damage from standing on torches..............
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
Are you sure you aren't playing with ethereal?Stix wrote:wierd, cuz i usually take damage from standing on torches..............
Every time a mod API is left undocumented, a koala dies.
Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]
So falling nodes hurt you ? They hurt you when they are falling on you or when you are stuck in them after they fell ?
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Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]
They hurt you when you're stuck in them; heavier/slimey materials do more damage, the idea is that sand will slowly suffocate the character, gravel and cobble will hurt it, slime and mud will drown it.Lord_Vlad wrote:So falling nodes hurt you ? They hurt you when they are falling on you or when you are stuck in them after they fell ?
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
slime?
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
General name, meant to refer to any dirt+water node; e.g. "silt" in Darkage.azekill_DIABLO wrote:slime?
Actually it's dry, but given the name I made the mod handle it as "mud".
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Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]
okay!
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
0.4.0 released
- wallmounted and ceiling torches do damage
- wallmounted and ceiling torches do damage
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- azekill_DIABLO
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
how i do in a mine now?
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
Have you tried digging tunnels 2 nodes wide? Or just placing the torch in an alcove?azekill_DIABLO wrote:how i do in a mine now?
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
i didn't tried at all, cause if i use it with geominer, i'll die with falling sands and i have torches everywhere in my house. I was suggesting to add maybe an option for torch not to make damage. You hold torch in hands anyway, and that don't burn you, i don't see why a torch on a wall would do so.
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
This mod is an attempt to make the game's world a bit more similar to the real world, so:azekill_DIABLO wrote:I was suggesting to add maybe an option for torch not to make damage. You hold torch in hands anyway, and that don't burn you, i don't see why a torch on a wall would do so.
Q: Do I hold a torch in a way that it could damage me? No.
A: Then handheld torches in game don't damage the character.
Q: What happens if I put my face on a wallmounted torch or if I stand on it? It burns my face or my clothes, damaging me.
A: Then torches in game do damage the character, regardless where the torch is placed because it is a fire node.
This is an admittedly "hard core survival" mod, designed for my subgame; thus even if your suggestion sounds reasonable - adding an option to turn off torch damage - I'm not sure that it would make sense for the mod itself: vulnerable to sand and invulnerable to fire?
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
0.4.1 released (patch)
- dps values fixed
- dps values fixed
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Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]
not what i said. You can walk near a torch without being put on fire. Especially if the detection is on the whole block, it's not very precise, it will act like if torches were permanent flames.Hamlet wrote:invulnerable to fire?
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Re: [Mod] Killer Nodes [0.5.0] [killer_nodes]
Release 0.5.0
- Adds support for Castle Masonry (Castles++)
- Adds support for Castle Masonry (Castles++)
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Re: [Mod] Killer Nodes [0.6.0] [killer_nodes]
Release 0.6.0
- Adds damage to cacti
- Adds support for desert_life
- Tweaked floor torches to deal damage only if you stand very close to them or over them.
- Adds damage to cacti
- Adds support for desert_life
- Tweaked floor torches to deal damage only if you stand very close to them or over them.
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Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]
Where did it go?
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Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]
Trashcan.csirolli wrote:Where did it go?
Some damage depends on nodes' damage setting.
Some on ABMs (not very performance friendly).
Some on badly designed ABMs.
It needs a complete review and rewrite, but I haven't got the time now.
If you still want to use it, here it is:
Last edited by Hamlet on Fri Nov 08, 2019 19:38, edited 1 time in total.
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Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]
The fact that sand and gravel that fall on the head of the careless miner didn't do any damage bugged me. Adding node damage to them is a brilliant idea I'll reuse.
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