happy to know that.Linuxdirk wrote:huge pain in the a$$
[Mod] [discontinued] xFurniture (various items)
- azekill_DIABLO
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Re: [Mod] xFurniture (various items, WIP)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: [Mod] xFurniture (various items, WIP)
hi sorry to be a pain again but guess what I'm having issues
again
I updated the mod pack too the newest version to get the newer furniture items and it don't work
I tried a slightly older mod pack and it don't work
I tried swearing, throwing stuff, slamming doors, sacrificing my cat to the elder god and
it don't work
fished a even older pack out of my recycling bin blew on it dusted it off put it back from where I took it from and it worked
the abridged version the newest versions of this mod pack are not working
again
I updated the mod pack too the newest version to get the newer furniture items and it don't work
I tried a slightly older mod pack and it don't work
I tried swearing, throwing stuff, slamming doors, sacrificing my cat to the elder god and
it don't work
fished a even older pack out of my recycling bin blew on it dusted it off put it back from where I took it from and it worked
the abridged version the newest versions of this mod pack are not working
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
Can't confirm without further information. Please open an issue over at GitHub providing the output from debug.txt (not the whole file, only the part with the error message).Chibi ghost wrote:I updated the mod pack too the newest version to get the newer furniture items and it don't work
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
Since most users are here and not on GitHub. What do you people think?
https://github.com/4w/xtend/issues/13
https://github.com/4w/xtend/issues/13
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Re: [Mod] xFurniture (various items, WIP)
oh I haven’t got around to reloading the latest version of this mod and the issues are not recording on debug text I can't copy paste the info in the window
but I remember it having issues with torch holders on the latest and second latest version
but I remember it having issues with torch holders on the latest and second latest version
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
Without any kind of error message I can't help you at all. But as said: It properly loads in the currently available master version.Chibi ghost wrote:but I remember it having issues with torch holders on the latest and second latest version
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Re: [Mod] xFurniture (various items, WIP)
maybe it's me then
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Re: [Mod] xFurniture (various items, WIP)
- azekill_DIABLO
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Re: [Mod] xFurniture (various items, WIP)
xfurniture has been merged with voxellar. Surprisingly, it doesn't add a particular delay when loading! good job!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
Remember that this is still a WIP mod and things might radically change or break causing unknown nodes :)azekill_DIABLO wrote:xfurniture has been merged with voxellar.
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Re: [Mod] xFurniture (various items, WIP)
er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces
I love the chairs, tables, benches, walls, different stairs etc. but the amount of stuff involved is a touch far too much for my game
please don't take what I say as a insult it isn't
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces
I love the chairs, tables, benches, walls, different stairs etc. but the amount of stuff involved is a touch far too much for my game
please don't take what I say as a insult it isn't
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Re: [Mod] xFurniture (various items, WIP)
Have a look at the andvanced settings, there you can add entries to the node blacklist to ignore nodes that are supported using Lua patterns.Chibi ghost wrote:er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces
https://github.com/4w/xtend/blob/9bf3f7 ... xt#L71L104
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Re: [Mod] xFurniture (various items, WIP)
okay thats a help for those who can code thank youLinuxdirk wrote:Have a look at the andvanced settings, there you can add entries to the node blacklist to ignore nodes that are supported using Lua patterns.Chibi ghost wrote:er one request how about a lighter version of the furniture part of this
mod less strange textures like bookshelf’s empty and otherwise, chests, furnaces
https://github.com/4w/xtend/blob/9bf3f7 ... xt#L71L104
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
You don’t need to code. Just go to the advanced settings and add the patterns as described. You need to read into this a little, yes :)Chibi ghost wrote:okay thats a help for those who can code thank you
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Re: [Mod] xFurniture (various items, WIP)
Bleep tried to update to the latest version again
Failed to load and run script from c:\user\Claire\Program Games\All the mt\minetest-0.4.16-win64\win64\bin\..\mods\xtend\xfurniture\init.lua:
Number of registrable nodes (32768) exceeded (xfurniture:torch_holder_pb_thf_thl_default_stone)
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
Yep. See https://github.com/minetest/minetest/issues/6101 and the looooong discussion in the comments of that issue :)Chibi ghost wrote:Bleep tried to update to the latest version again
Failed to load and run script from c:\user\Claire\Program Games\All the mt\minetest-0.4.16-win64\win64\bin\..\mods\xtend\xfurniture\init.lua:
Number of registrable nodes (32768) exceeded (xfurniture:torch_holder_pb_thf_thl_default_stone)
Maybe try limiting the nodes being generated by adding whole mods to the blacklist (modname:.*).
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Re: [Mod] xFurniture (various items, WIP)
I'll keep an eye on this mod and until the issue is fixed I'll keep using the older version
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Re: [Mod] xFurniture (various items, WIP)
The older version has more objects than the current version. Mod loading unfortunately is pretty random. What other mods do you use?Chibi ghost wrote:I'll keep an eye on this mod and until the issue is fixed I'll keep using the older version
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Re: [Mod] xFurniture (various items, WIP)
no the older one which is stable which loads I have no problems with technically
but the issue is when I try and use the updated version and thats when I get the error message when the loading crashes the game
but the issue is when I try and use the updated version and thats when I get the error message when the loading crashes the game
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Re: [Mod] xFurniture (various items, WIP)
You make it really hard for me to help you because you don’t answer my questions and provide me with little to no information about your setup.
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Re: [Mod] xFurniture (various items, WIP)
because aside from what mods I have loaded I don't know how to
bear in mind some of these are not up to date and some of these aren’t loaded
Abridglass
backpacks
beds
bees
Biome_lib
boats
bonemeal
bugslive
Carpet3d
castle
cg_decor
church
compost
cottages
craftguide
curtain
darkage
display_modpack
drinks fechwerk
farming
fence_connect
fishing
flowerpots
glass_stained
gloopblocks
gloooptest
habitat
hud_hunger
insects
intllib
jdukebox
Infurn
minetest-3d_armor
Minetest-WorldEdit
mobs
mobs_animal
mobs_monster
mobs_sky
moreblocks
moreores
moreshelves
moretrees
mtfoods
mydoors
mypaths
myzen-stable
nsspf
oresplus
pkarcs
plantlife_modpack
roofblocks
tac_nyan
thirsty
trash_can
travelnet
unifieddayes
waffles
windmill
wine
xdecor
xtend_modplack
yamato
and the version of xtend is the verson after you fixed xvessels
and that is the version I still use since every update of this mod doesn't work
bear in mind some of these are not up to date and some of these aren’t loaded
Abridglass
backpacks
beds
bees
Biome_lib
boats
bonemeal
bugslive
Carpet3d
castle
cg_decor
church
compost
cottages
craftguide
curtain
darkage
display_modpack
drinks fechwerk
farming
fence_connect
fishing
flowerpots
glass_stained
gloopblocks
gloooptest
habitat
hud_hunger
insects
intllib
jdukebox
Infurn
minetest-3d_armor
Minetest-WorldEdit
mobs
mobs_animal
mobs_monster
mobs_sky
moreblocks
moreores
moreshelves
moretrees
mtfoods
mydoors
mypaths
myzen-stable
nsspf
oresplus
pkarcs
plantlife_modpack
roofblocks
tac_nyan
thirsty
trash_can
travelnet
unifieddayes
waffles
windmill
wine
xdecor
xtend_modplack
yamato
and the version of xtend is the verson after you fixed xvessels
and I started using that version of the modpack on the 27th of JulyLinuxdirk wrote:I just fixed it (see commit 0f0bcc8). If you pull the latest version of the modpack xVessels should now complain about the missing dependency.
and that is the version I still use since every update of this mod doesn't work
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
That is indeed a lot of mods.
Please load the attached mod and enable it and disable the xTend modpack for your world in question.
The attached mod opt-depends on everything from your mods list so it does not matter if it’s loaded or not. If it’s loaded the mod will be loaded before this mod. The mod counts all registered nodes and outputs the result to the command line MT was started from.
So we can see what amount of nodes could be registered before xFurniture will be loaded (mod loading is rather random when not controlled via dependency settings).
Please load the attached mod and enable it and disable the xTend modpack for your world in question.
The attached mod opt-depends on everything from your mods list so it does not matter if it’s loaded or not. If it’s loaded the mod will be loaded before this mod. The mod counts all registered nodes and outputs the result to the command line MT was started from.
So we can see what amount of nodes could be registered before xFurniture will be loaded (mod loading is rather random when not controlled via dependency settings).
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Re: [Mod] xFurniture (various items, WIP)
I'm sorry but after all the trouble with trying to get this mod not only more lightweight
I couldn't find the blacklist texture part that you tried to show me in the modpack
but updated I give up I'm not saying this is a bad mod but the mix of a older map
plus the amount of mods I have loaded in my world also and this is a me problem
dyslexia that turns coding into alphabet soup in my brain makes this pack not viable for me.
if someone has a fresh new world this is a brilliant mod to have I have never seen another mod that has architectural finishes in mind I love the extra details with the tables and chairs also xvessels makes obsidian creation less risky and crafting with water less of a pain in the head
Again I am sorry for being a pain
I couldn't find the blacklist texture part that you tried to show me in the modpack
but updated I give up I'm not saying this is a bad mod but the mix of a older map
plus the amount of mods I have loaded in my world also and this is a me problem
dyslexia that turns coding into alphabet soup in my brain makes this pack not viable for me.
if someone has a fresh new world this is a brilliant mod to have I have never seen another mod that has architectural finishes in mind I love the extra details with the tables and chairs also xvessels makes obsidian creation less risky and crafting with water less of a pain in the head
Again I am sorry for being a pain
- Linuxdirk
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Re: [Mod] xFurniture (various items, WIP)
The most lightweight configuration would be fetching the latest version and adding this to your minetest.conf file (or using the advanced configuration within the client)Chibi ghost wrote:I'm sorry but after all the trouble with trying to get this mod not only more lightweight
Code: Select all
xfurniture_blacklist = [^d][^e][^f][^a][^u][^l][^t]:.* # default:%w+_with_.*
xfurniture_objects_to_register = chairs,tables,couches,walls
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