[Mod] UraniumMod [0.4] [uranium]
[Mod] UraniumMod [0.4] [uranium]
Latest release: UraniumMod 0.4
Compatible with: Minetest-0.4.dev-20120606-c57e508
Dependencies: None Yet
Download Link: http://minus.com/lmwvh2puEerlk
Description
This mod adds a new ore named Uranium ore, when mined this ore gives you 3 uranium dust which will allow you to create reactors which are special furnaces. Radioactive coal, uranium gem, nuclear waste, waste containers, pulsers and nuclear bombs are all elements that compose this mod, but I really, honestly, want your input on how I can improve this mod or add other uses for Uranium! I really do want your input!
Video
A short video demonstrating the new additions to version 0.2
http://www.youtube.com/watch?v=H1W0Nw630JU
Here is a video by myself explaining the mod (for version 0.1)(sorry for the voice, but i didn't find my mic .
http://www.youtube.com/watch?v=AH1yJGG2qmI&feature=plcp
Recepies
You can see all the recipes here:
http://min.us/mF5510fLS/1
Archives
[0.3] http://minus.com/lFqovIR8DXeRg
[0.2] http://minus.com/luCjEVyhmTQas
[0.1] http://minus.com/l7dkb4xdVHhEK
Changelog
7/08/2012 - Added a pulser, which you can use to make cannons, and send nuclear bombs far away.
7/08/2012 - Added Nuclear Bombs (sloppy recipe, will change next version)
7/05/2012 - Added containers and nuclear waste causes damage with radiation.
6/30/2012 - Mod added to forum.
Licence - WTFPL
Credits: Book for creating this on Minecraft.
Last edited by LandMine on Mon Jul 09, 2012 00:28, edited 1 time in total.
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- SegFault22
- Member
- Posts: 872
- Joined: Mon May 21, 2012 03:17
- Location: NaN
Cool!
Only one problem: the reactor works exactly like a furnace, and I smelted normal stuff in it. Maybe you could somehow change the names of the ''fuel'' ''src'' and ''dst'' to work only with ''uranium dust'' as fuel...
Also, you could add a complex series of special blocks, like a turbine/condenser, to generate Mesecon energy
Only one problem: the reactor works exactly like a furnace, and I smelted normal stuff in it. Maybe you could somehow change the names of the ''fuel'' ''src'' and ''dst'' to work only with ''uranium dust'' as fuel...
Also, you could add a complex series of special blocks, like a turbine/condenser, to generate Mesecon energy
"All we need it the right major crisis and the nations will accept the new world order."
- LolManKuba
- Member
- Posts: 939
- Joined: Fri Feb 10, 2012 22:36
- Location: Ontario, Canada
- Contact:
Yeah i was aware of this....the code is a bit sloppy, there aren't any bugs that crash the game though. Currently im working on v0.2 . Thanks for the ideas.SegFault22 wrote:Cool!
Only one problem: the reactor works exactly like a furnace, and I smelted normal stuff in it. Maybe you could somehow change the names of the ''fuel'' ''src'' and ''dst'' to work only with ''uranium dust'' as fuel...
Also, you could add a complex series of special blocks, like a turbine/condenser, to generate Mesecon energy
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
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Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php ... 256#p14256
The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.
The animals and vombies of the animal-mod didn't care about the radiation.
Looking forward for v0.2
The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.
The animals and vombies of the animal-mod didn't care about the radiation.
Looking forward for v0.2
- LolManKuba
- Member
- Posts: 939
- Joined: Fri Feb 10, 2012 22:36
- Location: Ontario, Canada
- Contact:
He would have to ask bob first because of bob's mod license.Topywo wrote:Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php ... 256#p14256
The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.
The animals and vombies of the animal-mod didn't care about the radiation.
Looking forward for v0.2
Nice!
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
HI! thanks for all the feedback, came back from school and saw i got some replys, so let me answer to some:
@Stef thanks for liking it and the ore can be found at -150 and its rare. It generates for me, but if ANYONE else has a problem with the generation let me know, so i can make it more common.
@Topywo gonna look into the mod you recommended and see what i can do.
@ lkjoel thanks for liking it.
Progress so far:
@Stef thanks for liking it and the ore can be found at -150 and its rare. It generates for me, but if ANYONE else has a problem with the generation let me know, so i can make it more common.
@Topywo gonna look into the mod you recommended and see what i can do.
@ lkjoel thanks for liking it.
Progress so far:
- Container(gotta work on the name) to pick up nuclear waste.
- Nuclear Waste is now generated by the nuclear reactor (be sure not to put this in your house )
- Working on different blocks and finding uses for uranium so please give me some ideas.
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
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LolManKuba wrote:He would have to ask bob first because of bob's mod license.Topywo wrote:Maybe you can combine your mod with the Uranium Nuke Mod http://minetest.net/forum/viewtopic.php ... 256#p14256
The nuclear waste causes fire. Damage through (invisible) radiation could be 'nicer'.
The animals and vombies of the animal-mod didn't care about the radiation.
Looking forward for v0.2
My mod is under the GPl v2 so feel to use/change it for your mod!
Thanks for the permits bob.....also i have been busy with school stuff......so the release will be on Friday.
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- SegFault22
- Member
- Posts: 872
- Joined: Mon May 21, 2012 03:17
- Location: NaN
Hmm...maybe uranium can also be used to make a ''gun-bomb'' (Atomic Weapons) that ''fires'' a cone of reactant A into a sphere-with-cone-drilled-out of reactant B (IDK what the reactants would be, google it I guess) so that when the reactants are forced together they react and spread invisible radiation blocks for 500 blocks in diameter of the explosion point, and it destroys stuff like in the ''Nuke mod'' (the one with TNT) and the radiation dammage decreases slowly over time
"All we need it the right major crisis and the nations will accept the new world order."
Uranium Mod Updated:
A short video demonstrating the new additions to version 0.2
http://www.youtube.com/watch?v=H1W0Nw630JU
Changes:
7/05/2012 - Added containers and nuclear waste causes damage with radiation.
Download:
http://minus.com/luCjEVyhmTQas
Updated Main Post as well with video changes and download link also added version 0.1 to the archive
A short video demonstrating the new additions to version 0.2
http://www.youtube.com/watch?v=H1W0Nw630JU
Changes:
7/05/2012 - Added containers and nuclear waste causes damage with radiation.
Download:
http://minus.com/luCjEVyhmTQas
Updated Main Post as well with video changes and download link also added version 0.1 to the archive
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
I Tried it out.
Great addition the radiation! I only couldn't change the distance the effect has, probably because my LUA (in)capabilities... I did see something as "pos, 500", but changing the 500 had no noticeable effect.
The bucket works. Risky business :-D Btw, Why do you call it "uranium:container_lava"?
The reactor didn't generate nuclear waste. Is it a chance?
Ideas: Lead blocks to block the radiation and iodine to make you temporarily immune. But no idea how program that :-)
Great addition the radiation! I only couldn't change the distance the effect has, probably because my LUA (in)capabilities... I did see something as "pos, 500", but changing the 500 had no noticeable effect.
The bucket works. Risky business :-D Btw, Why do you call it "uranium:container_lava"?
The reactor didn't generate nuclear waste. Is it a chance?
Ideas: Lead blocks to block the radiation and iodine to make you temporarily immune. But no idea how program that :-)
Lead Blocks is an AWESOME IDEA!!!!! the iodine sounds good too.
About the "uranium:container_lava" ill change that in version 0.3......and generators dont spill waste in 0.2......im still working on it.
Thanks for your feedback
About the "uranium:container_lava" ill change that in version 0.3......and generators dont spill waste in 0.2......im still working on it.
Thanks for your feedback
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
Version 0.3 Released
Changes:
7/08/2012 - Added Nuclear Bombs (sloppy recipe, will change next version)
Download:
http://minus.com/lFqovIR8DXeRg
Updated Main Post as well with changes and download link also added version 0.2 to the archive
Thanks to stfan for TNT Code
Changes:
7/08/2012 - Added Nuclear Bombs (sloppy recipe, will change next version)
Download:
http://minus.com/lFqovIR8DXeRg
Updated Main Post as well with changes and download link also added version 0.2 to the archive
Thanks to stfan for TNT Code
Last edited by LandMine on Sun Jul 08, 2012 18:01, edited 1 time in total.
List Of My Creative Servers - http://planetminetest.com
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- Sturmegeist
- Member
- Posts: 28
- Joined: Sat Jun 30, 2012 15:15
- Location: A different dimension
Very big explosions from the nuke. Really useful for starting those open pit mines XD. Note:When it detonated it caused a frame rate drop from 100 to 2 for me.
Last edited by Sturmegeist on Sun Jul 08, 2012 18:07, edited 1 time in total.
Error 505- Your life could not be loaded please go get a new one.
Uranium Mod Updated:
Added pulsers you can use these to send nuclear bombs, or any bomb in the nuke mod flying....this means you can make cannons right now pulsers can only be obtained via /giveme command
Screenshots: image links to save page space
1. My Model Cannon - It is important to make sure where the bomb is gonna be is higher than the pulser.
http://i.minus.com/ibwjGaq7FnWWxx.png
2. Basically how you set it up. pusler is a few blocks below and back, hit to pulser to ignite it.
http://i.minus.com/ixd8xFWQEY3aC.png
3. A hole my by a previous bomb, and a bomb i launched to take the screen shot.
http://i.minus.com/iMlNx0e0rbldi.png
4. Distance between launching point and landing point
http://i.minus.com/ibdIKwlEeeDJdL.png
So i hope you guys like the idea hopefully this pulser can get us to play some fun games, like 2 castles, 1 on each side and see who destroys the opposite castle first lol
Also the pulser is basically a bomb, it destroys nodes, except for dirt, stone, tree, leaves, sand. I will be sure to remove the code that removes blocks soon, that way you dont lag as much.
Changes:
7/05/2012 - Added a pulser, which you can use to make cannons, and send nuclear bombs far away.
Download:
http://minus.com/lmwvh2puEerlk
Updated Main Post as well with video changes and download link also added version 0.3 to the archive
Added pulsers you can use these to send nuclear bombs, or any bomb in the nuke mod flying....this means you can make cannons right now pulsers can only be obtained via /giveme command
Screenshots: image links to save page space
1. My Model Cannon - It is important to make sure where the bomb is gonna be is higher than the pulser.
http://i.minus.com/ibwjGaq7FnWWxx.png
2. Basically how you set it up. pusler is a few blocks below and back, hit to pulser to ignite it.
http://i.minus.com/ixd8xFWQEY3aC.png
3. A hole my by a previous bomb, and a bomb i launched to take the screen shot.
http://i.minus.com/iMlNx0e0rbldi.png
4. Distance between launching point and landing point
http://i.minus.com/ibdIKwlEeeDJdL.png
So i hope you guys like the idea hopefully this pulser can get us to play some fun games, like 2 castles, 1 on each side and see who destroys the opposite castle first lol
Also the pulser is basically a bomb, it destroys nodes, except for dirt, stone, tree, leaves, sand. I will be sure to remove the code that removes blocks soon, that way you dont lag as much.
Changes:
7/05/2012 - Added a pulser, which you can use to make cannons, and send nuclear bombs far away.
Download:
http://minus.com/lmwvh2puEerlk
Updated Main Post as well with video changes and download link also added version 0.3 to the archive
List Of My Creative Servers - http://planetminetest.com
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
The Walls - PvP Map - http://minetest.net/forum/viewtopic.php?id=2906
- SegFault22
- Member
- Posts: 872
- Joined: Mon May 21, 2012 03:17
- Location: NaN
Nice bomb launcher
Next it would be nice to have a ''target-setter'' block that you can use to launch ''nuclear missiles'' at given coordinates, with a limit of about 1000 blocks orso. And on launch they go up into the air, then despawn and a missile spawns above the target region a few seconds later, hits the ground and destroys a lot of stuff. Maybe you can even add some ''random'' calculations to the shape of the crater, so it looks more real-like...and maybe even a ''mese nuke'' that destroys everything within a 1000 block radius - if only there was a way to keep it from lagging at that size >.<
And, if you have the time later, it would be nice if an entity is made where the ''nuke'' is after detonation, and all it is is a big sprite image of a ball of fire/explosion/debris. And maybe you could add radioactive shrapnel that when it hits the player, it takes 2 HP every second until death.
Next it would be nice to have a ''target-setter'' block that you can use to launch ''nuclear missiles'' at given coordinates, with a limit of about 1000 blocks orso. And on launch they go up into the air, then despawn and a missile spawns above the target region a few seconds later, hits the ground and destroys a lot of stuff. Maybe you can even add some ''random'' calculations to the shape of the crater, so it looks more real-like...and maybe even a ''mese nuke'' that destroys everything within a 1000 block radius - if only there was a way to keep it from lagging at that size >.<
And, if you have the time later, it would be nice if an entity is made where the ''nuke'' is after detonation, and all it is is a big sprite image of a ball of fire/explosion/debris. And maybe you could add radioactive shrapnel that when it hits the player, it takes 2 HP every second until death.
"All we need it the right major crisis and the nations will accept the new world order."
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