[Modpack] Church[church]

Candle Mod- Keep the Bees? or Remove the bees?

Poll ended at Thu Dec 29, 2016 16:39

Keep The Bees
6
50%
Remove the Bees
3
25%
Something Else... (leave a comment)
1
8%
Don't Care
2
17%
 
Total votes : 12

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mootpoint
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Re: [Modpack] Church[church]

by mootpoint » Mon Jan 23, 2017 14:39

they look nice
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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Mon Jan 23, 2017 15:07

Napiophelios wrote:Chibi Ghost your screenshots got me thinking,
What do think about adding chandeliers to the mod? Too much?

Image
screenshot_20170122_233716.png

simple ones like that na I like them
odd thing but I'm not sure if it's my game or the mod but the seem not to be getting honey combs for wax any more when I take down wild bee hives or from the artificial hive but I have planted some jungle trees as a work around
 

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Re: [Modpack] Church[church]

by mootpoint » Mon Jan 23, 2017 16:01

I will look into this as soon as I can
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Re: [Modpack] Church[church]

by burli » Sat Mar 25, 2017 10:08

The wild bee hive doesn't drop if I remove the leaves or even the tree. And maybe you can add the bee hive to the new leaf decay
 

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Re: [Modpack] Church[church]

by azekill_DIABLO » Sat Mar 25, 2017 15:45

Chibi ghost wrote:
Napiophelios wrote:Chibi Ghost your screenshots got me thinking,
What do think about adding chandeliers to the mod? Too much?

Image
screenshot_20170122_233716.png

simple ones like that na I like them
odd thing but I'm not sure if it's my game or the mod but the seem not to be getting honey combs for wax any more when I take down wild bee hives or from the artificial hive but I have planted some jungle trees as a work around


nice models!
 

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Re: [Modpack] Church[church]

by Chibi ghost » Sat Jun 24, 2017 13:59

hi it's me again there's an issue with the bee hives in the mod
I have tried to work out how to solve the problem by my self but it's beyond what I can do
here's the code bit
Code: Select all
2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_bee.png" while building texture; Creating a dummy image
2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_dandelion.png" while building texture; Creating a dummy image
2017-06-24 14:12:24: ERROR[Main]: generateImage(): Could not load image "candles_hive_layout.png" while building texture; Creating a dummy image

Image
thats why it's taken me so so long to report this
I sort of tried to patch the problem by using Napiophelios candle mod but that has issues in it's self
which I'm not going to raise here
Attachments
screenshot_20170624_141243.png
(268.92 KiB) Not downloaded yet
 

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Re: [Modpack] Church[church]

by Chibi ghost » Sat Jun 24, 2017 14:33

azekill_DIABLO wrote:
Chibi ghost wrote:but it's beyond what I can do


:) it's missing textures

no kidding -_-
the images corresponding to the missing textures are in the texture folder
so it's either a spelling error or a number error
either way it's greek to me
 

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Re: [Modpack] Church[church]

by azekill_DIABLO » Sat Jun 24, 2017 16:32

the textures are not obligatorly in the good place. they can also be misnamed!
 

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Re: [Modpack] Church[church]

by Chibi ghost » Sat Jun 24, 2017 17:15

I would swap out the hive part of both Napiophelios candles and moot's church mod pack
to regain the lost textures
but wild hives in Napiophelios candles have a nasty habit of crashing the game
 

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Re: [Modpack] Church[church]

by Napiophelios » Sat Jun 24, 2017 19:07

Its got wrong texture names in the formspec,
Replace lines 18-40 with the code below in the hives.lua:

Code: Select all
function hive.construct(pos)
   local meta = minetest.get_meta(pos)
   local inv = meta:get_inventory()

   local formspec = [[ size[8,5;]
         label[0.5,0.03;Bees are busy making honey...]
         image[7,0;1,1;church_candles_hive_bee.png]
            image[6,0;1,1;church_candles_hive_dandelion.png]
         image[5,0;1,1;church_candles_hive_layout.png]
         list[context;honey;5,0;1,1;]
         list[current_player;main;0,1.35;8,4;] ]]
            ..default.gui_bg
            ..default.gui_bg_img
            ..default.gui_slots
         ..default.get_hotbar_bg(0,1.35)

   meta:set_string("formspec", formspec)
   meta:set_string("infotext", "Artificial Hive")
   inv:set_size("honey", 1)

   local timer = minetest.get_node_timer(pos)
   timer:start(math.random(64, 128))
end
 

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Chibi ghost
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Re: [Modpack] Church[church]

by Chibi ghost » Sat Jun 24, 2017 20:05

thank you for your help but it didn't work sorry
Attachments
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Re: [Modpack] Church[church]

by Napiophelios » Sat Jun 24, 2017 21:05

You need to create a new hive to test the corrected code.
An existing hive will retain the old formspec .
 

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Re: [Modpack] Church[church]

by Chibi ghost » Sat Jun 24, 2017 21:35

bleep... I did not know this
Thats a job for tomorrows me to do
 

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Re: [Modpack] Church[church]

by Chibi ghost » Sun Jun 25, 2017 08:10

Chibi ghost wrote:thank you for your help but it didn't work sorry

still didn't work sorry this time I created a new hive and clicked on it and it didn't even load the hive mini screen
 

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Re: [Modpack] Church[church]

by Napiophelios » Sun Jun 25, 2017 14:46

azekill_DIABLO wrote:that a serious problem, yes...


This is working fine now, I don't know what you guys are talking about.
Place a hive around some flowers and wait.

An empty hive, which has no formspec,
will eventually be replaced by an active hive.

Image
screenshot_20170625_103917.png
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Re: [Modpack] Church[church]

by Chibi ghost » Sun Jun 25, 2017 18:03

thanky ou for your help I got it now
ps I'm an idiot I didn't realise the code scrolled down and I consistently missed the last 10 line of code
when I copied it on to the hive code
 

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Re: [Modpack] Church[church]

by Napiophelios » Sun Jun 25, 2017 18:17

I have updated the repo to fix the typos.

I won't add/remove anything without Moot's permission,
but I can address any bugs you guys find.

It's best to report the bugs at the Github repository if possible.
 

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Re: [Modpack] Church[church]

by Napiophelios » Fri Sep 15, 2017 00:38

I have created a version of THminers' Bible mod that has minetest_biblebot built in
Does any one think this is a bad addition to the church mod?
Image
KJVB.png
(79.15 KiB) Not downloaded yet


I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.

anyone wants to try it here is a copy
to keep size down it only has proverbs right now.
KJV_Bible_4churchmod.zip
work in progress
(217.26 KiB) Downloaded 18 times
 

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Re: [Modpack] Church[church]

by TumeniNodes » Fri Sep 15, 2017 01:57

Napiophelios wrote:I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.


Hmmm, I wonder, if there is some way to work in a function, which would allow players to subscribe to such chat mssgs from the mod? Maybe via a csm?
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Re: [Modpack] Church[church]

by Stix » Fri Sep 15, 2017 02:11

Napiophelios wrote:I have created a version of THminers' Bible mod that has minetest_biblebot built in
Does any one think this is a bad addition to the church mod?
Image
KJVB.png


I am trying to alter MTBiblebot so that the chat messages
are only sent to the player instead of the entire server...not much luck yet though.

anyone wants to try it here is a copy
to keep size down it only has proverbs right now.
KJV_Bible_4churchmod.zip

psst, this might help: https://rubenwardy.com/minetest_modding ... /chat.html
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