They actually already send a trigger. The trigger is sent when the player opens the terminal interface.v-rob wrote:I think terminals should also be able to send trigger and untrigger signals, probably with the commands "trigger" and "untrigger."
I don't actually want normal boxes to use this feature. It is meant to be used by the tutorial series only. Any sort of box scripting in normal boxes shouldn't use this feature, because it relies too much on forcing the player to click terminals. In the tutorial however this makes sense, since there is an (unfinished) storyline that can be followed through the terminal (replay value/easter egg/RP element).