Opinions about farlands
Opinions about farlands
So on Wed Sep 13, 2017 farlands V1 was released it took us almost a year to make
(8 months I think it was) and it's been pretty amazing to see the Communities response to V1
That sayd I was wondering what do you think about farlands have any ideas suggestions or critique on Something please let me know
Some examples in case you don't know what to talk about but still want to say something
(This happens to me alot XD)
What do you think about the texture style of farlands
is it good
(tell me why you think it's good)
or is it bad
(tell me why you think it's bad)
What do you think about the mapgen?
Maybe you whant to see a new biome or maybe you don't like a current biome
Hum huhum ice glacier hum (note we will improve the ice glacier) or maybe you have an idea for an improvement
Maybe you have a idea for new blocks we are already working on a new update V1.1 this will add more building materials and decorative blocks so go wild with this one XD
(nothing is to crazy)
I think I have given enough examples keep in mind that those are just some examples if you want to Request Anything Else Go Ahead
In case you don't know what im talking about or you whant to try farlands here's a link to farlands
Also know that we are listening to your ideas but That We can not implement all of them
Unless there's only one suggestion (but I dout that XD)
(8 months I think it was) and it's been pretty amazing to see the Communities response to V1
That sayd I was wondering what do you think about farlands have any ideas suggestions or critique on Something please let me know
Some examples in case you don't know what to talk about but still want to say something
(This happens to me alot XD)
What do you think about the texture style of farlands
is it good
(tell me why you think it's good)
or is it bad
(tell me why you think it's bad)
What do you think about the mapgen?
Maybe you whant to see a new biome or maybe you don't like a current biome
Hum huhum ice glacier hum (note we will improve the ice glacier) or maybe you have an idea for an improvement
Maybe you have a idea for new blocks we are already working on a new update V1.1 this will add more building materials and decorative blocks so go wild with this one XD
(nothing is to crazy)
I think I have given enough examples keep in mind that those are just some examples if you want to Request Anything Else Go Ahead
In case you don't know what im talking about or you whant to try farlands here's a link to farlands
Also know that we are listening to your ideas but That We can not implement all of them
Unless there's only one suggestion (but I dout that XD)
- azekill_DIABLO
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Re: Opinions about farlands
*didn't tested yet*
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: Opinions about farlands
Well that's usefull information I'm sure we can really use that XDazekill_DIABLO wrote:*didn't tested yet*
- azekill_DIABLO
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Re: Opinions about farlands
Don't thank me, it's all free, it makes you happy, it's me!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- the_raven_262
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Re: Opinions about farlands
Okay, first of all I want to say good job on this one.
The first time I tried Farlands (which was just now), I though it was going to be yet another one of those subgames that are based upon something, this game is original. At least i never saw anything like it.
The textures are very well done (in other words, they're epic), you even made each tool type look different, not just recolored as in minetest_game.
Stone texture looks much more rough than the original minetest, and I like that.
Ores (texture) have stone remains on them, finally someone thought of that.
Models fit in the game very nice and their texture work is also amazing.
Finally, the armor looks different and that takes a lot of effort to create.
Overall, i love the texture style in this subgame.
Now, the ore generation is nice. First thing i found when i dug underground was lots of different scatters and blobs.
It is very important for a minetest subgame to have densely decorated underground. Cause the players are supposed to spend lots of their time there.
Forest biomes are filled with different kinds of plantlife. I have no idea what all these plants are for, but they look nice :)
I didn't go deep underground so i haven't seen if you added abandoned mines and that sort of stuff (which would be nice).
I played in a v7 generated world, which mapgen would you recommend?
One thing that I found bad is that i couldn't read some of the text in the "Village building book" (or something like that).
For a more detailed review, I'll have to explore the game a bit further. At least thats not gonna be a hard thing to do.
The first time I tried Farlands (which was just now), I though it was going to be yet another one of those subgames that are based upon something, this game is original. At least i never saw anything like it.
The textures are very well done (in other words, they're epic), you even made each tool type look different, not just recolored as in minetest_game.
Stone texture looks much more rough than the original minetest, and I like that.
Ores (texture) have stone remains on them, finally someone thought of that.
Models fit in the game very nice and their texture work is also amazing.
Finally, the armor looks different and that takes a lot of effort to create.
Overall, i love the texture style in this subgame.
Now, the ore generation is nice. First thing i found when i dug underground was lots of different scatters and blobs.
It is very important for a minetest subgame to have densely decorated underground. Cause the players are supposed to spend lots of their time there.
Forest biomes are filled with different kinds of plantlife. I have no idea what all these plants are for, but they look nice :)
I didn't go deep underground so i haven't seen if you added abandoned mines and that sort of stuff (which would be nice).
I played in a v7 generated world, which mapgen would you recommend?
One thing that I found bad is that i couldn't read some of the text in the "Village building book" (or something like that).
For a more detailed review, I'll have to explore the game a bit further. At least thats not gonna be a hard thing to do.
Re: Opinions about farlands
First of all thanks for the kind words it means alot to me (I'm the guy that made 90% of all textures and models all the ones stated are made by me) but d00med is the programmer he did 99% of all programming without his work farlands wuldent exist :)
Also you should use V7 mapgen
We did our best
About the vilage building book I will report that to d00med :)
Also don't be scared to say negative stuff (it really helps us to inprove farlands)
Please give as much feedback as you can positive and negative it's all welcome
Also you should use V7 mapgen
Yes we did :)haven't seen if you added abandoned mines
this game is original
We did our best
Yes me and d00med made sure The Underground was as good as possible like you said most of the time will be spent Underground so it has to be interesting (more will probably be added in the future)Now, the ore generation is nice. First thing i found when i dug underground was lots of different scatters and blobs.
About the vilage building book I will report that to d00med :)
Also don't be scared to say negative stuff (it really helps us to inprove farlands)
Please give as much feedback as you can positive and negative it's all welcome
Re: Opinions about farlands
my opinion?:
1. models are well-done and fit into the blocky style
2. textures are very nice and use a good pallete of colors.
3. all the biomes are unique and dont really have any repetitveness between them.
4. overall a unique game with plenty to see and do.
p.s. if your ever swamped with making textures for a new game i can help (if im not busy that is)
1. models are well-done and fit into the blocky style
2. textures are very nice and use a good pallete of colors.
3. all the biomes are unique and dont really have any repetitveness between them.
4. overall a unique game with plenty to see and do.
p.s. if your ever swamped with making textures for a new game i can help (if im not busy that is)
Hey, what can i say? I'm the bad guy.
Re: Opinions about farlands
Thanks :)1. models are well-done and fit into the blocky style
Again thank you XD2. textures are very nice and use a good pallete of colors.
Ok good to know that more people like the biomes :)3. all the biomes are unique and dont really have any repetitveness between them.
Theres not so much to do, but there's alot to see that's for sure4. overall a unique game with plenty to see and do.
No offense but I rather do my textures and models myself they will have to Fit the style and have to be really high quality especially The models you can have a try at making textures for farlands but you probably won't get past my OCD quality control XD but you can always make a texturepack :)p.s. if your ever swamped with making textures for a new game i can help (if im not busy that is
But if you can program (make Minetest mods) than your more than welcome to join us (we really need more programmers)
Last edited by u19503 on Sun Oct 01, 2017 22:11, edited 1 time in total.
- Napiophelios
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Re: Opinions about farlands
Shouldn't this topic be in Subgame Discussions section?
Any ways.. you guys are a pretty creative team
you have lots of good ideas evolving and lots and lots of great art work,
especially the gui backgrounds for village mods..just phenomenal :)
your node models are also nicely done and with fitting textures.
I know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far.
Any ways.. you guys are a pretty creative team
you have lots of good ideas evolving and lots and lots of great art work,
especially the gui backgrounds for village mods..just phenomenal :)
your node models are also nicely done and with fitting textures.
I know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far.
Re: Opinions about farlands
Yes we are but without d00med I wuldent be very impressive :/Any ways.. you guys are a pretty creative team
D00med made that one :)especially the gui backgrounds for village mods..just phenomenal :)
Thank you :)your node models are also nicely done and with fitting textures.
I never knew something like subgame discussions existedI know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far
Also farlands V1 is released it is not wip anymore we are just waiting for an admin to move it from wip subgames to subgame releases so go ahead report whatever you find :)
On GitHub if possible
- rubenwardy
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Re: Opinions about farlands
- It looks like there's significant processing by lua, blocks take quite a while to load which makes me think that lua scripts are stopping the server from responding. See this graph, there are large periods of time where the server doesn't respond. This is in singleplayer, so the server is on the same machine!
- Nice textures and nice hud
- Nice innovative formspec for the village book, didn't know that was possible!
- Craft guide has empty space, you should show something in that space when nothing is selected. For example, show the text "Please select an item"
- I'm not really sure what's supposed to be steam punk in here, it's just a minecraft like with different textures and the villager mechanic. No steampunk elements at all.
- The logo makes me think it's a stone age level survival game, but it's more making a village in a new land or something
- Crashing isn't good
Code: Select all
2017-10-01 23:30:38: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'weather' in callback environment_Step(): ...t-stable/bin/../games/farlands/mods/weather/init.lua:65: bad argument #2 to 'random' (interval is empty) 2017-10-01 23:30:38: ERROR[Main]: stack traceback: 2017-10-01 23:30:38: ERROR[Main]: [C]: in function 'random' 2017-10-01 23:30:38: ERROR[Main]: ...t-stable/bin/../games/farlands/mods/weather/init.lua:65: in function 'apply_weather' 2017-10-01 23:30:38: ERROR[Main]: ...t-stable/bin/../games/farlands/mods/weather/init.lua:160: in function '?' 2017-10-01 23:30:38: ERROR[Main]: ...dev/minetest-stable/bin/../builtin/game/register.lua:412: in function <...dev/minetest-stable/bin/../builtin/game/register.lua:392> 2017-10-01 23:30:38: ERROR[Main]: stack traceback:
Re: Opinions about farlands
Oh how should that be fixed? (I will show it to D00med)It looks like there's significant processing by lua, blocks take quite a while to load which makes me think that lua scripts are stopping the server from responding. See this graph, there are large periods of time where the server doesn't respond. This is in singleplayer, so the server is on the same machine!
Thanks I wasn't quite sure if people would like it but enough people seem to say it's good so I guess it's good :)[*] Nice textures and nice hud
D00med made that :)[*] Nice innovative formspec for the village book, didn't know that was possible!
I will put that on the low priority To Do list[*] Craft guide has empty space, you should show something in that space when nothing is selected. For example, show the text "Please select an item"
Yeh that got scraped for v1 so we could focus a complete update on it (you can find some stuff in creative)[*] I'm not really sure what's supposed to be steam punk in here, it's just a minecraft like with different textures and the villager mechanic. No steampunk elements at all.
Yeh it's the V1 logo the beginning (it was the point to make it look simple and survivaly)[*] The logo makes me think it's a stone age level survival game, but it's more making a village in a new land or something
I will make a new and unique logo for every new update :)
True I agree XD[*] Crashing isn't good
I will tell it to d00med :)
- azekill_DIABLO
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Re: Opinions about farlands
Stop that modesty, you can say you did the work too! Wezwon't blame you :Dtoby109tt wrote:Yes we are but without d00med I wuldent be very impressive :/Any ways.. you guys are a pretty creative team
D00med made that one :)especially the gui backgrounds for village mods..just phenomenal :)
Thank you :)your node models are also nicely done and with fitting textures.
I never knew something like subgame discussions existedI know this is a W.I.P. so I am not about to start reporting stuff that needs to be fixed
I just hope you guys keep working on it. It's pretty cool so far
Also farlands V1 is released it is not wip anymore we are just waiting for an admin to move it from wip subgames to subgame releases so go ahead report whatever you find :)
On GitHub if possible
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: Opinions about farlands
Well it's true without d00med farlands wuldent existStop that modesty, you can say you did the work too! Wezwon't blame you :D
- azekill_DIABLO
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Re: Opinions about farlands
xD dat boi
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