thanks :)
I have been constantly developing the mod for about 10 month, so its not weird there is some difference...
Ai programing is very special and fun, but now i'm tired of hours of mess :)
Just to give an idea of how big this mod is, Ive done a comparison.
I counted things I saw mobs did in the mobs redo-1.37 mod and came to 17 (correct me if i am wrong)
and aliveai-10 70, if we adds mobs (becaouse they have other functions and are included) 94
mobs redo 1.37
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shoot
walk
walk randomly
attack
pathfinding
jump stuck in blocks
hurts by blocks
thame
folow you
fly
swim
dive
eating
sounds
jump¨
be ridden (horses)
die
aliveai 10
base functions
viewtopic.php?f=11&t=16083
by included mobs
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ollect items to build anthills (ants)
blow it self, normal, freeze, heavy gass, eletric, nuke ...
blow enimys
spawn bombs
kill miltiply objects by 1 attack (electric, nuke, toxics)
freeze objects
throw away object around it self (storm)
sell items (trader)
work for players (worker)
spread fire (lava / fire monster)
massive punch (terminator)
pull down enimys in the ground (pull monster)
spawn other mobs (pull monster master)
cockroach it self (cockroach & slime)
be invisiable (ninja)
teleport (quantum_monster)
shoot (natural_monster)
survive many deaths (stubborn_monster)
create quakes / cracks in ground
catch enimys and drop from heights (bronze_terminator)
throw acid (acidman)
juggle (clown)
hail (storm)
hailt / damaging nodes (storm)