[Mod] scifi-nodes

The future(ha!) of this mod?

More Doom-like nodes?
10
22%
More random nodes?
6
13%
Sci-fi tools or mobs?
25
54%
Good enough already - time for release?
5
11%
 
Total votes: 46

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Ok then.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [Mod] scifi-nodes

by ManElevation » Post

nice models!
My Public Mods! Discord: Rottweiler Games#3368

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Thankyou
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: [Mod] scifi-nodes

by linushsao » Post

D00Med wrote:Yeah at the moment there is no crafting, but I do plan on making a machine to create the nodes in return for gold or steel or something.
tks,D00Med&cx384. i underatand. awesome mod.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

I've made some progress with the node builder.
Soon almost all the nodes should be able to be either built using the builder node, or crafted(thanks to tanmayameher crafting recipes have already been added, but they may be removed).
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
BirgitLachner
Member
Posts: 383
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] scifi-nodes

by BirgitLachner » Post

Very cool nodes.
I use it for a Mars-Server with some Startrek Spaceships on and over it. May be I will look for some control panel pictures like of the Startrek Ships. Would you like to add them? Even add some bigger nodes like 2x1 and 1x2 or 2x2.

But ... there is no sound when I step on the nodes. That's a bit sad ;-)

I don't know if it would be possible but some sound for the controll blocks like little *peep*s would be cool. Can I give nodes a sound? Without touching them?

User avatar
BirgitLachner
Member
Posts: 383
Joined: Thu May 05, 2016 10:18
In-game: Bibs

Re: [Mod] scifi-nodes

by BirgitLachner » Post

Another thing ... there are some node that are very thin, like lamps or control panels on the wall. But I can't pass wihtout being one block away. Is this the collision-box that should be smaller?

User avatar
azekill_DIABLO
Member
Posts: 7494
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] scifi-nodes

by azekill_DIABLO » Post

o that why i was stuck....

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Those are cool ideas, thanks!
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

Cyber_Shinobi
New member
Posts: 7
Joined: Thu Mar 01, 2018 01:29
GitHub: CyberShinobi
In-game: Cyber_Shinobi Night_Ninja

Re: [Mod] scifi-nodes

by Cyber_Shinobi » Post

Awesome mod!

but i have to modify it for it to load :-(
it dosen't like the following cool code.
any idea why my version of minetest desn't like it?



for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
light_source = light,
})
end

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Which version are you using?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
RSLRedstonier
Member
Posts: 451
Joined: Wed May 10, 2017 21:00
GitHub: RSL-Redstonier
In-game: RSLRedstonier
Location: some were in middle earth

Re: [Mod] scifi-nodes

by RSLRedstonier » Post

is this mod still in development?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
viewtopic.php?f=9&t=17568

Cyber_Shinobi
New member
Posts: 7
Joined: Thu Mar 01, 2018 01:29
GitHub: CyberShinobi
In-game: Cyber_Shinobi Night_Ninja

Re: [Mod] scifi-nodes

by Cyber_Shinobi » Post

Latest

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Hmm I don't see why it doesn't work then, can you show me the error that you are getting?

And yes the mod is still in development. I don't have as much time for minetest these days, so progress is slow.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
BuckarooBanzay
Member
Posts: 367
Joined: Tue Apr 24, 2018 05:58
GitHub: BuckarooBanzay
IRC: BuckarooBanzai
In-game: BuckarooBanzai

Re: [Mod] scifi-nodes

by BuckarooBanzay » Post

I really like this mod!
Already built some good looking space-ships with it (now the doors are craftable :)

Looking forward to build something like this:
http://doom.wikia.com/wiki/E1M1:_Hangar_(Doom)
and make it interactive with the mission-block/mod

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

I'm glad you do.

That's something I've wanted to do for a long time, but just never got around to it.
Will you let me know if you do make it?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Irremann
Member
Posts: 19
Joined: Fri Jan 10, 2020 06:03
GitHub: Irremann
Location: Russia, Pereslavl-Zalesskiy

Re: [Mod] scifi-nodes

by Irremann » Post

Added some animation:
Image

User avatar
BuckarooBanzay
Member
Posts: 367
Joined: Tue Apr 24, 2018 05:58
GitHub: BuckarooBanzay
IRC: BuckarooBanzai
In-game: BuckarooBanzai

Re: [Mod] scifi-nodes

by BuckarooBanzay » Post

Irremann wrote:Added some animation:
Image
This looks cool :O can you make a pull-request on github?

User avatar
Irremann
Member
Posts: 19
Joined: Fri Jan 10, 2020 06:03
GitHub: Irremann
Location: Russia, Pereslavl-Zalesskiy

Re: [Mod] scifi-nodes

by Irremann » Post

I am creating a new UFO mod using textures from scifi-nodes. I think soon I will post it on the forum. Just wait a bit =).

Today I made a drop of edible eyes and planting and growing new eye trees.

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

I like the animation
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [Mod] scifi-nodes

by Melkor » Post

Irremann wrote:Added some animation:
Image
this is cool

Post Reply

Who is online

Users browsing this forum: jas and 4 guests