[Game] Voxellar release [2.0]
- 1248
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
nice update,
but if you start playing Voxellar with Voxellar 1.5 than there are many unknown blocks (like in this video)
You should maybe add some code to remove the unknown blocks.
--> I had to start a new World and also a new adventure on Youtube you can see here
but if you start playing Voxellar with Voxellar 1.5 than there are many unknown blocks (like in this video)
You should maybe add some code to remove the unknown blocks.
--> I had to start a new World and also a new adventure on Youtube you can see here
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
i will add a simple mod to delete this with a command, okay? thank you very much!
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
If you can maybe you should add aliases to the blocks that you changed of name, or replace the old ones with new ones through aliases.azekill_DIABLO wrote:i will add a simple mod to delete this with a command, okay? thank you very much!
Have a nice day! :D
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
The problem is that it's a TOTAL REBASE. No stuff is conserved. I can't do that because anyway, the mapgen won't be the same, and it would be like that for mobs, nodes, entities, tools, etc.
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
@azekill_DIABLO great job on the mapgen, it looks sweet!
Hey, what can i say? I'm the bad guy.
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
thanks :)
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
Hell. 2.0 is coming? WTF? I didn't prepared that one. xD it's written Voxellar 1.9 everywhere and now i need to change that!
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- Wuzzy
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
Why isn't this in Subgame Releases already?
It looks pretty release-worthy, please do a request, thanks.
It looks pretty release-worthy, please do a request, thanks.
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Re: [game]Voxellar (TOTAL REBASE) [1.9]
uhmm. have you tried the last version? i would be ashamed to release such a thing. The next verion should be in release though. Thanks foir the remind Wuzzy!Wuzzy wrote:Why isn't this in Subgame Releases already?
It looks pretty release-worthy, please do a request, thanks.
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[game] Voxellar release [2.0] and I take a break!
Release 2.0
Just 539 changes.
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- voxelproof
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Re: [game] Voxellar release [2.0] and I take a break!
I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names. The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).azekill_DIABLO wrote:Release 2.0
Just 539 changes.
Debug info:
Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory
2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
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Re: [game] Voxellar release [2.0] and I take a break!
That might be a problem with your minetest, as on mine I can't reproduce it at all.... will see anyway.voxelproof wrote:I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names.azekill_DIABLO wrote:Release 2.0
Just 539 changes.
*cough*The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).
Debug info:
MT 0.4.16, 4GB RAM.Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory 2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
"we are not reponsible for you're lack of ram"
*cough*
jk apart, i cna't do anything about it really. Just need to lighten the mg_millages. Hard work.
Thanks for reporting, i will add that on my virtual to-do list.
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- voxelproof
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Re: [game] Voxellar release [2.0] and I take a break!
jk apart, i cna't do anything about it really. Just need to lighten the mg_millages. Hard work.
Thanks for reporting, i will add that on my virtual to-do list.
It'd be nice because in spite of above I managed to roam a little bit through your game and it looks intriguing :)
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- 1248
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Re: [game] Voxellar release [2.0] and I take a break!
Realy cool new updatevoxelproof wrote:I've tried to launch the subgame a few minutes ago and there're issues. The first one is that I had to throw away the caverealms_lite folder out of mods cause the game refused to start at all due to the conflicting mod names. The second one is that when it starts it's only a few seconds when you see a message about the lack of memory (with the current usage of it by lua 60-100 MB).azekill_DIABLO wrote:Release 2.0
Just 539 changes.
Debug info:
MT 0.4.16, 4GB RAM.Code: Select all
2017-10-11 16:56:09: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenOOM error from mod 'caverealms' in callback environment_OnGenerated(): not enough memory 2017-10-11 16:56:09: ERROR[Main]: Current Lua memory usage: 105 MB
-->Voxellar S2 will go on
But I also had to remove caverealms and caverealms_lite and the other "bug" (only If I start a new world!! old works fine)
By the way, is there still something like a craft guide???
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Re: [game] Voxellar release [2.0] and I take a break!
Thank you! i'm happy to see you continue the series!1248 wrote: Realy cool new update
-->Voxellar S2 will go on
But I also had to remove caverealms and caverealms_lite and the other "bug" (only If I start a new world!! old works fine)
By the way, is there still something like a craft guide???
i won't know why everyone has a problem with caverealms. it works all fine for me, there's only the caverealms light mod......
craft guide??? yes. check in creative menu!
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- azekill_DIABLO
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Re: [Game] Voxellar release [2.0]
oh hell i know why there's a bug. i failed to commit. will reupload everything.
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Re: [Game] Voxellar release [2.0]
BUGFIXED! please-redownload now!
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- voxelproof
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Re: [Game] Voxellar release [2.0]
It's much better now, but the game still crashes unless there're 8px textures switched on. So I suspect it's not specifically the size of RAM issue (however I cannot say if it's not related to some other specific hardware conditions).azekill_DIABLO wrote:BUGFIXED! please-redownload now!
The game looks interesting, but can you tell what a player is expected to do to go through it succesfully? Is it an open survival or are there any objectives set?
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- azekill_DIABLO
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Re: [Game] Voxellar release [2.0]
Thank you! that might be related to texture size?... maybe lua use more RAM with 16 pix textures. I must lighten mg_villages.voxelproof wrote: It's much better now, but the game still crashes unless there're 8px textures switched on. So I suspect it's not specifically the size of RAM issue (however I cannot say if it's not related to some other specific hardware conditions).
It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.The game looks interesting, but can you tell what a player is expected to do to go through it succesfully? Is it an open survival or are there any objectives set?
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- voxelproof
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Re: [Game] Voxellar release [2.0]
Cool. I want my castle. Until now I built only some towers, cabins and the like, but I am eager for a sense of achievement, like creating some large structure in resembling real challenges environment. Keep on, good job!It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.
To miss the joy is to miss all. Robert Louis Stevenson
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Re: [Game] Voxellar release [2.0]
Happy to see you're enjoying it! that really nice :D
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Re: [Game] Voxellar release [2.0]
Battle pets
Would be
AMAZING
Would be
AMAZING
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Re: [Game] Voxellar release [2.0]
Let me think a second. Ihave no idea how to do this, nor the time. But if you know a mod which add them... And mob redo mobs can be tamed.
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Re: [Game] Voxellar release [2.0]
Animals that will battle others
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Re: [Game] Voxellar release [2.0]
I'm sorry to say you, i have no idea how to do this. no one.
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