[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
- the_raven_262
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
We didn't spam, those were "deleted" at the start.
- Lone_Wolf
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
I answered a post that was already answered then raven copied me and so on...
XD
XD
Re: [Game] Lord Of The Rings [Lord-of-the-Test]
Which mapgen should I choose, besides it's latest available version of minetest in Ubuntu repo.the_raven_262 wrote:And how would you know that?azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).
Mineclone 2
Re: [Game] Lord Of The Rings [Lord-of-the-Test]
This isn't a problem with mapgen, it's a problem with an outdated version of Minetest. You'll need to install 0.4.15 in order for it to work. You can use this to compile it from source: viewtopic.php?f=42&t=3837 or you can use this PPA: https://launchpad.net/~minetestdevs/+ar ... ntu/stableTejasvi wrote:Which mapgen should I choose, besides it's latest available version of minetest in Ubuntu repo.the_raven_262 wrote:And how would you know that?azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).
Seeing as Minetest 0.4.13 was released almost two years ago now, it isn't really possible to support it, sorry.
- azekill_DIABLO
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
how i would know that? maybe i can use my eyes?the_raven_262 wrote:And how would you know that?azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).
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- the_raven_262
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
Heh, there is no mapgen specified on the screenshot.azekill_DIABLO wrote:how i would know that? maybe i can use my eyes?the_raven_262 wrote:And how would you know that?azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).
Re: [Game] Lord Of The Rings [Lord-of-the-Test]
Tejasvi, your version of Minetest is old, therefore it probably isn't compatible with LOTT. I advise trying to compile the development version of Minetest. You can find the instructions for doing so here:Tejasvi wrote:I installed latest Minetest and then this game, on world creation I got this!
viewtopic.php?f=42&t=3837
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
My world crashed when I tried to eat a cooked potato. I was in creative mode at the time.
Code: Select all
2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (169.038,10.5,69.3104)
2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (168.043,10.5,69.6145)
2017-09-30 13:09:11: ACTION[Server]: singleplayer uses lottfarming:potato_cooked, pointing at [object 206]
2017-09-30 13:09:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'lottfarming' in callback item_OnUse(): .../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:261: attempt to index field '?' (a nil value)
2017-09-30 13:09:11: ERROR[Main]: stack traceback:
2017-09-30 13:09:11: ERROR[Main]: .../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:261: in function <.../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:259>
2017-09-30 13:09:11: ERROR[Main]: (tail call): ?
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
fishyWet, please update! This is a very nice subgame :)
What is SCP-055?
Re: [Game] Lord Of The Rings [Lord-of-the-Test]
Some new skins, for an expansion on the selectable races!
The elves! (From left to right, Mirkwood, Lorien, Lindon.)
Some dwarves. (From left to right, Misty Mountains, Iron Hills, Blue Mountains.)
Some good men... (Rohan, Northern/Breeish, Gondor.)
...and some bad men! (Haradian, Dunderling, Rhun/Easterling.)
A couple of hobbits!
And three orcs!
And a portrait of everyone together!
The elves! (From left to right, Mirkwood, Lorien, Lindon.)
Some dwarves. (From left to right, Misty Mountains, Iron Hills, Blue Mountains.)
Some good men... (Rohan, Northern/Breeish, Gondor.)
...and some bad men! (Haradian, Dunderling, Rhun/Easterling.)
A couple of hobbits!
And three orcs!
And a portrait of everyone together!
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
That looks pretty cool, some diversity is always nice. It's so annoying to run into the same dwarf named Dob 11 times in a 3 minutes. ;)
Last edited by Chem871 on Wed Oct 18, 2017 23:44, edited 1 time in total.
What is SCP-055?
- azekill_DIABLO
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
pretty nice! lov it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
Amazing game bravo
Re: [Game] Lord Of The Rings [Lord-of-the-Test]
This is a great game, I've been playing it quite a bit with family. I have a few notes on the experience, though.
The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too. Also Ents seem to be way too numerous, I've taken to killing them off (and hoping to get a Yavannamire sapling) because otherwise I'll have like five ents stomping around our home all the time, with more floating in the water just off the beach.
Cooking potatos and turnips takes an inordinate amount of fuel, making it kind of pointless to grow them when there are less resource-intensive foods that are more nutritious and easier to make.
Brewing and potion making seems to consume even more fuel. Potion making in particular seems wonky. Most of the time I get one potion for 3 coal, but just today I put in 7 (3, then 4) coal and got nothing for it.
Also, does wheat not spawn anywhere? I've found bread in the Gondor castles, but so far I've not seen wheat or wheat seeds anywhere.
Some balancing of armor might be needed, too. It seems strong enough that once you've got halfway decent armor, most mobs stand no chance of significantly harming you one v. one, and if you have a friend or two, they're boned even in groups. I think the armor's protection range from poor to best might be too broad.
Although, come to think of it, a simple fix might be to pass a minimal amount of damage through regardless of armor, like a half heart. Then even weak enemies would pose a modest threat along, and a large one in groups, but you could keep the wide range of armor and enemy damage levels, so you still need the best armor to go up against the really powerful enemies. (That's a houserule I favor in tabletop RPGs that go the trendy but unfortunate route of having armor serve as damage reduction.)
The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too. Also Ents seem to be way too numerous, I've taken to killing them off (and hoping to get a Yavannamire sapling) because otherwise I'll have like five ents stomping around our home all the time, with more floating in the water just off the beach.
Cooking potatos and turnips takes an inordinate amount of fuel, making it kind of pointless to grow them when there are less resource-intensive foods that are more nutritious and easier to make.
Brewing and potion making seems to consume even more fuel. Potion making in particular seems wonky. Most of the time I get one potion for 3 coal, but just today I put in 7 (3, then 4) coal and got nothing for it.
Also, does wheat not spawn anywhere? I've found bread in the Gondor castles, but so far I've not seen wheat or wheat seeds anywhere.
Some balancing of armor might be needed, too. It seems strong enough that once you've got halfway decent armor, most mobs stand no chance of significantly harming you one v. one, and if you have a friend or two, they're boned even in groups. I think the armor's protection range from poor to best might be too broad.
Although, come to think of it, a simple fix might be to pass a minimal amount of damage through regardless of armor, like a half heart. Then even weak enemies would pose a modest threat along, and a large one in groups, but you could keep the wide range of armor and enemy damage levels, so you still need the best armor to go up against the really powerful enemies. (That's a houserule I favor in tabletop RPGs that go the trendy but unfortunate route of having armor serve as damage reduction.)
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
- the_raven_262
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
There is much rework being done to this subgame right now, but I would expect no visible progress for now.
Crafting, Brewing, Mobs and Biomes, are all being rebuilt and some of them are made anew from scratch.
Crafting, Brewing, Mobs and Biomes, are all being rebuilt and some of them are made anew from scratch.
- azekill_DIABLO
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
That lot of work, good luck!
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]
That is a known issue.Mantar wrote: The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too.
Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
You built this recently, but it does not appear to be in LOTT. Since it looks like this structure would fit in the world of LOTT quite well, could you add it? Since you built it, you should use it.fishyWET wrote:Spoiler
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- JiCeyCraft
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed.
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- the_raven_262
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
We avoid big schematics, as they take much more time to be placed into the map.Inocudom wrote:You built this recently, but it does not appear to be in LOTT. Since it looks like this structure would fit in the world of LOTT quite well, could you add it? Since you built it, you should use it.fishyWET wrote:Spoiler
(Or we would have already made some towns and big castles)
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
The respawn feature was intentionally excluded by me because it is unreasonable to respawn in a bed you didn't place. i.e. you are an orc and arrive in a hobbit hole and sleep in one of the beds, it is unreasonable to respawn in them.JiCeyCraft wrote:One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed.
In your case, you placed the bed. Working on it.
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
Just make a different bed type for each of the races, and only allow the race that corresponds to it to sleep in it, like the chests do.
What is SCP-055?
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )
- the_raven_262
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
Yea, there is a bug in the code that turns ents hostile when you attack orcs.MrUnderhill89 wrote:Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )
- Lone_Wolf
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]
The ents don't want anyone else killing their enemiesthe_raven_262 wrote:Yea, there is a bug in the code that turns ents hostile when you attack orcs.MrUnderhill89 wrote:Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )
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