[Game] Voxellar release [2.0]
Re: [Game] Voxellar release [2.0]
That's OK but add doom dragons or something like that
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
dragons... yeah sure!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Game] Voxellar release [2.0]
From the doom mobs mod that would be amazing
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
sure, i will add them back in the next update!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- LRV
- Helper
- Posts: 378
- Joined: Mon Dec 19, 2016 17:29
- GitHub: Mooncarguy
- In-game: Mooncarman Mooncarguy
Re: [Game] Voxellar release [2.0]
The subgae is good, but it's way to heavy... TNT doesn't fuse and gets tsuck there forever, npcs bug from on eplace to another. Also what is the story, idea, key of the game? Maybe add the frames mod?
This is a cool signature. :)
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
Sorry for the heavy game, i can't do another way...
I will look at this wierd TNT bug...
NPCs... will get updated, just wait for the 2.1
As I wrote earlier
I will look at this wierd TNT bug...
NPCs... will get updated, just wait for the 2.1
As I wrote earlier
I will add a basic frame mod, 'k?It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Game] Voxellar release [2.0]
I get some fatal errors when trying to start a new voxellar-world.
Win7 - MT 0.4.16 - Mapgen: valleys
on startup i get:
then i added one of the suggested texture-packs: horrorpack
and i get:
not shure what i do wrong.
Win7 - MT 0.4.16 - Mapgen: valleys
on startup i get:
Code: Select all
ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'villagers' in callback environment_OnGenerated(): ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:251: attempt to get length of local 'textures' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:251: in function 'getVillagerAppearance'
ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2172: in function 'spawnVillager'
ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2621: in function 'spawnOnNonResidential'
ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2743: in function 'part_of_village_spawned'
ERROR[Main]: ...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1249: in function 'place_villages_via_voxelmanip'
ERROR[Main]: ...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1345: in function <...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1302>
ERROR[Main]: C:\games\Minetest\bin\..\builtin\game\register.lua:412: in function <C:\games\Minetest\bin\..\builtin\game\register.lua:392>
and i get:
Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advanced_npc' in callback LuaABM::trigger(): ...games\Voxellar\mods\MOBS\advanced_npc/actions/places.lua:261: attempt to index local 'all_data' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: ...games\Voxellar\mods\MOBS\advanced_npc/actions/places.lua:261: in function 'get_mg_villages_building_data'
ERROR[Main]: ...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:683: in function 'adapt_mg_villages_plotmarker'
ERROR[Main]: ...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:857: in function <...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:841>
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
This game is unplayable, it doesn't appear to have a crafting guide.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
That very problematic.... I thought it was fixed. I need to update villages and NPCs... however, the texturepack is not involved in errors.Deadlock wrote:I get some fatal errors when trying to start a new voxellar-world.
Win7 - MT 0.4.16 - Mapgen: valleys
on startup i get:then i added one of the suggested texture-packs: horrorpackCode: Select all
ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'villagers' in callback environment_OnGenerated(): ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:251: attempt to get length of local 'textures' (a nil value) ERROR[Main]: stack traceback: ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:251: in function 'getVillagerAppearance' ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2172: in function 'spawnVillager' ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2621: in function 'spawnOnNonResidential' ERROR[Main]: ...etest\bin\..\games\Voxellar\mods\MOBS\villagers\init.lua:2743: in function 'part_of_village_spawned' ERROR[Main]: ...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1249: in function 'place_villages_via_voxelmanip' ERROR[Main]: ...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1345: in function <...bin\..\games\Voxellar\mods\MAPGEN\mg_villages/mapgen.lua:1302> ERROR[Main]: C:\games\Minetest\bin\..\builtin\game\register.lua:412: in function <C:\games\Minetest\bin\..\builtin\game\register.lua:392>
and i get:not shure what i do wrong.Code: Select all
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'advanced_npc' in callback LuaABM::trigger(): ...games\Voxellar\mods\MOBS\advanced_npc/actions/places.lua:261: attempt to index local 'all_data' (a nil value) ERROR[Main]: stack traceback: ERROR[Main]: ...games\Voxellar\mods\MOBS\advanced_npc/actions/places.lua:261: in function 'get_mg_villages_building_data' ERROR[Main]: ...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:683: in function 'adapt_mg_villages_plotmarker' ERROR[Main]: ...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:857: in function <...bin\..\games\Voxellar\mods\MOBS\advanced_npc/spawner.lua:841>
Thank you for this constructive answer :D I said i will add one!Wuzzy wrote:This game is unplayable, it doesn't appear to have a crafting guide.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- LRV
- Helper
- Posts: 378
- Joined: Mon Dec 19, 2016 17:29
- GitHub: Mooncarguy
- In-game: Mooncarman Mooncarguy
Re: [Game] Voxellar release [2.0]
Actually what MT version is this game for? I have experienced teh tnt bug before on a normal version of MT. Probabaly my game wasn't updatted enough for the TNT mod. And I mean this mod with frames: https://github.com/minetest-mods/frameazekill_DIABLO wrote:Sorry for the heavy game, i can't do another way...
I will look at this wierd TNT bug...
NPCs... will get updated, just wait for the 2.1
As I wrote earlierI will add a basic frame mod, 'k?It's an open world game about exploring and collecting the maximum of ressources. Or about farming. Or about defending a village. Or about mining in the deepest layers of Earth. Or about getting the best weapon set. Or about building castles. About everything.
This is a cool signature. :)
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
this game is for 0.4.16-stable. Thanks for the reminder on tnt. Seems like i fixed the villages bug. will add the frames in the next update! Thank you all for your support!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
This subgame is unbelievably broken, it almost always crashes instantly when I join a new singleplayer world, on subsequent joins I can't play for 5 minutes without crashing. :-(
I'm using version 2.0.
Why did you claim this subgame has the help modpack in it? This is simply not true. Typing in “/mods” does not show the “doc” mod. This mod also does not appear anywhere in your repository.
I'm using version 2.0.
Why did you claim this subgame has the help modpack in it? This is simply not true. Typing in “/mods” does not show the “doc” mod. This mod also does not appear anywhere in your repository.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
it isn't used anymore as you said you wouldn't maintained it. I used past :(
I'm sorry for the crash, it isn't unbelievably broken, it's just that it needs a stronk computer and a Lua online build. No luajit because of the limit...
Sorry.
I'm sorry for the crash, it isn't unbelievably broken, it's just that it needs a stronk computer and a Lua online build. No luajit because of the limit...
Sorry.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
???
I never said I wouldn't maintain it. :O
Are there any bugs in the Help modpack which prevent adoption? I'm not aware of any. Or are you missing a particular must-have feature?
It's true that it didn't get new features recently but this doesn't mean it's suddenly unusable. Note the Help modpack has been out of WIP since a long time now and I think it's very stable. I've using Help successfully in MineClone 2 for months without any problems.
Just try to play Voxellar 2.0 for 15 minutes straight in a new world and see for yourselves.
I never said I wouldn't maintain it. :O
Are there any bugs in the Help modpack which prevent adoption? I'm not aware of any. Or are you missing a particular must-have feature?
It's true that it didn't get new features recently but this doesn't mean it's suddenly unusable. Note the Help modpack has been out of WIP since a long time now and I think it's very stable. I've using Help successfully in MineClone 2 for months without any problems.
It's not an OOM crash and I don't use LuaJIT.I'm sorry for the crash, it isn't unbelievably broken, it's just that it needs a stronk computer and a Lua online build. No luajit because of the limit...
Just try to play Voxellar 2.0 for 15 minutes straight in a new world and see for yourselves.
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Game] Voxellar release [2.0]
I believe you, but mine doesn't crash, it's just laggy, and I don't like the combination of mods Azekill chose for it.
What is SCP-055?
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
Many people complained it was more disturbing than anything so I removed it. I forgot to re-add it to be honest.Wuzzy wrote:???
I never said I wouldn't maintain it. :O
Are there any bugs in the Help modpack which prevent adoption? I'm not aware of any. Or are you missing a particular must-have feature?
Sure.It's true that it didn't get new features recently but this doesn't mean it's suddenly unusable. Note the Help modpack has been out of WIP since a long time now and I think it's very stable. I've using Help successfully in MineClone 2 for months without any problems.
Well, I did, it works fine ;)Just try to play Voxellar 2.0 for 15 minutes straight in a new world and see for yourselves.
will give it a new try to be sure!
Can you tell me what can I improve?Chem871 wrote:I don't like the combination of mods Azekill chose for it.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
I don't know what you mean by “disturbing” but I take a guess: A long, long time ago, there was a sound effect whenever you punched/collected/whatever something new. I eventually realized it is confusing and can get annoying quite fast. So I removed it. But this was a long, long time ago.Many people complained it was more disturbing than anything so I removed it. I forgot to re-add it to be honest.
Are you sure you played exact version 2.0 and not some development version?Well, I did, it works fine ;)
This happens almost instantly after I start a new world (the world doesn't even visibly generate before it crashes):
Voxellar: 2.02018-01-13 14:29:47: ACTION[Server]: Giving initial stuff to player singleplayer
2018-01-13 14:29:47: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2018-01-13 14:29:47: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2018-01-13 14:29:47: ACTION[Server]: singleplayer activates default:pick_steel
2018-01-13 14:29:48: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'villagers' in callback environment_OnGenerated(): .../.minetest/games/ Voxellar/mods/MOBS/villagers/init.lua:251: attempt to get length of local 'textures' (a nil value)
2018-01-13 14:29:48: ERROR[Main]: stack traceback:
2018-01-13 14:29:48: ERROR[Main]: .../.minetest/games/Voxellar/mods/MOBS/villagers/init.lua:251: in function 'getVillagerAppearance'
2018-01-13 14:29:48: ERROR[Main]: .../.minetest/games/Voxellar/mods/MOBS/villagers/init.lua:2172: in function 'spawnVillager'
2018-01-13 14:29:48: ERROR[Main]: .../.minetest/games/Voxellar/mods/MOBS/villagers/init.lua:2621: in function 'spawnOnNonResidential'
2018-01-13 14:29:48: ERROR[Main]: .../.minetest/games/Voxellar/mods/MOBS/villagers/init.lua:2743: in function 'part_of_village_spawned'
2018-01-13 14:29:48: ERROR[Main]: ...netest/games/Voxellar/mods/MAPGEN/mg_villages/mapgen.lua:1249: in function 'place_villages_via_voxelmanip'
2018-01-13 14:29:48: ERROR[Main]: ...netest/games/Voxellar/mods/MAPGEN/mg_villages/mapgen.lua:1345: in function <...netest/games/Voxellar/mods/MAPGEN/mg_villages /mapgen.lua:1302>
2018-01-13 14:29:48: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:412: in function </usr/share/minetest/builtin/game/register.lua:392>
2018-01-13 14:29:49: ACTION[Server]: singleplayer leaves game. List of players:
Minetest: 0.4.16
Mapgen type: v7
Damage: on
Creative Mode: off
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
No people just didn't liked that window popping, even if it was removable.Wuzzy wrote:I don't know what you mean by “disturbing” but I take a guess: A long, long time ago, there was a sound effect whenever you punched/collected/whatever something new. I eventually realized it is confusing and can get annoying quite fast. So I removed it. But this was a long, long time ago.
umm. Let me see... no it's the dev version that I was testing, will release it soon, it doesn't crash on start at all. But the villagers mod are still very WIP.Wuzzy wrote: Are you sure you played exact version 2.0 and not some development version?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
What do you mean exactly? The sound effect? As I said, this is gone lone time ago.No people just didn't liked that window popping, even if it was removable.
If you mean the window pops up for no reason, that's a bug. Note this never happened to me, I just try to guess what you mean. :-/ Please explain what you mean with “that window popping”.
Frankly, I find it hard to believe that anyone finds my modpack disturbing, at least in the latest stable version.
Do you always put gazillions of files in a single commit? xD Frankly, that's not how Git is supposed to be used.will release it soon
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
Some people said me that it was useless, and to be honest, i think I lost the copy of the modified version I made. And anyway, I don't think it really helped player to do anything.Wuzzy wrote: What do you mean exactly? The sound effect? As I said, this is gone lone time ago.
If you mean the window pops up for no reason, that's a bug. Note this never happened to me, I just try to guess what you mean. :-/ Please explain what you mean with “that window popping”.
Frankly, I find it hard to believe that anyone finds my modpack disturbing, at least in the latest stable version.
I know but I like to overload their servers xPDo you always put gazillions of files in a single commit? xD Frankly, that's not how Git is supposed to be used.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Game] Voxellar release [2.0]
Number one, every stair node, and all the nodes from xdecor's workbench stair/fancy node maker are in creative inventory, and number two, you have moretrees and caverealms, which are slightly laggy by themselves.
What is SCP-055?
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
i'm just thinking that xdecor crafting table is a bit useless.Chem871 wrote:Number one, every stair node, and all the nodes from xdecor's workbench stair/fancy node maker are in creative inventory,
But they are the soul of the game.and number two, you have moretrees and caverealms, which are slightly laggy by themselves.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] Voxellar release [2.0]
Hmm, yeah. The help modpack alone is actually just a framework. Ideally, all the items need short help texts as well. Proper explanations to understand all those items. I have added these hand-written texts for all items in MCL2, and it was received well.
A proper integration of Help also needs work from your side (it's impossible for the modpack to automatically explain all the items YOU invented).
Note: Minetest Game help texts can be found in doc_minetest_game, so this might be useful for a start. Also, request modders of your favorite mods to write help texts for their items. The more modders do this, the better the overall help becomes.
If you still don't want add in the help system, that's fine (but sad), and I won't bother you with this again.
But if you do want to add it, I'm ready to assist and answer questions.
A proper integration of Help also needs work from your side (it's impossible for the modpack to automatically explain all the items YOU invented).
Note: Minetest Game help texts can be found in doc_minetest_game, so this might be useful for a start. Also, request modders of your favorite mods to write help texts for their items. The more modders do this, the better the overall help becomes.
If you still don't want add in the help system, that's fine (but sad), and I won't bother you with this again.
But if you do want to add it, I'm ready to assist and answer questions.
I fully agree. It's pretty weird.i'm just thinking that xdecor crafting table is a bit useless.
Well said. The trees are actually a good thing in this subgame. No need to dumb them down.But they are the soul of the game.and number two, you have moretrees and caverealms, which are slightly laggy by themselves.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
All fine then. i'll try to fight my lazyness and to add help modpack, but only when i'm sure I won't modifiy everything again. To avoid useless work. Thanks for the feedback.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Game] Voxellar release [2.0]
Does someone has an link to a 0.4.16/17 minetest game build? I can't even start the game right now.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Who is online
Users browsing this forum: No registered users and 4 guests