[Abandoned Mod] Water Flora [0.1.0] [water_flora]

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Hamlet
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[Abandoned Mod] Water Flora [0.1.0] [water_flora]

by Hamlet » Post

Adds kelps and grasses to seas and rivers.

REQUIRES MINETEST 0.5.0-dev

Notes:
This mod is based on Topywo's Sea modpack.

Differences:

- No more airblocks surrounding the plants
- Compatible with mgv7
- Compatible with Intllib
- Kelps and Grasses spawning ranges configurable*

* Settings -> Advanced Settings -> Mods -> water_flora


Version: 0.1.0 Semantic Versioning

Source code's license: LGPLv2.1
Textures' license: CC-BY-SA 3.0

Dependencies: default module (found in minetest_game)


REQUIRES MINETEST 0.5.0-dev

This module is no longer available.
Last edited by Hamlet on Sun Dec 09, 2018 17:39, edited 5 times in total.
My repositories: Codeberg.org | My ContentDB's page

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azekill_DIABLO
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Re: [Mod] Water Flora [0.1.0] [water_flora]

by azekill_DIABLO » Post

wooaa! adding it to voxellar!

wait: 5.0? oin.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Andrey01
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Re: [Mod] Water Flora [0.1.0] [water_flora]

by Andrey01 » Post

azekill_DIABLO wrote:wooaa! adding it to voxellar!

wait: 5.0? oin.
Probably he made mistake and it meant 0.4.16-dev, no 0.5.0-dev as if 0.5.0-dex would be 0.5.0 official version would release, too. If no 0.5.0, it means no 0.5.0-dev.

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kingoscargames
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Re: [Mod] Water Flora [0.1.0] [water_flora]

by kingoscargames » Post

Andrey01 wrote:
azekill_DIABLO wrote:wooaa! adding it to voxellar!

wait: 5.0? oin.
Probably he made mistake and it meant 0.4.16-dev, no 0.5.0-dev as if 0.5.0-dex would be 0.5.0 official version would release, too. If no 0.5.0, it means no 0.5.0-dev.
viewtopic.php?f=18&t=18331

Sokomine
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Re: [Mod] Water Flora [0.1.0] [water_flora]

by Sokomine » Post

Very nice! The plants from the sea modpack where great already but had some slight graphical issues. Guess that's easier with a newer version? Anyway, it looks great if the sea is not so empty. Thanks!
A list of my mods can be found here.

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