Chem871 wrote:My idea was for moderator armor to be invisible, like a hidden-cop kind of thing.
BBmine wrote:@stu I am using 0.4.16 stable, not the dev. I'm using version 0.4.10 of this mod, the version that's for 0.4.16 stable.
Chem871 wrote:Just as soon as I find the texture for air, I'll make air armor, as an alternative to admin armor.
stu wrote:Hooray, someone is finally gonna make 'Air Armor' \o/
@paradigm Could you could show the relevant contents of the server's debug.txt at the time of the crash, the client output is not much help in this particular case.
Chem871 wrote:ExeterDad, if you let me have those textures, I will make air armor :P
stu wrote:Are you sure you have the compatibility mod '3d_armor_sfinv' properly enabled? That's about the only other thing I can think of atm.
Aerozoic wrote:Hi stu, i asked the "minetest-mods" devs to reopen this issue since kilbith is no longer maintaining xdecor. I hope there is an easy fix! :)
https://github.com/minetest-mods/xdecor/issues/81
Lone_Wolf wrote:I think I've found a way to fix gamemode removing the tab. Going to do a little more testing and then start a PR to add support for this mod
stu wrote:Lone_Wolf wrote:I think I've found a way to fix gamemode removing the tab. Going to do a little more testing and then start a PR to add support for this mod
Thanks but it seems to me more like a problem with the gamemode mod so really any 'fix' should go there. I am currently trying to move away from compatibility hacks in favour of a better api, however, if you are sure this is the fault of 3d_armor then by all means, make a PR.
Lone_Wolf wrote:stu wrote:Lone_Wolf wrote:I think I've found a way to fix gamemode removing the tab. Going to do a little more testing and then start a PR to add support for this mod
Thanks but it seems to me more like a problem with the gamemode mod so really any 'fix' should go there. I am currently trying to move away from compatibility hacks in favour of a better api, however, if you are sure this is the fault of 3d_armor then by all means, make a PR.
Sorry, I had meant it was for the gamemode mod. I had posted here in case anyone else was having the same problem as I was
GreenDimond wrote:Is there any way using the current API to register an armor that prevents any more armor from being worn while wearing that piece? The hazmat suit attempts to do this I believe by registering the suit as all 4 types, but with some fooling around you can wear armor under it.
stu wrote:GreenDimond wrote:Is there any way using the current API to register an armor that prevents any more armor from being worn while wearing that piece? The hazmat suit attempts to do this I believe by registering the suit as all 4 types, but with some fooling around you can wear armor under it.
Can you explain what you mean by 'some fooling around'. You should only be able to equip one item of each element type so this sounds like a bug.
GreenDimond wrote:stu wrote:GreenDimond wrote:Is there any way using the current API to register an armor that prevents any more armor from being worn while wearing that piece? The hazmat suit attempts to do this I believe by registering the suit as all 4 types, but with some fooling around you can wear armor under it.
Can you explain what you mean by 'some fooling around'. You should only be able to equip one item of each element type so this sounds like a bug.
Not at my PC right now so I can't explain it too well. If I put the hazmat suit in the armor slots and put another piece of armor in the slots the new piece generally doesn't get put on, but if I put armor on first and then put the suit on in the right way it can be put on over the armor. It's hard to explain.
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