[Mod] Snow Biomes [4.0] [snow]

Post Reply
User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

[Mod] Snow Biomes [4.0] [snow]

by Splizard » Post

From the mod that first brought snow and ice to Minetest...

Image

Snow mod compliments the snow found in the base game with additional features!

Download Latest Release (4.0): (use latest development link below if this is not working)
http://splizard.com/minetest/mods/snow- ... ow-4.0.zip

Features:
  • You can craft icy snow blocks with four ice and snow.
  • You can craft snow bricks with four snow blocks.
  • Snow and ice melts when near warm blocks such as lava, torches etc.
  • Water freezes over when snow blocks are in contact.
  • Snow with multiple levels!
  • Moss spreads on cobble to make mossy cobble.
  • Christmas trees can be found when digging pine needles.
  • It snows and raises the snow level in the area evenly.
  • Sleds can be crafted to travel faster on snow.
Sleds:
Image

Todo:
  • Add actual icebergs.
Minimum Minetest version: 0.4.16+
Depends: default
License: GPLv3
Textures: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

Github: https://github.com/Splizard/minetest-mod-snow/
Website: http://minetest.splizard.com/mods/snow-biomes/

Latest Development Download: https://github.com/Splizard/minetest-mo ... master.zip

Compatible Mods:
skins
moreblocks

Older Versions:
http://splizard.com/minetest/mods/snow- ... ow-3.2.zip
http://splizard.com/minetest/mods/snow- ... ow-3.1.zip
http://splizard.com/minetest/mods/snow- ... ow-3.0.zip
http://splizard.com/minetest/mods/snow- ... ow-2.0.zip
http://splizard.com/minetest/mods/snow- ... ow-1.8.zip
http://splizard.com/minetest/mods/snow- ... ow-1.4.zip
http://splizard.com/minetest/mods/snow- ... ow-1.3.zip
http://splizard.com/minetest/mods/snow- ... ow-1.2.zip
http://splizard.com/minetest/mods/snow- ... ow-1.1.zip
http://splizard.com/minetest/mods/snow- ... ow-1.0.zip

Changelog:
https://github.com/Splizard/minetest-mo ... ngelog.txt

minetest.conf
(these override the settings of config.txt found in the mod folder)

Code: Select all

# Whether you are running a legacy minetest version (auto-detected).
snow_legacy = false
# Enables falling snow.
snow_enable_snowfall = true
# Reduces the amount of resources and fps used by snowfall.
lighter_snowfall = false
# Disable this to stop snow from being smoothed.
snow_smooth_snow = true
# Disable this to remove christmas saplings from being found.
snow_christmas_content = true
# The minumum height a snow biome will generate.
snow_min_height = 3
# Enables debug output.
snow_debug = false
# Enables smooth transition of biomes
snow_smooth_biomes = true
# Disable this to prevent sleds from being riden.
sleds = true
#Set this to false to bring back the classic snow mod biomes!
disable_mapgen = true
Round of applause for
LazyJ and HybridDog for the improvement and maintenance of this mod over the last few years.
Attachments
screenshot_2786728393.png
screenshot_2786728393.png (120.42 KiB) Viewed 3360 times
Last edited by Splizard on Mon Apr 23, 2018 11:54, edited 8 times in total.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

User avatar
SegFault22
Member
Posts: 872
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

Finally, this is EXACTLY what I wanted to become of the ''custom biomes'' idea! In combination with the conifers mod (make them only spawn on dirt with snow) it would perfectly simulate a ''snowwy'' biome :D
Great job!
"All we need it the right major crisis and the nations will accept the new world order."

cosarara97
Member
Posts: 180
Joined: Tue Nov 01, 2011 18:53

by cosarara97 » Post

SegFault22 wrote:Finally, this is EXACTLY what I wanted to become of the ''custom biomes'' idea! In combination with the conifers mod (make them only spawn on dirt with snow) it would perfectly simulate a ''snowwy'' biome :D
Great job!
Well, where I live there are conifers everywhere, and it doesn't snow more than once a year...
Oh, and I really like this mod :)
:D

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

Awesome!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

Tried it. Another landscape mod :-).

Does snow generate in desert-biomes and then disappears immediately?

Only 1 thing, the iceberg biome doesn't look like an iceberg?

I like changes in terrain. Great mod!

P.s.
cosarara97 wrote:
SegFault22 wrote:Finally, this is EXACTLY what I wanted to become of the ''custom biomes'' idea! In combination with the conifers mod (make them only spawn on dirt with snow) it would perfectly simulate a ''snowwy'' biome :D
Great job!
Well, where I live there are conifers everywhere, and it doesn't snow more than once a year...
Oh, and I really like this mod :)
I guess there are a lot of conifers at Menches server ;-)

User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

Topywo wrote:Tried it. Another landscape mod :-).

Does snow generate in desert-biomes and then disappears immediately?

Only 1 thing, the iceberg biome doesn't look like an iceberg?

I like changes in terrain. Great mod!
Yeah when the generator encounters desert sand it stops (because snow in deserts doesn’t make much sense).

Icebergs is just a name for that type of biome at the moment,
in a later release Ill try to add proper icebergs.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

lkjoel
Member
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey
Contact:

by lkjoel » Post

Awesome mod!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.

User avatar
LolManKuba
Member
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada
Contact:

by LolManKuba » Post

3 mods that add snow :O

User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

LolManKuba wrote:3 mods that add snow :O
1st mod that adds snow biomes :)
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

Keriz
Member
Posts: 20
Joined: Mon Jul 02, 2012 16:04

by Keriz » Post

Does the mod need the default blocks to work ?

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

by Calinou » Post

Yes, of course, you need the "default" mod.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Splizard wrote:
LolManKuba wrote:3 mods that add snow :O
1st mod that adds snow biomes :)
He's right, youre the third :P though i had no idea either at the time that a texturepack/mod already existed when i was asked to add snowy biomes lol

Jordach beat me/you to the punch:
http://minetest.net/forum/viewtopic.php?id=1282

then i did the 4 seasons (which im forking from madblocks so other people can pick it up)
http://www.zimg.eu/i/1426873215

Though as people keep requesting more biomes all the time ive been holding off doing anything more until we get more access to mapgens' internals.
Last edited by mauvebic on Sat Jul 07, 2012 13:21, edited 1 time in total.

Keriz
Member
Posts: 20
Joined: Mon Jul 02, 2012 16:04

by Keriz » Post

Can I know what block it use of the default mod ?

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

you change all the nodes you find on the surface with snow-covered equivalents

though some extra tundra vegetation would be nice (like moss?)

xXx_orange
New member
Posts: 4
Joined: Sat Jul 07, 2012 10:10

by xXx_orange » Post

This is a nice snow biome, I would install it but I don't like snow on these games.

User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

mauvebic wrote:He's right, youre the third :P though i had no idea either at the time that a texturepack/mod already existed when i was asked to add snowy biomes lol

Jordach beat me/you to the punch:
http://minetest.net/forum/viewtopic.php?id=1282

then i did the 4 seasons (which im forking from madblocks so other people can pick it up)
http://www.zimg.eu/i/1426873215

Though as people keep requesting more biomes all the time ive been holding off doing anything more until we get more access to mapgens' internals.
mauvebic wrote:you change all the nodes you find on the surface with snow-covered equivalents

though some extra tundra vegetation would be nice (like moss?)
It doesn’t replace all nodes on the surface (grass biomes still exist).
This is what makes it different from Jordach's Snowy Wastelands Mod.
Anyway thanks for your idea about moss I will try to include it in the next version. :)

Example from minetestmapper.py:
Image

you can use minetestmapper.py for this mod by adding

Code: Select all

snow:snow 255 255 255
snow:snow_block 255 255 255
snow:ice 144 217 234
to colors.txt
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

User avatar
Gambit
Member
Posts: 453
Joined: Sat Oct 29, 2011 19:31
Location: United States

by Gambit » Post

The transitions needs work, but other than that it's nice to have. I'm willing to build on these sort of biomes.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001

User avatar
Bas080
Member
Posts: 398
Joined: Mon May 21, 2012 15:54
GitHub: bas080
IRC: bas080
In-game: bas080
Location: Netherlands

by Bas080 » Post

No glitches or erros, I really don't like the square looking biomes though. Snow should be patchy and not square. On mountain tops and in more southern and northern biomes. Or more at the center of the biome. But most importanly, not square.

I'm working on a mod that does exactly that. Ones i'm done i'll share and maybe we can combine our efforts.
Last edited by Bas080 on Sun Jul 08, 2012 19:11, edited 1 time in total.

User avatar
SegFault22
Member
Posts: 872
Joined: Mon May 21, 2012 03:17
Location: NaN

by SegFault22 » Post

Also, can you make a ''fork'' of the mod that turns the entire map into a massive winter wasteland? That actually works unlike the others, and doesn't require a texture pack?
That would be awesome too :D
"All we need it the right major crisis and the nations will accept the new world order."

User avatar
Stef
Member
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Post

maybe you can put other trees in the snow biomes some fir trees? ;o
maybe also an other type of biome like jungle other grass type and huge trees?
Sorry for my crappy english, im dutch :D

Temperest
Member
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Post

I'm not sure whether this would work, but minetest.env:get_perlin(seeddiff, octaves, persistence, scale) with a large scale value should allow non-rectangular area generation (just check against a particular threshold for each node), while making the biome generation reproducible as well (currently the mod uses math.random, which is seeded with the time, so making two worlds with the same seed won't make the same map).

Excellent work! I look forward to future versions.
Last edited by Temperest on Wed Jul 11, 2012 22:24, edited 1 time in total.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

Temperest wrote:I'm not sure whether this would work, but minetest.env:get_perlin(seeddiff, octaves, persistence, scale) with a large scale value should allow non-rectangular area generation (just check against a particular threshold for each node), while making the biome generation reproducible as well (currently the mod uses math.random, which is seeded with the time, so making two worlds with the same seed won't make the same map).

Excellent work! I look forward to future versions.
Thanks for your information I am not sure how to get perlin noise and psuedorandom working (that is why I used math.random :3)
I will try and work it out myself but if you (or someone else) knows anything about it, I would appreciate the help.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

sparkyahs
New member
Posts: 4
Joined: Sun Jul 15, 2012 02:48

by sparkyahs » Post

Maybe have a height dependent variable for the mountains and such. It would also make sense to make sure this is above sea level aside from the northern/southern most sections of the map.

User avatar
Splizard
Member
Posts: 227
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard
Location: New Zealand
Contact:

by Splizard » Post

Version 1.1 out!
Biomes no longer generate in squares and they are generated according to map seed.

Please let me know if you are happy or not with the rarity and size of the biomes.
Games: Builda City, The Hungry Games Mods: Lifters, Snow Biomes and Gates. Also checkout my texture pack Gridtoon!

Zigbert
New member
Posts: 5
Joined: Wed Jul 18, 2012 01:40

by Zigbert » Post

this is great, minetest needed more biomes besides woods and desert

Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests