[Game] VoxeLibre (formerly known as MineClone2) [0.86]
- GamingAssociation39
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Re: [Game] MineClone 2 [0.29.2]
The 1.11 update is simple but a lot of older features need to be added like the observer block and the redstone needs to be done. Minecraft is getting further and further along but MC2 needs to be updated :)
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- Wuzzy
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Re: [Game] MineClone 2 [0.29.2]
I'm fully aware of that. My current short-term tasks with MCL2 is to clean out some of the rough edges and half implemented features. This includes the painting and fishing rod which have been very poorly made since … forever. I might even remove or at least hide some features (at least when not in Creative Mode). Also I definitely want to get rid of all annoying bugs. This has my top attention right now. So if you find anything annoying in MCL2, now is the time to speak up! :D
Regarding bugs, I should be definitely more disciplined here. :-(
Basically I want to get MCL2 to a point at which is is very stable, and continue adding the missing features from there.
I also think I should definitely focus more on the core features. You're absolutely right. And I guess the next big thing will be redstone. Observer has to wait, sorry. I didn't even get the redstone basics right, so I have to start there.
About the project as such:
This is not a race against Mojang, but I can understand that some people perceive it to be. The official development target is still MC 1.11. Not 1.12 nor 1.13. I still do this whole thing mostly for teh lulz.
But the past pace of MC doesn't seem to be really fast. MC 1.12 was basically just deco stuff and a mob. Okay, and “advancements” and other esoterical stuff, but I couldn't care less (for now).
AFAIK, MC 1.13 will be bugfixes and the elimination of the “block ID limit”, which limits the number of block IDs at 256 (BWHAHAHAHAHA!).
BTW: What's all this fuzz about the horse model for now. It's a MC 1.13 thing, so it's way beyond the (current) scope. :P
Regarding bugs, I should be definitely more disciplined here. :-(
Basically I want to get MCL2 to a point at which is is very stable, and continue adding the missing features from there.
I also think I should definitely focus more on the core features. You're absolutely right. And I guess the next big thing will be redstone. Observer has to wait, sorry. I didn't even get the redstone basics right, so I have to start there.
About the project as such:
This is not a race against Mojang, but I can understand that some people perceive it to be. The official development target is still MC 1.11. Not 1.12 nor 1.13. I still do this whole thing mostly for teh lulz.
But the past pace of MC doesn't seem to be really fast. MC 1.12 was basically just deco stuff and a mob. Okay, and “advancements” and other esoterical stuff, but I couldn't care less (for now).
AFAIK, MC 1.13 will be bugfixes and the elimination of the “block ID limit”, which limits the number of block IDs at 256 (BWHAHAHAHAHA!).
BTW: What's all this fuzz about the horse model for now. It's a MC 1.13 thing, so it's way beyond the (current) scope. :P
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Re: [Game] MineClone 2 [0.29.2]
We are just wondering what you would do when you come to that update.
Also I'm wondering if we could have an upgrade/enhancement table instead of the enchantment table?
Also I'm wondering if we could have an upgrade/enhancement table instead of the enchantment table?
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Re: [Game] MineClone 2 [0.29.2]
Nice! How do you craft an ender portal? Also, how do i update this game when a new version comes out?
- Wuzzy
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Re: [Game] MineClone 2 [0.29.2]
End portals can be crafted with an empty upright 4×5 frame (like a Nether portal) of quartz blocks, and then using an ender pearl inside that frame.
Note the End dimension is still very WIP. It's currently just a preview, to get access to end stone, shulkers and endermen. I'm planning to completely redo the entire mapgen of the End dimension, the current mapgen is pretty bad.
Also, End portals will be replaced sooner or later as well. Basically, expect anything related to the End dimesion to break in the future, I will not give any guarantees yet.
Also, I don't know what you exactly want. Useless suggestion.
Note the End dimension is still very WIP. It's currently just a preview, to get access to end stone, shulkers and endermen. I'm planning to completely redo the entire mapgen of the End dimension, the current mapgen is pretty bad.
Also, End portals will be replaced sooner or later as well. Basically, expect anything related to the End dimesion to break in the future, I will not give any guarantees yet.
It wouldn't be a MC clone anymore, wouldn't it? :PAlso I'm wondering if we could have an upgrade/enhancement table instead of the enchantment table?
Also, I don't know what you exactly want. Useless suggestion.
You download the new .ZIP file from the first post, then you delete your current mineclone2 directory in the “games” directory, then you extract the ZIP file into this directory and rename the extracted directory to the name you had before.Also, how do i update this game when a new version comes out?
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Re: [Game] MineClone 2 [0.30.0]
I was just basically giving a suggestion that works in a similar fashion as the enchantment table :)
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- Wuzzy
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Version 0.30.0 (“The ‘The Grass Is Always Greener’ Update”)
Version 0.30.0 is here! Nicknamed “The ‘The Grass Is Always Greener’ Update”.
Texture changes:
Mapgen:
Survival Cleanup:
Other:
The Texture Converter script in the tools directory is now in a semi-usable state.
A lot of bugs and broken conversions have been fixed.
It now supports command-line options.
For a texture pack of dimensions SIZE×SIZE, use:
It's still incomplete, however; a few generated/copied textures might need manual intervention. But if you want to convert any MC resource pack, this tool will already make your life a lot easier.
Remember, you need ImageMagick, Python 3 and the Python Pillow library for this to work.
Bugfixes:
Texture changes:
- The grass is greener
- Add dry grass texture for savannas
- Automatically colorize tall grass, double tallgrass, fern, large fern based on the color of the grass block below
- Glazed terracotta (16×16) (thanks to MysticTempest!)
- Allium
Mapgen:
- Singlenode: Don't generate bedrock and lava
- Fix various crashes in mcl_mapgen_core
- Allow spruces at Y=1 (right above water surface)
- Savannas and mesa plateaus will be generated with dry-colored grass (already generated biomes will not change)
- Add small beach at plains biomes
- Llamas and other mobs now spawn properly in savannas (requires dry grass block)
- Tweak sky and cloud colors
- Weather changes far less frequently
- Beds can now be used to skip thunderstorms
- Fix hearable rain in Nether and End
- More raindrops during thunderstorms
- Lightnings have a low change to spawn skeleton horses and skeletons
- Lightnings finally cause damage to players and mobs (if they strike nearby)
- Lightnings transform pigs and villagers
Survival Cleanup:
- Fishing rods are no longer craftable (they are just way too overpowered)
- Change crafting recipe of the carrot on a stick
- Hide all WIP items from the crafting guide: Anvil, painting, trapped chest, redstone comparator, activator rail, minecarts with stuff
- Lift “Experimental” status of lookup tool
- Lift “WIP” status of golden apple
Other:
- Placing a grass block in the Nether makes it dry
- Change selection boxes of plants
- Bone meal spawns fewer flowers on dry grass blocks
The Texture Converter script in the tools directory is now in a semi-usable state.
A lot of bugs and broken conversions have been fixed.
It now supports command-line options.
For a texture pack of dimensions SIZE×SIZE, use:
Code: Select all
./Texture_Converter.py -i <path to MC resouce pack> -p SIZE
Remember, you need ImageMagick, Python 3 and the Python Pillow library for this to work.
Bugfixes:
- Fix shears not wearing off when using on tall grass, ferns or dead bushes
- Fix crash when placing stair/slab/trapdoor while being inside a replacable block
- Fix crash when piston got pushed to or away from space next to redstone torch (or similar)
- Fix some sounds not getting more quiet over time as you move away
- Footstep sounds on snow are much less annyoing now
- Flowers can no longer be placed on podzol and coarse dirt
Last edited by Wuzzy on Mon Nov 20, 2017 19:55, edited 1 time in total.
Re: [Game] MineClone 2 [0.30.0]
Well done. But you have a long way to go. And why removing the fishing rod recipe? Why are they overpowered? In Minecraft you can build an afk fishing thin. You get tons of items there
- kingoscargames
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Re: [Game] MineClone 2 [0.30.0]
In mc you dont instantly get stuff when using a fishing rod though. XDburli wrote:Well done. But you have a long way to go. And why removing the fishing rod recipe? Why are they overpowered? In Minecraft you can build an afk fishing thin. You get tons of items there
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Re: [Game] MineClone 2 [0.30.0]
Yeah the fishing rod needs to be worked on so it works a little more like MineCraft but you supposed to be able to keep on fishing but not too fast though
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Re: [Game] MineClone 2 [0.29.2]
I knew it! I knew redstone looked different on the videos! I'm not an idiot! Yahoo! *jumps up in excitement and promptly staggers to couch having banged his head on the frame of the doorway he was standing in*Wuzzy wrote:I didn't even get the redstone basics right, so I have to start there.
May God be with you, always.
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- voxelproof
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Re: [Game] MineClone 2 [0.30.0]
Great news! The work is progressing, it's amazing what you've already done and I'm looking on your game.
I have only one complaint about it that is kicking me out of the more immersive gameplay. It is the way a player's character submerges in the water. It happens way too fast, as a matter of fact the game sinks it as if it was a heavy piece of concrete block, not a floatable entity. You know, I like swimming a lot ;)
Thanks for weather repairs :))
I have only one complaint about it that is kicking me out of the more immersive gameplay. It is the way a player's character submerges in the water. It happens way too fast, as a matter of fact the game sinks it as if it was a heavy piece of concrete block, not a floatable entity. You know, I like swimming a lot ;)
Thanks for weather repairs :))
To miss the joy is to miss all. Robert Louis Stevenson
- nirasa
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Re: [Game] MineClone 2 [0.30.0]
MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
Sorry for my english :(
Re: [Game] MineClone 2 [0.30.0]
You could go to the mcl_homedecor github page and create an issue or submit your fixes as a pull request.nirasa wrote:MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
BTW, did you read this post by Wuzzy?
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.
Re: [Game] MineClone 2 [0.29.2]
Sofar is working on a mod called Luscious that adds vegetation gradiants, just so you know: viewtopic.php?f=9&t=18862Wuzzy wrote:Brewing is not possible at this moment. But it is a planned feature for later. For brewing potions. The cauldron has rather limited uses. The only real use is to wash off a layer from a banner.
I'm a bit confused as well.Hey Wuzzy I'm getting this error.
viewtopic.php?f=47&t=18820
I have been playing with grass lately:
First, I changed the default grass color:
Left: Before
Right: After
Second, I added dry grass:
Sadly, only two grass colors (normal / dry) are supported for now, and there are no gradients. This seemingly simple change was surprisingly complex.
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Re: [Game] MineClone 2 [0.30.0]
Wanted to ask. Will altering pipeworks to be mineclone 2 compatible be plausible/likely to get broken by further versions/useful? Assuming I can get these stars out of my face?
May God be with you, always.
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Re: [Game] MineClone 2 [0.30.0]
Yes, I know the page of the author, but I do not know how to send him a message and create an issue... :-(dawgdoc wrote:You could go to the mcl_homedecor github page and create an issue or submit your fixes as a pull request.nirasa wrote:MCL_HOMEDECOR = problem
Mcl_homedecor for mcl2-0.30 does not work well. Many recipes have unknown items. I have edited these recipes for myself and now works well.
I do not know how to send the message to the author.
BTW, did you read this post by Wuzzy?
I see the problem is deeper.
Thanks for help me.
Sorry for my english :(
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Re: [Game] MineClone 2 [0.30.0]
Under the account information on the left of every post, there is a little PM button. PM stands for Private Message. Click it.
May God be with you, always.
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Re: [Game] MineClone 2 [0.30.0]
Ok. I send it. Ths.zargulthewizard wrote:Under the account information on the left of every post, there is a little PM button. PM stands for Private Message. Click it.
Sorry for my english :(
- GamingAssociation39
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Re: [Game] MineClone 2 [0.30.0]
Something's wrong with the pig.
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Re: [Game] MineClone 2 [0.30.0]
They work fine on the "desktop" minetest im using. However, i see you are using windows 10. Perhaps an openGL version issue.
Have a nervous feeling ive read some where and am about to be told that minetest doesn't use openGL.
Have a nervous feeling ive read some where and am about to be told that minetest doesn't use openGL.
May God be with you, always.
- Wuzzy
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Re: [Game] MineClone 2 [0.30.0]
Yes. I screwed up in my previous mob update which messed with all the existing pigs.GamingAssociation39 wrote:
Something's wrong with the pig.
Just kill this poor creature and you'll be good. New pigs will be fine.
Also, WTF is that with your error messages? My first guess is that your harddisk is running out of space.
It depends.Wanted to ask. Will altering pipeworks to be mineclone 2 compatible be plausible/likely to get broken by further versions/useful? Assuming I can get these stars out of my face?
Figure out on which MCL2 mods you need to depend. If any of the “mesecons” (i.e. redstone) mods, don't do it now, I plan breaking changes.
For more infos, read API.md in the main directory of MineClone 2.
When you have questions about specific function calls, the API, or whatever, I'll be there in IRC (#mineclone2).
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Re: [Game] MineClone 2 [0.30.0]
See https://github.com/Wuzzy2/MineClone2-Bugs/issues/213voxelproof wrote:Great news! The work is progressing, it's amazing what you've already done and I'm looking on your game.
I have only one complaint about it that is kicking me out of the more immersive gameplay. It is the way a player's character submerges in the water. It happens way too fast, as a matter of fact the game sinks it as if it was a heavy piece of concrete block, not a floatable entity. You know, I like swimming a lot ;)
Thanks for weather repairs :))
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