EDIT: It works, but the texture isn't there.
BBmine wrote:Crushing furnace is an unknown item :(
EDIT: It works, but the texture isn't there.
maikerumine wrote:SUNSET!
The subgame has been finalized and locked, all future dev will be in ESM5.
The server has been started over as well, with the new ESM5 game.https://forum.minetest.net/viewtopic.php?f=50&t=18880
Old map is frozen and may run on a backup server running ESM 4.16 in the next few weeks.
Located here:
Browse crappy code
https://github.com/maikerumine/ESM5
Download
https://github.com/maikerumine/ESM5/archive/master.zip
sorcerykid wrote:And of course, I am ever so happy that the long-defunct mob spawner was removed from in front of my Salvation Army store. I didn't even have to ask; it was like a dream come true!
maikerumine wrote:Old map is frozen and may run on a backup server running ESM 4.16 in the next few weeks.
Sokomine wrote:sorcerykid wrote:And of course, I am ever so happy that the long-defunct mob spawner was removed from in front of my Salvation Army store. I didn't even have to ask; it was like a dream come true!
:-) Poor sheep! They felt so happy around your farm house. Are you sure you weren't secretly feeding them?
sorcerykid wrote:Here I was faced with hoards of angry stone monsters, I suppose the sheep and cows do make better neighbors. But yes, it does seem that I have a penchant of settling down next to mob spawners >.<
sorcerykid wrote:Hey maike, if you plan on reviving the original ESM down the road, could you please find a way to limit the growth of fistulina hepatica, mycena chlorophos panellus pusillus, armillaria mellea, and ivy? A lot of my builds incorporate trees and leaves, so they are susceptible to being griefed by such uncontrolled vegetation as you can see here:Sokomine wrote:sorcerykid wrote:And of course, I am ever so happy that the long-defunct mob spawner was removed from in front of my Salvation Army store. I didn't even have to ask; it was like a dream come true!
:-) Poor sheep! They felt so happy around your farm house. Are you sure you weren't secretly feeding them?
I think you are confusing my farm house on Banana Land :P
Here I was faced with hoards of angry stone monsters, I suppose the sheep and cows do make better neighbors. But yes, it does seem that I have a penchant of settling down next to mob spawners >.<
sorcerykid wrote:Hey maike, if you plan on reviving the original ESM down the road, could you please find a way to limit the growth of fistulina hepatica, mycena chlorophos panellus pusillus, armillaria mellea, and ivy? A lot of my builds incorporate trees and leaves, so they are susceptible to being griefed by such uncontrolled vegetation as you can see here:Sokomine wrote:sorcerykid wrote:And of course, I am ever so happy that the long-defunct mob spawner was removed from in front of my Salvation Army store. I didn't even have to ask; it was like a dream come true!
:-) Poor sheep! They felt so happy around your farm house. Are you sure you weren't secretly feeding them?
I think you are confusing my farm house on Banana Land :P
Here I was faced with hoards of angry stone monsters, I suppose the sheep and cows do make better neighbors. But yes, it does seem that I have a penchant of settling down next to mob spawners >.<
Fixerol wrote:Is this server actually running?
sorcerykid wrote:Thanks for your help maike! I hope to continue working on the city again very soon. I just keep getting sidetracked with so many different projects on my plate.
It's also remarkable how that screenshot you took is framed almost exactly like this screenshot of my original build of Lakeland City that I captured in WorldCraft back in 2015.
sorcerykid wrote:When you get a chance, could you take a look at the protection near my cabin? It seem there is some overlap with the ADMIN pro blocks, and I'm unable dig or place anything beyond the front door. Thanks!
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