[Mod] Christmas Decor [christmas_decor]

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GreenXenith
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[Mod] Christmas Decor [christmas_decor]

by GreenXenith » Post

Christmas Decor


'Tis the season!

GitHub | Zip | ContentDB

Image

Contents

  • Stocking
  • Christmas Lights (and craftitems)
    • White
    • Multicolor
    • Icicle (white)
    • Bulb (multicolor)
    • Pane versions of the above
  • Shrubbery with lights
  • Garland (plain/lights)
  • Gingerbread Cookies (and craftitems)
  • Plate of cookies (decorational)
  • Glass of milk (edible and decorational)
  • Candycane (edible and decorational)
  • Santa and Elf hats (wearable)
  • Frosting, candycane, and peppermint nodes
  • Colored gumdrops (edible and decorational)
  • Mistletoe
  • Icicles (wallmounted/hanging)
  • Snowman
  • Nutcracker
  • Santa Claus and Mrs. Claus mobs (non-moving)
  • Reindeer and Rudolf mobs (non-moving, has animations)

Stockings


Stockings will automatically fill once Christmas arrives, or at least that's the idea. Extensive testing has supposedly confirmed this.
Each player is only allowed to place a single stocking at a time. Items can only be taken/added by the owner or players with protection_bypass.

By default stockings will be filled with 20 candycanes, 10 gingerbread men, 1 elf hat, 99 gold ingots, and a set of default mese tools. To use custom items instead, add a christmas_decor.stocking_stuffers setting to your configuration file with a comma-separated list of items and optional counts.

Example: christmas_decor.stocking_stuffers = default:diamond 30, default:coal_lump, yourmod:someitem 99

Optional Depends (recipes)


3d_armor, basic_materials, bucket, default, dye, farming_redo, homedecor_exterior, mobs_redo, mobs_animal stairs, vessels, wool, xpanes.

Use a crafting guide to find recipes.

License: MIT
Last edited by GreenXenith on Sat Aug 21, 2021 03:11, edited 2 times in total.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by cx384 » Post

Wow, this Christmas stuff locks great!
But why don't you make soft dependencies, so that you don't have to use all this mods?
Can your read this?

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Chem871 » Post

I do think that crafting recipes are just a soft dependency, a mod can work without the materials. Besides, you can make substitutions.
What is SCP-055?

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by azekill_DIABLO » Post

Perfectly what I was looking for! Thank you for doing it! (and for the deer!)

EDIT: wow that dependicies list!
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

GreenDimond wrote:This mod is built for use on larger servers.
Most larger servers nowadays have most of those mods already, they are almost essentials.
I might make the crafting soft-dependencies, we'll see.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Could you help me out with my subgame, Merry-Hollies? It's a christmas based subgame with a santa claus elves and reindeer. Maikermine is helping out with making those models for me.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by cx384 » Post

GreenDimond wrote:they are almost essentials.
I don't think so.
Can your read this?

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Chem871 » Post

I don't really like homedecor.
What is SCP-055?

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

Complaining about dependencies wont get you guys anywhere, they are staying.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by sorcerykid » Post

Another impressive seasonal mod. Thank you!

As for the complaints about dependencies, I'm just as baffled as you. Except for homedecor, all the other mods you've listed are pretty standard, even for a minimalist server like my own.

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Andrey01 » Post

The mod is not going to be enabled to my world. I should all the dependencies and also i renamed the folder to "christmas_decor".

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Sokomine » Post

GreenDiamond wrote: *Stockings are pretty cool. They will automatically fill once Christmas arrives, or at least that is the idea.
Hmm. It's rather parcels that ought to show up and/or fill on Christmas Eve. Stockings remind me more of the boots children put in front of their door at the night before December the 6th (Nikolaus day) and which turn out to be filled with sweets on Nikolaus day in the morning.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

Sokomine wrote:
GreenDiamond wrote: *Stockings are pretty cool. They will automatically fill once Christmas arrives, or at least that is the idea.
Hmm. It's rather parcels that ought to show up and/or fill on Christmas Eve. Stockings remind me more of the boots children put in front of their door at the night before December the 6th (Nikolaus day) and which turn out to be filled with sweets on Nikolaus day in the morning.
Perhaps it'a an American thing, but here both presents show up and stockings are filled come Christmas morning. Besides, the presents appearing under a tree is much harder to do.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Why not around the tree?
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

That's not what I meant. Under, around, over, doesn't matter. It's still a lot trickier.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Sokomine » Post

That's true. Putting parcels into the world won't be easy. Maybe a special wrapped parcel that's placed the same way as the sock (=one per player) might do.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Getting a present into the world ain't too hard idk how to code it but it should have a gui with one inventory slot.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Andrey01 » Post

Andrey01 wrote:The mod is not going to be enabled to my world. I should all the dependencies and also i renamed the folder to "christmas_decor".
What to do if the mod doesn`t enable?

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

GamingAssociation39 wrote:Getting a present into the world ain't too hard idk how to code it but it should have a gui with one inventory slot.
While you are correct, it is simple to get it into the world and have an inventory (the stocking has an inventory), there are other complications that I won't go into detail on for now.
Andrey01 wrote:
Andrey01 wrote:The mod is not going to be enabled to my world. I should all the dependencies and also i renamed the folder to "christmas_decor".
What to do if the mod doesn`t enable?
Check that all of the dependencies are enabled.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Figure out how to get the santa to detect a Christmas tree and that when there's one he will leave random presents on a certain date.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

GamingAssociation39 wrote:Figure out how to get the santa to detect a Christmas tree and that when there's one he will leave random presents on a certain date.
The Santa mob doesn't move or go anywhere.. it's just a placeable mob, same as the reindeer. And I already know this, there are still complications that again, I am not going to go over right now.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Oh ok let me know when you get the reindeer and Santa to be able to move
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenXenith » Post

GamingAssociation39 wrote:Oh ok let me know when you get the reindeer and Santa to be able to move
You misunderstand.
They aren't supposed to move. If I wanted them to walk around they would.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GamingAssociation39 » Post

Oh OK could you help me to get the reindeer to move? A Santa would be added later to my subgame :)
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Andrey01 » Post

GreenDimond wrote:
Andrey01 wrote:
Andrey01 wrote:The mod is not going to be enabled to my world. I should all the dependencies and also i renamed the folder to "christmas_decor".
What to do if the mod doesn`t enable?
Check that all of the dependencies are enabled.
I checked all the dependencies (i have enabled homedecor, mobs-redo, stairs, farming).

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