ThomasMonroe wrote:I had a crazy idea for a subgame that is which team(out of four or eight) can claim the most amount of land in a single day, once a day, the map would reset, and it would all start again the next day.
ThomasMonroe wrote:pardon my ignorance, but what do you mean microcrafting?
SonosFuer wrote:Would anyone be interested in a fallout style game? I am thinking about drawing out some game design for one. Do you guys have any thoughts?
rubenwardy wrote:A few things I have on my to do list, but I've never got around to making:Capitalism
Players form companies which can run shops, factories, and resource extraction facilities. These facilities are automated and run whilst the player is offline. The income is paid into the company's account, and then optionally paid out as dividends. To stop hyper-inflation, VAT is charged at every step and paid into a government account. Senator members can be elected to government, and can set policies after popular votes.
The craft chain would need to be reasonably complex such that one player can't possibly do everything. There should be a research cost to unlocking craft. Companies start with a certain amount of research points, and can gain points over time.
Individual players can buy the things they need, and be employed by companies.
See here for progress I made: https://github.com/rubenwardy/economy_mp/
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