Minetest should have some of the community mods as default .

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IanniPowerup!!!
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Minetest should have some of the community mods as default .

by IanniPowerup!!! » Post

You know the minetest game without mods is too empty . We at least need some creatures and this survival element

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Re: Minetest should have some of the community mods as defau

by Chibi ghost » Post

think as minetest vanilla as a blank slate
and the mods exist to help you shape minetest into the game you want to play
be it creative, survival or combative so it's in your best interest to have a blank slate to
create a game to suit your playing style using the mods that the creative forum make

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Re: Minetest should have some of the community mods as defau

by rubenwardy » Post

I'd like to see MTG as a well playable game, which users then mod. I'd also like to see different games included by default
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ThomasMonroe
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Re: Minetest should have some of the community mods as defau

by ThomasMonroe » Post

I believe that is what c55 wants as well:
(second point under Goal #1)
viewtopic.php?f=7&t=9177
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sorcerykid
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Re: Minetest should have some of the community mods as defau

by sorcerykid » Post

I know I've mentioned it before (on GitHub), that I would hope to see a built-in app store that allows for downloading and installing subgames. I really don't feel that a single, official "Minetest Game" is needed, since Minetest is an engine and framework for developing games. And its capabilities far extend beyond what the default game can do.

If a default game must be packaged with the engine, then I think it should remain as basic as possible, similar to how some old console systems would load a ROM-based game if no cartridge was inserted. This way, if a player really wants something more feature rich to play, then they will be encouraged to browse the built-in app store.
Last edited by sorcerykid on Sun Dec 17, 2017 03:28, edited 1 time in total.

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Re: Minetest should have some of the community mods as defau

by GreenXenith » Post

sorcerykid wrote:I know I've mentioned it before (on GitHub), that I would like to see a built-in app store that allows for downloading and installing subgames
The mod store was already a thing up to like 0.4.8 or something around there. It didn't work well, so they removed it. They are working on re-implementing it IIRC.
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sorcerykid
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Re: Minetest should have some of the community mods as defau

by sorcerykid » Post

I'm familiar with the mod store from past discussions, but I'm wondering if that feature was mod-specific or if it allowed for downloading and installing entire subgames (not just individual mods).

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Re: Minetest should have some of the community mods as defau

by ThomasMonroe » Post

sorcerykid wrote:If a default game must be packaged with the engine, then I think it should remain as basic as possible, similar to how some old console systems would load a ROM-based game if no cartridge was inserted. This way, if a player really wants something more feature rich to play, then they will be encouraged to browse the built-in app store.
afaik, there still will be a default game, however c55 and others want to include community subgames in the default package.
As a result of that, the most common mods can be included by default as well.
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Re: Minetest should have some of the community mods as defau

by sorcerykid » Post

Sorry, I probably should've phrased that better. I really don't think there should be a default subgame at all, unless it is very basic and intended only to give new users a feel for how to play Minetest (learning the controls and mechanics). I do, however, feel like there should be an app store where users can download one or more subgames of their own volition.

The problem with packaging subgames with the Minetest engine is twofold. First, it would show undue favouritism for only a select few developers within the community. Secondly, it would effectively mandate a concurrent release cycle with the official branch of Minetest.


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Re: Minetest should have some of the community mods as defau

by rubenwardy » Post

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