[Modpack] WorldEdit [worldedit]
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Re: [Modpack] WorldEdit [worldedit]
Sounds like the mainmenu is doing something weird. (bug?)
Try enabling them on-by-one in world.mt.
Try enabling them on-by-one in world.mt.
Re: [Modpack] WorldEdit [worldedit]
hajo wrote:mod doesn't stay enabled
Ok, that finally got it working, except forsfan5 wrote:Try enabling them on-by-one in world.mt.
Code: Select all
ERROR[Main]: ModError: Failed to load and run .. \worldedit-b259906\worldedit_brush\init.lua:
ERROR[Main]: This mod requires a suitable version of 0.4.16-dev/0.5.0-dev
ERROR[Main]: that includes support for minetest.raycast() [since 7th July 2017]
Also, I think the auto-disabling bug might be caused by having
several different versions of the modpack in the mods-directory.
Where does it store which of those modpack-directories to use ?
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Re: [Modpack] WorldEdit [worldedit]
Yeah, you can just disable the brush mod if you don't need it.hajo wrote:I didn't see that bit about 0.4.16-dev in the docs - now running without that brush...
It doesn't, having multiple modpacks with the same contents is not supported (and causes problems as you can see).hajo wrote:Where does it store which of those modpack-directories to use ?
Re: [Modpack] WorldEdit [worldedit]
BTW, it would be nice to have an additional 'lesser' worldedit-priv,
eg. for marking areas and saving regions/schems (and also showing help).
eg. for marking areas and saving regions/schems (and also showing help).
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Re: [Modpack] WorldEdit [worldedit]
Is there an undo command? I looked at the command guide on github and cant find one.
Working on a content database for minetest mods, servers, and etc Check it out and give me feedback at viewtopic.php?f=14&t=18137
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Re: [Modpack] WorldEdit [worldedit]
Nope, unfortunately not.SonosFuer wrote:Is there an undo command? I looked at the command guide on github and cant find one.
Implementing reliable and working undo functionality is not so easy, which is why this wasn't done (yet).
Re: [Modpack] WorldEdit [worldedit]
You can use the default command "/rollback".SonosFuer wrote:Is there an undo command? I looked at the command guide on github and cant find one.
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Re: [Modpack] WorldEdit [worldedit]
Wait a second … I can just select a region and type /rollback, and everything in this region gets revertet to the initial state without any changes made?Gerald wrote:You can use the default command "/rollback".
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Re: [Modpack] WorldEdit [worldedit]
sfan5,
There seems to be a conflict...
From the OP:
I'll try again using the release tags.
There seems to be a conflict...
From the OP:
But this indicates it doesn't work with the latest MT stable version...WorldEdit aims to be Rolling Release which means you can rely on the latest state of development working correctly. This is the preferred way of installation.
Code: Select all
2017-12-30 13:22:26: ERROR[Main]: This mod requires a suitable version of 0.4.16-dev/0.5.0-dev
2017-12-30 13:22:26: ERROR[Main]: that includes support for minetest.raycast() [since 7th July 2017]
“For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return.”
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Re: [Modpack] WorldEdit [worldedit]
No that's intended.
"the latest state of development working correctly" does not mean that the latest dev snapshot works with Minetest stable.
If you want you can use the 1.2 release of WorldEdit, but (as I've said numerous times already) it's easier to just remove / disable the worldedit_brush mod in the current snapshot.
"the latest state of development working correctly" does not mean that the latest dev snapshot works with Minetest stable.
If you want you can use the 1.2 release of WorldEdit, but (as I've said numerous times already) it's easier to just remove / disable the worldedit_brush mod in the current snapshot.
- Hybrid Dog
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Re: [Modpack] WorldEdit [worldedit]
My //undo is a bit reliable, as far as it's tested: https://github.com/HybridDog/we_undosfan5 wrote:Nope, unfortunately not.SonosFuer wrote:Is there an undo command? I looked at the command guide on github and cant find one.
Implementing reliable and working undo functionality is not so easy, which is why this wasn't done (yet).
Re: [Modpack] WorldEdit [worldedit]
No, it is global and only reverts the changes done in a specified time. Also you need to enable it in minetest conf.Linuxdirk wrote:Wait a second … I can just select a region and type /rollback, and everything in this region gets revertet to the initial state without any changes made?Gerald wrote:You can use the default command "/rollback".
Re: [Modpack] WorldEdit [worldedit]
Also, when worldedit is running on a server, it would be useful to have commandshajo wrote:BTW, it would be nice to have an additional 'lesser' worldedit-priv,
eg. for marking areas and saving regions/schems (and also showing help).
save-local & load-local that access files on the user's local disk instead of the server.
Or how would a (co-)admin without fileaccess to the server
place new schems of his own buildings there
(without bothering the main admin each time) ?
Also, it would be nice if worldedit_gui could
display the corresponding chat-command,
making it a kind-of tutor.
Last edited by hajo on Mon Jan 08, 2018 15:38, edited 1 time in total.
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- Hybrid Dog
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Re: [Modpack] WorldEdit [worldedit]
I guess you could make a CSM for this purpose.
- AndroBuilder
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Re: [Modpack] WorldEdit [worldedit]
Hello
How can i put one part of an world into Another map?
F.e. i want the tutorial map to be the starting point of my map and students who have not yet played MT can learn Controls and crafting
How can i put one part of an world into Another map?
F.e. i want the tutorial map to be the starting point of my map and students who have not yet played MT can learn Controls and crafting
Re: [Modpack] WorldEdit [worldedit]
A worldedit csm would be very helpfull as i find i often wish to keep a copy of my builds
A secondary idea would be to make a worldeditcsm bot so you can just make it build your house from another server presuming you have the materials.
No hacking neccesary just get it to build up
A secondary idea would be to make a worldeditcsm bot so you can just make it build your house from another server presuming you have the materials.
No hacking neccesary just get it to build up
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Re: [Modpack] WorldEdit [worldedit]
I've broken many a spawnpoint accidentally with this. I've heard that if abused folks could use it with lua to hack privs. Could not do a rollback. But I'd mark this essential in the mods for server maintenance and tedious builds. Overall, not a bad mod.
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Re: [Modpack] WorldEdit [worldedit]
I have a problem I have the latest gen of minetest but an old map I recently updated to the latest version of world edit turns out my game no longer likes WE and I had to switch back to the older version of WE this seems like a me problem but I am not sure is world edit compatible with old maps
Re: [Modpack] WorldEdit [worldedit]
Details please - versions, errormessages, what did you do, exactly, what happens ?Chibi ghost wrote:I have the latest gen of minetest but an old map
I recently updated to the latest version of world edit, turns out my game no longer likes WE
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Re: [Modpack] WorldEdit [worldedit]
Hello,
I'm trying to configure WorldEdit in order to share schems between a main server and a backup one.
What I tried :
- running main server on port 30000
- running another server (called backup) with a backup map file, a special config file, on the same IP and port 300001
- in the backup map folder, I did "ln -s ../WorldEditSchems schems"
The idea was to make WorldEdit store the schems in the same directory for both servers (thus avoiding to copy them).
But when I do a //save command, server crashes :
Am I getting something wrong?
Is there a better way to tell WorldEdit where to store its schems?
Schmeldric
I'm trying to configure WorldEdit in order to share schems between a main server and a backup one.
What I tried :
- running main server on port 30000
- running another server (called backup) with a backup map file, a special config file, on the same IP and port 300001
- in the backup map folder, I did "ln -s ../WorldEditSchems schems"
The idea was to make WorldEdit store the schems in the same directory for both servers (thus avoiding to copy them).
But when I do a //save command, server crashes :
Seems I get a writting error. Yet the link and the destination directory have all priviledges (chmod 777).2018-04-03 13:18:42: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): Mod security: Blocked attempted write to ./backup_map/Beziers_20180320//schems
2018-04-03 13:18:42: ERROR[Main]: stack traceback:
2018-04-03 13:18:42: ERROR[Main]: [C]: in function 'mkdir'
2018-04-03 13:18:42: ERROR[Main]: ...test/mods/Minetest-WorldEdit/worldedit_commands/init.lua:98: in function 'mkdir'
2018-04-03 13:18:42: ERROR[Main]: ...test/mods/Minetest-WorldEdit/worldedit_commands/init.lua:1108: in function 'func'
2018-04-03 13:18:42: ERROR[Main]: /usr/share/minetest/builtin/game/chatcommands.lua:30: in function </usr/share/minetest/builtin/game/chatcommands.lua:9>
2018-04-03 13:18:42: ERROR[Main]: /usr/share/minetest/builtin/game/register.lua:412: in function </usr/share/minetest/builtin/game/register.lua:392>
Am I getting something wrong?
Is there a better way to tell WorldEdit where to store its schems?
Schmeldric
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Re: [Modpack] WorldEdit [worldedit]
Is it possible to add an undo button. This would be really helpful.
Re: [Modpack] WorldEdit [worldedit]
Is there repository for people to upload bits from this mod?
Would be cool to see some designs and walk around them.
Would be cool to see some designs and walk around them.
Re: [Modpack] WorldEdit [worldedit]
Seem to get stuck in the stack menu, cant get back to inventory from the gui
Had to tab to the back button to get out.
Also, can i ask how you would make a flat area from sea level? Not found a way yet to remove a mountain yet.
Had to tab to the back button to get out.
Also, can i ask how you would make a flat area from sea level? Not found a way yet to remove a mountain yet.
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Re: [Modpack] WorldEdit [worldedit]
For your interest: There's now a simple mod to select a single item from a list of items:
viewtopic.php?f=11&t=20109
In worldedit_gui, there are multiple dialogues in which the player is asked to supply a node. Currently, the player must enter this by text, this might not be the most convenient way.
Might it be possible to optionally utilize select_item to provide an item selection dialog to increase convenience? Note the goal is not to replace the text input, just to add an alternative (and possibly more convenient) way to select a node.
viewtopic.php?f=11&t=20109
In worldedit_gui, there are multiple dialogues in which the player is asked to supply a node. Currently, the player must enter this by text, this might not be the most convenient way.
Might it be possible to optionally utilize select_item to provide an item selection dialog to increase convenience? Note the goal is not to replace the text input, just to add an alternative (and possibly more convenient) way to select a node.
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Re: [Modpack] WorldEdit [worldedit]
After upgrading my servers to 0.4.17.1 along with the latest version of WorldEdit, I get:
Where can I find these settings to turn things off, such as the brush? I also comment out the wand upon every WorldEdit upgrade (nobody can use WorldEdit but me, but I still don't want the wand in unified_inventory), but if there is a less annoying way to turn the brush off (I don't even know anything about the brush), can someone please tell me how to access these game settings?2018-06-15 20:57:48: ERROR[Main]: [MOD] worldedit_brush is not compatible with current game version, you can disable it in the game settings!
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