TrainwreckTony's Topophobia Survival Server

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jordan4ibanez
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Re: TrainwreckTony's Topophobia Survival Server

by jordan4ibanez » Sun Nov 19, 2017 21:04

We crashed the server by right clicking a boat
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Re: TrainwreckTony's Topophobia Survival Server

by ManElevation » Sun Nov 19, 2017 21:22

jordan4ibanez wrote:We crashed the server by right clicking a boat

ManElevation world, just test and some other servers had the same problem.
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Sun Nov 19, 2017 23:27

jordan4ibanez wrote:We crashed the server by right clicking a boat


fixed too lazy to separate the player_api code
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Re: TrainwreckTony's Topophobia Survival Server

by jordan4ibanez » Mon Nov 20, 2017 01:27

Yo TrainwreckTony, if I make you a gem tool mod, ie pick, axe, sword, hoe, etc, would you put it on the server?
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Re: TrainwreckTony's Topophobia Survival Server

by jordan4ibanez » Mon Nov 20, 2017 03:05

Also, why not use a cron job for crash restarts?
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Re: TrainwreckTony's Topophobia Survival Server

by lua86 » Fri Jan 05, 2018 20:04

trainwrecktony wrote:
ManElevation wrote:you need to update the server to the latest MT version. cause im getting version errors


probably opposite way around, my server is 0.5 dev and your running 0.4.16 client

Care to elaborate on what 0.5 dev are you using? I'm on yesterday's daily build ppa and get this version error.
Code: Select all
A serialization error occurred:
unsupported NodeBox version
The server is probably running a different version of Minetest.
 

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Re: TrainwreckTony's Topophobia Survival Server

by rubenwardy » Fri Jan 05, 2018 20:50

jordan4ibanez wrote:Also, why not use a cron job for crash restarts?


A cron job is the wrong technology, you should instead use a (systemd) service or a script
 

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Re: TrainwreckTony's Topophobia Survival Server

by lua86 » Fri Jan 05, 2018 21:34

rubenwardy wrote:
jordan4ibanez wrote:Also, why not use a cron job for crash restarts?


A cron job is the wrong technology, you should instead use a (systemd) service or a script

I'd just use this simple loop:
Code: Select all
#!/bin/bash
while true
do /usr/games/minetestserver
done

And start that with the service, by just modifying the service file to call a file with that loop instead of /usr/games/minetestserver.
 

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Re: TrainwreckTony's Topophobia Survival Server

by farfadet46 » Wed May 09, 2018 12:26

hhi i just crashed the server by trying to put a cactus in a multiple-chest
sorry i don't remember the name of the chest :/ so the craft i used :

c=chest
w=wood

C W C
W W W
C W C

the cactus was not the default cactus(node) it's the modelised in 3D.
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Wed May 09, 2018 20:31

its was drawer mod viewtopic.php?t=17134 https://github.com/minetest-mods/drawers

restarted server don't have time to look at direct cause but i do remember i had a similar crash using the caches mod viewtopic.php?t=14425 https://github.com/mtango688/caches/ with those desert_life cacti viewtopic.php?f=9&t=16054 https://github.com/NathanSalapat/desert_life

Code: Select all
2018-05-09 08:04:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_run_simple_callback(): C:\test\bin\..\builtin\game\item.lua:22: attempt to index local 'img1' (a nil value)
2018-05-09 08:04:32: ERROR[Main]: stack traceback:
2018-05-09 08:04:32: ERROR[Main]:    C:\test\bin\..\builtin\game\item.lua:22: in function 'inventorycube'
2018-05-09 08:04:32: ERROR[Main]:    C:\test\bin\..\games\twt\mods\drawers/lua/helpers.lua:74: in function 'get_inv_image'
2018-05-09 08:04:32: ERROR[Main]:    C:\test\bin\..\games\twt\mods\drawers/lua/visual.lua:296: in function 'updateTexture'
2018-05-09 08:04:32: ERROR[Main]:    C:\test\bin\..\games\twt\mods\drawers/lua/visual.lua:264: in function 'try_insert_stack'
2018-05-09 08:04:32: ERROR[Main]:    C:\test\bin\..\games\twt\mods\drawers/lua/visual.lua:154: in function <C:\test\bin\..\games\twt\mods\drawers/lua/visual.lua:149
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Re: TrainwreckTony's Topophobia Survival Server

by Phoenixflo44 » Wed May 09, 2018 20:36

Open your visual. Lua and go to line 149 and tell me what's in it
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Wed May 09, 2018 20:47

on_rightclick = function(self, clicker)
i'm pretty sure my copy of drawers is latest git with no personal code edits

my copy of desert_life is modified a bit

and my server build is may 8 commit https://github.com/minetest/minetest/co ... ee990e744b and my builtin\game\item.lua is not modified
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Re: TrainwreckTony's Topophobia Survival Server

by farfadet46 » Sun May 13, 2018 12:04

are the map reseted ? i lost my house :(
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Sun May 13, 2018 19:17

running redis database so if restart happens before database is dumped from ram to disk there may be some lost changes. db dump is every 7 days from last restart and dump takes like 18hrs(~13.5gb db), there was windows updates causing server to restart before it completed

last db dump 5/4/18 4:27pm EST
last reboot 5/11/2018, 7:24:26 PM
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Re: TrainwreckTony's Topophobia Survival Server

by Phoenixflo44 » Mon May 14, 2018 17:59

farfadet46 wrote:are the map reseted ? i lost my house :(


If he's going to get it, it'll be Vieleich everything as before. But I had the error with the drawers, too. Unfortunately at the time when I still had the vesion 0.4.9.
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Re: TrainwreckTony's Topophobia Survival Server

by meseconmaster » Tue Jul 10, 2018 21:26

I havent played on the server for some time but now when i try to log in it says that i need protocol version 36 but my minetest version (0.4.17) does only support 25-32 and the 0.5 builds are also not working so which MT version do i need?
 

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Re: TrainwreckTony's Topophobia Survival Server

by Stix » Wed Jul 11, 2018 02:55

meseconmaster wrote:I havent played on the server for some time but now when i try to log in it says that i need protocol version 36 but my minetest version (0.4.17) does only support 25-32 and the 0.5 builds are also not working so which MT version do i need?

5.0.0, i believe.
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[OLD]The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: TrainwreckTony's Topophobia Survival Server

by meseconmaster » Thu Jul 12, 2018 19:05

When i used 5.0 it always said something about a different nodebox version
but however its working now :)
 

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Re: TrainwreckTony's Topophobia Survival Server

by Ruggila » Fri Aug 31, 2018 09:33

Hi,

I crashed the server :-(

I looked over the installed mods, and noticed the "caches" mod. So I crafted all 4 cashes and placed them into my home. Then I wanted to look into them, but got back an error that I'm not allowed to do that. I tried to remove them, but this still wasn't allowed. So I googled for the caches mod and found a text about area privilege. My home was marked with "landrush", but I though "Well, perhaps caches doesn't co-work with landrush, let's put an protection block there as well. Did this. Then I right-clicked on one of the caches ... and server crashed.

I have no idea on how I can contact Toby :-/
 

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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Fri Feb 15, 2019 01:06

World has been reset, please reclaim your logins
Previous world Redis database was over 15GB and the dump to disk every week would take ~12hours. Also some data lost using redis with minetest crashes and windows update restarts. Moving back to sqlite with sqlite_synchronous = 0 unless leveldb is truly faster i can convert. I have a good UPS now so i doubt any future corruption.

Changes:
5.0 client client required, i do frequent builds
Will be some map generation lag
Lots of mods so long load time
More in tune with default minestest game mapgen, added 4 big baobab trees using acacia tree nodes, 1 tree is hollow
Added Cherry, Clementine, Lemmon, Mangrove trees, better distribution of Palm tree.... log generation, stairs, tsdoors/furniture for all
Better tune of treasure chests, sunken ships, trader huts, loot vaults, ruins, etc
Quary disabled
Ore papyrus, mese in gravel, mesecrystal growing slowed
Much more!

Known issues:
random item_drop crash
unknow items in treasures .. too lazy to edit all the trm files
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Re: TrainwreckTony's Topophobia Survival Server

by Sokomine » Fri Feb 15, 2019 08:29

Can you please tell me the coordinates of the old spawn? Thanks!
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Fri Feb 15, 2019 09:29

haha i did save that -285, 27, -911

did some additional tweaks and updated my build libraries. think i'm going to stick with sqlite, since i'm running server on windows and cross compiling with mingw my leveldb and redis libraries are old and hackjobs to complile while sqlite is supported well with mingw.

noticed the new Lemmon tree mod i downloaded had typo in name and nodes.. was wondering why when i was coding registrations but didn't bother to fix it. oh well no need for aliases i'll fix it when i reset map again in like 2-3 years lol
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Fri Feb 15, 2019 18:21

bump for some mapgen help. heres mapgen code for my baobab trees, the uncommented noise_params were from i think farlands but i would never see any so i used the large cactus noise_params. does smaller spread = make them more rare?

Code: Select all
--baobab trees
   
   minetest.register_decoration({
      name = "baobab_tall",
      deco_type = "schematic",
      place_on = {"default:dirt_with_dry_grass"},
      sidelen = 16,
      noise_params = {
         offset = -0.0003,
         scale = 0.0009,
         spread = {x = 100, y = 100, z = 100},
         seed = 230,
         octaves = 3,
         persist = 0.6
      },
      --noise_params = {
      --   offset = -0.05,
      --   scale = 0.001,
      --   spread = {x = 250, y = 250, z = 250},
      --   seed = 2,
      --   octaves = 3,
      --   persist = 0.66
      ---},
      biomes = {"savanna"},
      y_min = 1,
      y_max = 300,
      schematic = minetest.get_modpath("default") .. "/schematics/baobab.mts",
      flags = "place_center_x, place_center_z",
      rotation = "random",
   })
   
   minetest.register_decoration({
      name = "baobab_hollow",
      deco_type = "schematic",
      place_on = {"default:dirt_with_dry_grass"},
      sidelen = 16,
      noise_params = {
         offset = -0.0003,
         scale = 0.0009,
         spread = {x = 100, y = 100, z = 100},
         seed = 230,
         octaves = 3,
         persist = 0.6
      },
      --noise_params = {
      --   offset = -0.05,
      --   scale = 0.001,
      --   spread = {x = 250, y = 250, z = 250},
      --   seed = 2,
      --   octaves = 3,
      --   persist = 0.66
      ---},
      biomes = {"savanna"},
      y_min = 1,
      y_max = 300,
      schematic = minetest.get_modpath("default") .. "/schematics/baobab3.mts",
      flags = "place_center_x, place_center_z",
      rotation = "random",
   })
   
   minetest.register_decoration({
      name = "baobab1",
      deco_type = "schematic",
      place_on = {"default:dirt_with_dry_grass"},
      sidelen = 16,
      noise_params = {
         offset = -0.0003,
         scale = 0.0009,
         spread = {x = 100, y = 100, z = 100},
         seed = 230,
         octaves = 3,
         persist = 0.6
      },
      --noise_params = {
      --   offset = -0.001,
      --   scale = 0.001,
      --   spread = {x = 250, y = 250, z = 250},
      --   seed = 2,
      --   octaves = 3,
      --   persist = 0.66
      --},
      biomes = {"savanna"},
      y_min = 1,
      y_max = 300,
      schematic = minetest.get_modpath("default") .. "/schematics/baobab1.mts",
      flags = "place_center_x, place_center_z",
      rotation = "random",
   })
   
   minetest.register_decoration({
      name = "baobab2",
      deco_type = "schematic",
      place_on = {"default:dirt_with_dry_grass"},
      sidelen = 16,
      noise_params = {
         offset = -0.0003,
         scale = 0.0009,
         spread = {x = 100, y = 100, z = 100},
         seed = 230,
         octaves = 3,
         persist = 0.6
      },
      --noise_params = {
      --   offset = -0.001,
      --   scale = 0.001,
      --   spread = {x = 250, y = 250, z = 250},
      --   seed = 2,
      --   octaves = 3,
      --   persist = 0.66
      --},
      biomes = {"savanna"},
      y_min = 1,
      y_max = 300,
      schematic = minetest.get_modpath("default") .. "/schematics/baobab2.mts",
      flags = "place_center_x, place_center_z",
      rotation = "random",
   })
Attachments
baobab-acacia-nodes-schematics.zip
(2.1 KiB) Downloaded 3 times
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Fri Feb 22, 2019 06:09

Merged MTG animated chest code, update technic chest code
Updated Minetestmodteam throwing, arrow, slingshot
added fences for all wood types pretty sure have all wood crafts covered
SNOWBALL FIGHTS!! added throwing 1hp damage support for snowball, pebbles, and coconut
Fixed ruby ore dropping sapphire
Fixed flags copper pole / technic copper wire craft conflict
Fixed gstools steel rod / factory bridge craft conflict
Fixed Yeti and Barbarians mobs character height position, added NssM Felucco mob to savahna biomes tweaked other mob spawns and drops
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Re: TrainwreckTony's Topophobia Survival Server

by trainwrecktony » Mon Feb 25, 2019 23:21

fixed missing climb code causing jungle spider crash
fixed ruins canplace crash
fixed vines spawn, rubber tree and giant fern leaf decay
added cobwebs in jungles and mineshafts, quicksand springs underground, fallen coconuts near palmtrees
enabled unified inventory trash for all users
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