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Anyway, I think you should not make a lot of significant changes at once. Moving spawn point is simplest option.
About apples. You can just reduce stack size to 10. It is not possible to use inventory while you fight someone.
I have an idea how to make them a little more successful, how about if you get within 3 blocks of the flag then you get scored with an infiltration, or maybe even capture attempt.Stix wrote:i agree with you entirely, many flag capture events have failed because the enemy spawn was on the flag and i wasnt able to punch it as their hitboxes were in the way, also i hate the fact that if you die your essentially taken out of the fight as you only have wood tools.
I think it is easier to increase flag size to 3 blocksThomasMonroe wrote:I have an idea how to make them a little more successful, how about if you get within 3 blocks of the flag then you get scored with an infiltration, or maybe even capture attempt.Stix wrote:i agree with you entirely, many flag capture events have failed because the enemy spawn was on the flag and i wasnt able to punch it as their hitboxes were in the way, also i hate the fact that if you die your essentially taken out of the fight as you only have wood tools.
That would be good!GreenDimond wrote:Woah. I need to hurry my butt onto the server and try these out! And maybe help make some maps (I'm good at that) :D
Unfortunately the server gets performance issues when too many players are online due to large amount of actions in a single area.Chem871 wrote:Would you make the server bigger? I checked, and it literally had 31 out of 30 people logged in.
Wow wow wow!!! I'll test it immediately! I've already suggested it some weeks ago, and didn't know at all you were already working on it! You're fullfilling my dreams, rubenwardy :Drubenwardy wrote:Multiple Maps!
A lot of players do this on purpose - players from similar IPs are generally assigned to the same team on joining, but if they're persistent enough, they can switch to the other team successfully.Gael de Sailly wrote:Another problem: when a player leaves and rejoins the same round, it can switch from red to blue or vice versa. I think it shouldn't be this way, it's not coherent for the player that rejoins and it's annoying for the other players, that could make mistakes. (In the night, colors are not well visible so I try to remember who's red and who's blue).
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