magical weapons mod
magical weapons mod
Version 1.6
This is a mod that adds magical weapons
Made by me the mod is still in bata so it may be bugy
Download
https://github.com/veNext/magic_mod
recipes
notes
Untested on multiplayer
You guys are free to give any feedback I appreciate it all and im open to all ideas
This is a mod that adds magical weapons
Made by me the mod is still in bata so it may be bugy
Download
https://github.com/veNext/magic_mod
recipes
notes
Untested on multiplayer
You guys are free to give any feedback I appreciate it all and im open to all ideas
Last edited by veNext on Sun Feb 03, 2019 17:41, edited 27 times in total.
Re: magical weapons mod
Hello,
I tested your mod pretty, cool for a beta.
Some small suggestions:
- The projectile never falls ... ex: you throw right above your head.
- The projectile explodes if you shoot in the water.
- It would be cool to have more chopsticks with different power like tools.
- It should be able to disable explosions because I imagine not leave this kind of objects on a server.
- It should be able to have a configuration file for example damage, explosions?
- It would take a spell reload time to avoid spam click.
bravo goes on as well
I tested your mod pretty, cool for a beta.
Some small suggestions:
- The projectile never falls ... ex: you throw right above your head.
- The projectile explodes if you shoot in the water.
- It would be cool to have more chopsticks with different power like tools.
- It should be able to disable explosions because I imagine not leave this kind of objects on a server.
- It should be able to have a configuration file for example damage, explosions?
- It would take a spell reload time to avoid spam click.
bravo goes on as well
Re: magical weapons mod
Thank you so much for your feedbackR-One wrote:Hello,
I tested your mod pretty, cool for a beta.
Some small suggestions:
- The projectile never falls ... ex: you throw right above your head.
- The projectile explodes if you shoot in the water.
- It would be cool to have more chopsticks with different power like tools.
- It should be able to disable explosions because I imagine not leave this kind of objects on a server.
- It should be able to have a configuration file for example damage, explosions?
- It would take a spell reload time to avoid spam click.
bravo goes on as well
Im working on getting the water problem fixed
And I will see what I can do about spam firing
Also I plan to add several more weapons if that is what you mean by chopsticks
Re: magical weapons mod
Update
Added config file
And
Bullets can now go through water
Added config file
And
Bullets can now go through water
Re: magical weapons mod
hi,
I continued the tests.
- the water :
it works with water sources but not with flowing water.
- the boom1_siz in the .conf file:
It's a great addition, just a little bug when it's set to zero, the player jumps on the spot.
Warning too many cause a server crash, maybe limit the max value? (example boom1_siz = 100 = lag + crash, 50 too)
On my machine 25 seems to be a good figure for an ultra powerful wand.
- Bug in boom.lua:
TNT Boom has no texture.
boom.register_boom ({
name = "magic_mod: boom",
description = "TNT",
radius = boom_radius,
})
- License choice problem:
Would-it be possbile in the mind of the minetest community to pass the mod under a free culture license like CC-BY-SA? which in no way makes you lose the paternity of your work.
https://creativecommons.org/licenses/by-sa/4.0/
*** small additions
- Remember to add description.txt and / or screenshot.png in the root folder of mod.
viewtopic.php?f=47&t=14224
- Supporter Internationalization Lib for Minetest
Just to allow everyone to have your mod in their languages (for example French for me)
viewtopic.php?id=4929
(even if in the long term, we can do it in native viewtopic.php?f=18&t=18349)
- ideas ?
Is there the possibility to make different style of balls? fire, cold, water ....
Is there the possibility of making an API allowing other mods to integrate magic weapons?
Otherwise, really again it's good work, continuous like that!
I continued the tests.
- the water :
it works with water sources but not with flowing water.
- the boom1_siz in the .conf file:
It's a great addition, just a little bug when it's set to zero, the player jumps on the spot.
Warning too many cause a server crash, maybe limit the max value? (example boom1_siz = 100 = lag + crash, 50 too)
On my machine 25 seems to be a good figure for an ultra powerful wand.
- Bug in boom.lua:
TNT Boom has no texture.
boom.register_boom ({
name = "magic_mod: boom",
description = "TNT",
radius = boom_radius,
})
- License choice problem:
Would-it be possbile in the mind of the minetest community to pass the mod under a free culture license like CC-BY-SA? which in no way makes you lose the paternity of your work.
https://creativecommons.org/licenses/by-sa/4.0/
*** small additions
- Remember to add description.txt and / or screenshot.png in the root folder of mod.
viewtopic.php?f=47&t=14224
- Supporter Internationalization Lib for Minetest
Just to allow everyone to have your mod in their languages (for example French for me)
viewtopic.php?id=4929
(even if in the long term, we can do it in native viewtopic.php?f=18&t=18349)
- ideas ?
Is there the possibility to make different style of balls? fire, cold, water ....
Is there the possibility of making an API allowing other mods to integrate magic weapons?
Otherwise, really again it's good work, continuous like that!
Re: magical weapons mod
Im going to be adding more ball stylesR-One wrote:hi,
I continued the tests.
- the water :
it works with water sources but not with flowing water.
- the boom1_siz in the .conf file:
It's a great addition, just a little bug when it's set to zero, the player jumps on the spot.
Warning too many cause a server crash, maybe limit the max value? (example boom1_siz = 100 = lag + crash, 50 too)
On my machine 25 seems to be a good figure for an ultra powerful wand.
- Bug in boom.lua:
TNT Boom has no texture.
boom.register_boom ({
name = "magic_mod: boom",
description = "TNT",
radius = boom_radius,
})
- License choice problem:
Would-it be possbile in the mind of the minetest community to pass the mod under a free culture license like CC-BY-SA? which in no way makes you lose the paternity of your work.
https://creativecommons.org/licenses/by-sa/4.0/
*** small additions
- Remember to add description.txt and / or screenshot.png in the root folder of mod.
viewtopic.php?f=47&t=14224
- Supporter Internationalization Lib for Minetest
Just to allow everyone to have your mod in their languages (for example French for me)
viewtopic.php?id=4929
(even if in the long term, we can do it in native viewtopic.php?f=18&t=18349)
- ideas ?
Is there the possibility to make different style of balls? fire, cold, water ....
Is there the possibility of making an API allowing other mods to integrate magic weapons?
Otherwise, really again it's good work, continuous like that!
And I will add the description.txt languages and screenshot.png
The tnt is just a place holder for now
And I don't know the name of flowing water to add it
Re: magical weapons mod
Update
Change download to mediafire
Change ordinary wand to electric wand
Added ice wand
Added hp wand
Added ice wall
And fix a few bugs
Change download to mediafire
Change ordinary wand to electric wand
Added ice wand
Added hp wand
Added ice wall
And fix a few bugs
Re: magical weapons mod
Hello
I continued the tests:
- For the water flowing you find in default \ nodes.lua
Liquids
-------
(1. Source 2. Flowing)
default: water_source
default: water_flowing
default: river_water_source
default: river_water_flowing
- Gameplay side, I do not understand the choice 1 spell = 1 magic wand.
In my opinion, I would have seen a magic wand system with improvements, the more difficult the craft is, the stronger the wand is. And on the other hand a system of spell to be able to change it quickly in combat for example?
- The ice wall emerge too close to our character, and even sometimes the character is stuck in it.
- I still see your TNT blocks without textures is this normal?
- The healing spell kills mobs_redo's mobs instead of healing them. ;-p
- A small addition to todo list: to put the support of mod MANA in option?
viewtopic.php?t=11154
I continued the tests:
- For the water flowing you find in default \ nodes.lua
Liquids
-------
(1. Source 2. Flowing)
default: water_source
default: water_flowing
default: river_water_source
default: river_water_flowing
- Gameplay side, I do not understand the choice 1 spell = 1 magic wand.
In my opinion, I would have seen a magic wand system with improvements, the more difficult the craft is, the stronger the wand is. And on the other hand a system of spell to be able to change it quickly in combat for example?
- The ice wall emerge too close to our character, and even sometimes the character is stuck in it.
- I still see your TNT blocks without textures is this normal?
- The healing spell kills mobs_redo's mobs instead of healing them. ;-p
- A small addition to todo list: to put the support of mod MANA in option?
viewtopic.php?t=11154
Re: magical weapons mod
Will I plan to add several more spells for the wandR-One wrote:Hello
I continued the tests:
- For the water flowing you find in default \ nodes.lua
Liquids
-------
(1. Source 2. Flowing)
default: water_source
default: water_flowing
default: river_water_source
default: river_water_flowing
- Gameplay side, I do not understand the choice 1 spell = 1 magic wand.
In my opinion, I would have seen a magic wand system with improvements, the more difficult the craft is, the stronger the wand is. And on the other hand a system of spell to be able to change it quickly in combat for example?
- The ice wall emerge too close to our character, and even sometimes the character is stuck in it.
- I still see your TNT blocks without textures is this normal?
- The healing spell kills mobs_redo's mobs instead of healing them. ;-p
- A small addition to todo list: to put the support of mod MANA in option?
viewtopic.php?t=11154
And the idea of the MANA mod looks cool
I haven't removed the tnt so
Thanks for the name of the water flowing I will be adding that soon
Also as for the mobs I will see what I can do
Re: magical weapons mod
Don't expected any big updates to day
Re: magical weapons mod
I wasn't going to do anything today but
I feel like you guys deserve something
So update
Added lunar wand
I feel like you guys deserve something
So update
Added lunar wand
Re: magical weapons mod
Update
Added crosshair
Added crosshair
Re: magical weapons mod
I think you are missing some files inside the mod, you have the craft for one single wand but not the node definition, am i missing something?veNext wrote:Update
Added crosshair
Re: magical weapons mod
No your not missing anythingvoid wrote:I think you are missing some files inside the mod, you have the craft for one single wand but not the node definition, am i missing something?veNext wrote:Update
Added crosshair
Is still in bata so is sill very bugy
I didn't add a node definition because the nodes is just a place holder for testing
And the other wands will be able to be craft but I was going to add new stuff for them to be craft out of
And thanks for testing it
Re: magical weapons mod
Deleted
Last edited by veNext on Thu Feb 15, 2018 19:41, edited 1 time in total.
Re: magical weapons mod
Update
Added / testing mp
Back to one wand for testing
Let me know what you think
Added / testing mp
Back to one wand for testing
Let me know what you think
Re: magical weapons mod
So is been a while since I updated this but a update will be coming soon
Last edited by veNext on Wed Jan 30, 2019 09:03, edited 1 time in total.
Re: magical weapons mod
Update
Mp works better
Change config file
Mp works better
Change config file
Re: magical weapons mod
Update
Re added dark wand
Added crafting recipe for wand
Added crafting recipe for dark wand
Added crafting recipe for red diamond
And
You no longer need the rock to shoot
Re added dark wand
Added crafting recipe for wand
Added crafting recipe for dark wand
Added crafting recipe for red diamond
And
You no longer need the rock to shoot
Re: magical weapons mod
Update
Added crystal ore
Added ice wand
Added crafting recipe for ice wand
Added crystal ore
Added ice wand
Added crafting recipe for ice wand
Re: magical weapons mod
Update
Re added hp wand renamed judgment wand
Re added lunar wand
Added crafting recipe for judgment wand
Added crafting recipe for lunar wand
Resized bullets collision box
Re added hp wand renamed judgment wand
Re added lunar wand
Added crafting recipe for judgment wand
Added crafting recipe for lunar wand
Resized bullets collision box
- SonosFuer
- Member
- Posts: 104
- Joined: Sun Jul 09, 2017 00:32
- GitHub: apachano
- IRC: SonosFuer
- In-game: SonosFuer
Re: magical weapons mod
You should make the ice wand freeze water when it hits it.
Working on a content database for minetest mods, servers, and etc Check it out and give me feedback at viewtopic.php?f=14&t=18137
Re: magical weapons mod
That's a good idea I probably willSonosFuer wrote:You should make the ice wand freeze water when it hits it.
Re: magical weapons mod
Requested updated the ice wand will now freeze waterSonosFuer wrote:You should make the ice wand freeze water when it hits it.
Added crystal shard
Updated screenshot.png
Requested Added fire wand
Re: magical weapons mod
Update
Added crystal sword
Added electric sword
Added dark sword
Added ice sword
Added judgment sword
Added lunar sword
Added fire sword
Change wands are now bigger
Added crystal sword
Added electric sword
Added dark sword
Added ice sword
Added judgment sword
Added lunar sword
Added fire sword
Change wands are now bigger
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