Features:
- couple/decouple trains from a driver stand
Cage wrote:Features:
- couple/decouple trains from a driver stand
Question....Mbb trains do not have the couple/decouple ability from the drivers stand. A few once coupled can not be decoupled. The only way to decouple the cars is to deactivate the train then delete. Is there a way to do away with the need to decouple the cars to delete them? It's a nice idea but should work with all the trains.
when i have more time i will rewrite my trains
(if you know how you could do it too)
-- if #(self:train().trainparts)>1 then
-- minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it."));
-- return
-- end
Hi,
I downloaded the latest zip-package of advtrains, and unzipped it into the .minetest/mods-folder - now there is a new folder "advtrains-master" inside the mods-folder.
Cage wrote:Hi,
I downloaded the latest zip-package of advtrains, and unzipped it into the .minetest/mods-folder - now there is a new folder "advtrains-master" inside the mods-folder.
ZehPunkt74 rename the folder to just advtrains, then it should work.
mbb wrote:Cage wrote:Features:
- couple/decouple trains from a driver stand
Question....Mbb trains do not have the couple/decouple ability from the drivers stand. A few once coupled can not be decoupled. The only way to decouple the cars is to deactivate the train then delete. Is there a way to do away with the need to decouple the cars to delete them? It's a nice idea but should work with all the trains.
when i have more time i will rewrite my trains
(if you know how you could do it too)
rubenwardy wrote:I think you should include a core set of trains - steam, diesel, subway - but then not to many others. And they should each be a separate mod, preferably
Mainote Cont wrote:I am Mainote.
This mod is brilliant works and has the potential to develop. So, I created train models to the mod.
I made Yamanote line stock models known as the Japanese commuter train. This stocks work well because the completeness of advtrain mod is high.
Do you mind if I posting these file to here and other website (example Youtube) ? of course I going to share according to copyright notice.
+ screenshots
orwell wrote:rubenwardy wrote:I think you should include a core set of trains - steam, diesel, subway - but then not to many others. And they should each be a separate mod, preferably
So more or less as it is now...
Of course, I'll pack each train into a separate mod.
Andrey01 wrote:orwell wrote:rubenwardy wrote:I think you should include a core set of trains - steam, diesel, subway - but then not to many others. And they should each be a separate mod, preferably
So more or less as it is now...
Of course, I'll pack each train into a separate mod.
Really is each train not packed into separate mod now? Your modification is modpack.
mbb wrote:nice work +1
gpcf wrote:Do the doors work on that train?
maxx wrote:I like this mod pretty much. But there's still a huge problem: Everytime, when I restart the server or the world some rails, signals and bumbers turn into other rails, signals, bumpers or mesecon switches. So you can't use the track until you have rebuild it. My first thought was that it has sth. to do with worldedit but it still happens without WE. Maybe siomeone knows an answer?
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