azekill_DIABLO wrote:no in MC you can't sleep when monster are near. :)
Oh, bother. I was so sure...
I have been playing quite a bit of minecraft recently. Reason is I finally bought it. I'm actually missing being so loyal to minetest. Awaiting this project's completion with bait and breath switched (or is it baited switch breath?).
Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
MC is too hard. Dug all the way to bedrock in a PE oldworld and the best I found was iron. In this I found redstone with not much trouble. Like redstone being easier to find. Now thinking of making my avatar redstone and/or mese themed.
Yes. I really don't know where I got the idea of avatar. I was referring to it as account picture or icon before, then I read somewhere that it was an avatar. Wait. Roblox uses the term avatar! But I didn't start roblox until recently. Hmm. Anyway, how's redstone coming, Wuzzy?
Version 0.35.0 is here! This is The Red Update! Because of all the redstone improvements!
Mechanisms / Redstone updates:
Complete rework of the core functionality of all things redstone
The basic rules of redstone power have been changed completely
Opaque blocks can now be “strongly” powered. A strongly powered block also powers the blocks next to it.
Nearly all redstone components power adjacent opaque blocks strongly, but the directions might differ. Play around with different configurations to figure out where the power goes!
Redstone torch properly turns off when its attachment block is strongly-powered
Redstone torches may burn out if they turn off and on too quickly
Redstone trails strongly power all 6 directions
Fix doors, trapdoors and fence gates not open or closing properly with redstone signals
Trapped chests are now considered usable and appear in craft guide
Update trapped chest texture
Fix trapped chests not turning off when opening/closing rapidly
Add missing sound of active repeater
Fix repeater clock stopping after restarting server
Add proper help for the (still incomplete) comparators
Add full set of textures for activator rails
Experimental observers now have basic functionality. You can receive them with
Why do you need a diamond pickaxe, anyway? You don't actually “need” anything in MineClone 2. Except food, maybe. It's an open-ended game. You just mess around. That's the point!
But you could use redstone to build some crazy contraptions. Or to automate some tasks. Like building a huge automatic farm. Or you could power up rails. And much more! Just be a little creative. But it's perfectly possible to play this game without placing any redstone stuff.
Oh, and I just added a credits file. It just completely slipped my mind this time. xD
You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
Inocudom wrote:How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
BTW music disks don't work at all in MCPE for me. I don't know what I'm talking about, but please no scary music. I really like track 6, but some of the other ones are a little too repetitive. Creepy music would kill the jukebox for me. Completely aside why is there no default magic for technic?