Post your screenshots!
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
nice! i easely imagine a dragon head statue made with the 'blob'
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: Post your screenshots!
The strange light effect I was observing was caused by the DVI cable connector not beeing 100% connected. When I checked it and plugged it in again the effect disappeared completely. The reddish colors also seem to have gained a bit of saturation since then. I've deleted the images in the previous postings as there's really nothing much to see with a properly working monitor.
In order to pay up for the not so intresting screenshots, here come some from what I'm currently working at. They all show houses that where created by an algorithm. Some of those empty houses can get pretty big. They're not as decorative or detailed as the ones I've built manually. Yet they might be of intrest as a base for players. Something with a pre-built roof where players can add their own decoration.
Some are rather small:
And schematics can also be placed below water (might be of intrest for submarines):
In order to pay up for the not so intresting screenshots, here come some from what I'm currently working at. They all show houses that where created by an algorithm. Some of those empty houses can get pretty big. They're not as decorative or detailed as the ones I've built manually. Yet they might be of intrest as a base for players. Something with a pre-built roof where players can add their own decoration.
Some are rather small:
And schematics can also be placed below water (might be of intrest for submarines):
The ship looks very fine although it is far away. I'm looking for schematics of diffrent ships in order to spawn them on the map as an addition to mg_villages. Donations of schematics are welcome :-) Also sunken ships, underwarter ruins, submarines or whatever may be sea-related is also highly welcomed.RWЯ wrote: Ah, old ship which i built year a go. Now overclaimed by some player. :(
- Attachments
-
- algo_house3.jpg (47.17 KiB) Viewed 1109 times
-
- algo_house2.jpg (106.65 KiB) Viewed 1109 times
-
- algo_house1.jpg (118.95 KiB) Viewed 1109 times
A list of my mods can be found here.
- Christian9
- Member
- Posts: 338
- Joined: Fri Sep 19, 2014 20:29
- In-game: Christian9
- Location: Hell Creek
Re: Post your screenshots!
It's a Bird! It's a Plane! No, It's a Azhdarchid Pterosaur!
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
mapgen v5.a
By changing scale and spread in mgv5_np_height parameter in map_meta.txt in the world folder I've obtained an interesting modification of map generator v5. The result is a very pleasant terrain with not very high, yet prominent rocky hills with sometimes very natural outlines (apart floating rocky potatoes that occasionally occur which are a side product of this modification), assembled into nice chains and also quite enticing shoreline with very realistic promontories. The general ambience is resembling some south african landscapes; high vertical cliffs are hardly to be found, even higher hills are usually easily accessible and dangerous deep pits are very rare (if there're at all - I've not spotted any yet). It makes it definitely more pleasurable for walking than the default v5, much more relaxing and I believe also much more suitable for creative or server gameplay due to the easily passable terrain and greater variety of its formations.
Code: Select all
mgv5_np_height = {scale = 50 spread = (1250,250,250)}
- Attachments
-
- african3.jpg (571.83 KiB) Viewed 1109 times
-
- african2.jpg (544.1 KiB) Viewed 1109 times
-
- african1.jpg (497.85 KiB) Viewed 1109 times
To miss the joy is to miss all. Robert Louis Stevenson
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: Post your screenshots!
Need a house? Bring axe and shovel to remove snow, remaining tree trunks and leaves inside your new home.
This is mostly an experiment. As the houses spawn on flat land, mapgen determines how many there will be. If you want to play with it, see basic_houses.
This is mostly an experiment. As the houses spawn on flat land, mapgen determines how many there will be. If you want to play with it, see basic_houses.
- Attachments
-
- plasterwork_ready.jpg (15.37 KiB) Viewed 1109 times
-
- plasterwork_scan.jpg (34.96 KiB) Viewed 1109 times
-
- lots_of_houses2.jpg (425.91 KiB) Viewed 1109 times
Last edited by Sokomine on Fri Jan 26, 2018 20:25, edited 1 time in total.
A list of my mods can be found here.
-
- Member
- Posts: 452
- Joined: Thu Nov 16, 2017 18:18
- GitHub: Enrikoo
- IRC: Enrico - Enricoo - Enrlco
- In-game: Enrico - Enriko
- Location: Germany
- Contact:
Re: Post your screenshots!
A only house server xD
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
- Hybrid Dog
- Member
- Posts: 2834
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your screenshots!
The explosion is not that big. However, perlin noise is used to calculate the holes:
The holes are not next to each other because the explosions pushed the lit bombs away.
- Attachments
-
- mipmap_uninit.jpg (516.77 KiB) Viewed 1109 times
-
- mipmapping_dummy.jpg (334.52 KiB) Viewed 1109 times
- RWЯ
- Member
- Posts: 111
- Joined: Thu Jun 29, 2017 11:21
- GitHub: DreamCrusher
- IRC: DabbetulArz
- In-game: Hood
Re: Post your screenshots!
I was messing around with settings D:
- Attachments
-
- Screenshot_20180122-155239.png (384 KiB) Viewed 1109 times
-
- Screenshot_20180122-155049.png (12.46 KiB) Viewed 1109 times
If I feel it then I do it (I don’t need a reason why)
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: mapgen v5.a
I will have to try that, it's very pleasant!voxelproof wrote:
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
Some Minetest-inspired art. (One could imagine it as a watercolour).
Farewell to the autumn
Farewell to the autumn
- Attachments
-
- farewell_to_the_autumn2.jpg (628.09 KiB) Viewed 1109 times
To miss the joy is to miss all. Robert Louis Stevenson
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
*Who touched to the shaders blur?*
IMore dead than this you die.
IMore dead than this you die.
- Attachments
-
- screenshot_20180121_174555.jpeg (517.3 KiB) Viewed 1109 times
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- Christian9
- Member
- Posts: 338
- Joined: Fri Sep 19, 2014 20:29
- In-game: Christian9
- Location: Hell Creek
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: Post your screenshots!
fun in the dark
- Attachments
-
- screenshot_20180123_170020.png (38.78 KiB) Viewed 1109 times
- TumeniNodes
- Member
- Posts: 2943
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Post your screenshots!
Another botch job... err I mean, modest beginning...
- Attachments
-
- ummmm.jpg (391.32 KiB) Viewed 1109 times
A Wonderful World
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
Well i'm sure horse will love to jump over this fence.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Post your screenshots!
bloom lens flares and vignette in minetest IN REAL TIME!!
you can get the program here https://reshade.me/
its free and opensourse :3
what it looks like this is a test sene i made
no effects (standart)
and effects on (nice)
keep in mind that this is all in realtime i did no image edits it is real!
bdw your welcome :D
also thanks d00med for letting me know about this!
you can get the program here https://reshade.me/
its free and opensourse :3
what it looks like this is a test sene i made
no effects (standart)
and effects on (nice)
keep in mind that this is all in realtime i did no image edits it is real!
bdw your welcome :D
also thanks d00med for letting me know about this!
- the_raven_262
- Member
- Posts: 343
- Joined: Mon Sep 22, 2014 09:30
- GitHub: theraven262
- IRC: [Discord unfortunately] corvus262
Re: Post your screenshots!
Post processing is not really what we are supposed to do in open source games.toby109tt wrote:
It does look cool and all, but it would be much better if it was done in minetest.
(and it CAN be done)
Re: Post your screenshots!
Hahah i like how you made the cool blue :DIt does look cool
Yeh it can be done and it wuld be better but it won't be done! the current devs will never add this stuff!it would be much better if it was done in minetest.
(and it CAN be done)
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
Re: Post your screenshots!
Mock up of the engine to support tonemaps for the dynamic skybox.
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
I think nothing is to complain about. MT development has all the drawbacks of a free game maintained by a relatively small team of coders which cannot make a living solely by working on this engine. I suppose the donations aren't that large.toby109tt wrote: Yeh it can be done and it wuld be better but it won't be done! the current devs will never add this stuff!
And as to the so-called post-processing. Keep in mind that voxel sandboxes are by definition low-poly, low-res gfx and there must be set some reasonable limits of what is at all suitable for this genre. Super-Duper gfx for Scorpio is a marketing strategy to sell more hardware and not anything that goes in line with the innate character of MC.
If I was to give an example of an improvement which would make the visual outlook of MT more pleasant, I would say that introducing gradient blue of the Skybox is something worth doing. I don't know how difficult are the above lighting effects to obtain, but there always can be given examples of software which makes better gfx effects and imo following this path in discussion is actually going into cul de sac.
An example for that is here. Nice post-processing which could be done in real time by some voxel game developed by a large team of well paid programmers.
African thunderstorm
- Attachments
-
- thunderstorm.jpg (648.53 KiB) Viewed 1109 times
To miss the joy is to miss all. Robert Louis Stevenson
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
TO be honest i might use it as desktop background, it's so relaxing...Jordach wrote:
Mock up of the engine to support tonemaps for the dynamic skybox.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
Re: Post your screenshots!
Here's another example:azekill_DIABLO wrote:TO be honest i might use it as desktop background, it's so relaxing...Jordach wrote:
Mock up of the engine to support tonemaps for the dynamic skybox.
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: Post your screenshots!
Finished I used different layers of coloured slab to add a more 3D feel
- Attachments
-
- screenshot_20180124_183929.png (168.69 KiB) Viewed 948 times
-
- screenshot_20180124_183857.png (196.5 KiB) Viewed 948 times
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Post your screenshots!
*deep relaxed breathing*Jordach wrote:
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Who is online
Users browsing this forum: No registered users and 10 guests