[Game] MineClone 2 [0.55.0]

zargulthewizard
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Mon Jan 22, 2018 03:05

azekill_DIABLO wrote:no in MC you can't sleep when monster are near. :)


Oh, bother. I was so sure...

I have been playing quite a bit of minecraft recently. Reason is I finally bought it. I'm actually missing being so loyal to minetest. Awaiting this project's completion with bait and breath switched (or is it baited switch breath?).
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Mon Jan 22, 2018 18:29

azekill_DIABLO wrote:why not try: *brain switched off*


Nah, that's not it.
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Mon Jan 22, 2018 20:58

azekill_DIABLO wrote:*Off switched brained*? nah forget it.


Okay, enough with the Hank the Cowdog puns. But anyway, I found something, and I now know how I managed to get mixed up.
Attachments
image.jpeg
A page from the book Minecraft Essential Handbook by Mojang
(147.25 KiB) Not downloaded yet
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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Tue Jan 23, 2018 19:50

I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory
 

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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Tue Jan 23, 2018 20:01

Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory

I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet
 

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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Tue Jan 23, 2018 22:06

Lone_Wolf wrote:
Lone_Wolf wrote:I killed a spider with a steel sword and it dropped a feather. I think this anyway. It might have already been in my inventory

I think it was already in my inventory. nvm
Also: I think the chances of a zombie dropping an iron ingot are too high. I haven't obtained one from killing zombies in MC yet


MC is too hard. Dug all the way to bedrock in a PE oldworld and the best I found was iron. In this I found redstone with not much trouble. Like redstone being easier to find. Now thinking of making my avatar redstone and/or mese themed.
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Re: [Game] MineClone 2 [0.34.0]

by Chem871 » Tue Jan 23, 2018 23:35

You mean your icon for the forums?
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Re: [Game] MineClone 2 [0.34.0]

by zargulthewizard » Wed Jan 24, 2018 05:12

Chem871 wrote:You mean your icon for the forums?

Yes. I really don't know where I got the idea of avatar. I was referring to it as account picture or icon before, then I read somewhere that it was an avatar. Wait. Roblox uses the term avatar! But I didn't start roblox until recently. Hmm. Anyway, how's redstone coming, Wuzzy?
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Re: [Game] MineClone 2 [0.34.0]

by cHyper » Thu Jan 25, 2018 14:54

When i start a new map with the latest update no mobs are spawning!!
 

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Re: [Game] MineClone 2 [0.34.0]

by Lone_Wolf » Thu Jan 25, 2018 17:44

cHyper wrote:When i start a new map with the latest update no mobs are spawning!!

They were spawning in my pre-made world. Haven't tried creating a new one
 

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Version 0.35.0 is here! The Red Update!

by Wuzzy » Sat Jan 27, 2018 02:06

Version 0.35.0 is here! This is The Red Update! Because of all the redstone improvements!

Image

Mechanisms / Redstone updates:
  • Complete rework of the core functionality of all things redstone
  • The basic rules of redstone power have been changed completely
  • Opaque blocks can now be “strongly” powered. A strongly powered block also powers the blocks next to it.
  • Nearly all redstone components power adjacent opaque blocks strongly, but the directions might differ. Play around with different configurations to figure out where the power goes!
  • Redstone torch properly turns off when its attachment block is strongly-powered
  • Redstone torches may burn out if they turn off and on too quickly
  • Redstone trails strongly power all 6 directions
  • Fix doors, trapdoors and fence gates not open or closing properly with redstone signals
  • Trapped chests are now considered usable and appear in craft guide
  • Update trapped chest texture
  • Fix trapped chests not turning off when opening/closing rapidly
  • Add missing sound of active repeater
  • Fix repeater clock stopping after restarting server
  • Add proper help for the (still incomplete) comparators
  • Add full set of textures for activator rails
  • Experimental observers now have basic functionality. You can receive them with
    Code: Select all
    /giveme mcl_observers:observer_off
    for now. Use at your own risk!

Items and blocks:
  • Chorus flowers grow into chorus plants on end stone
  • Chorus flowers can be crafted
  • Chorus plants drop chorus fruit
  • Chorus fruit can be eaten and randomly teleport you
  • Totem of undying now properly revives you when you hold it in hand
  • Fix torches and redstone torches being not placable on hoppers
  • Vine growth is much simpler now. Vines should now grow like you expect

Other:
  • Fix crash when object teleports from Nether to Overworld while it rains
  • Fix crash when using world with old mobs
  • Fix extremely high digging times of some of the new stairs and slabs
  • Nerf zombie/husk/zombie villager drops
  • Creepers flee from ocelots and cats
  • Other mob-related bugfixes
  • Tweak initial speed of TNT entity

Settings and commands:
  • Fix broken kill command
  • Add duration parameter to weather command
  • Add setting to disable mob spawning: mobs_spawn
  • Add other mob-related settings (mobs_drop_items, mobs_griefing)
  • Add setting to disable weather changes (mcl_doWeatherCycle)
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

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Re: [Game] MineClone 2 [0.35.0]

by Chem871 » Sat Jan 27, 2018 14:35

Finally! Now I can (somewhat) easily make shulker boxes!
What is SCP-055 again? I forgot.
 

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Sat Jan 27, 2018 18:18

Oh no credit on the levers? Hahahahaha lololololol
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Re: [Game] MineClone 2 [0.35.0]

by Chem871 » Sat Jan 27, 2018 18:44

Why does anyone ever need to use redstone, anyway?
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Re: [Game] MineClone 2 [0.35.0]

by Wuzzy » Sat Jan 27, 2018 18:59

Why do you need a diamond pickaxe, anyway? You don't actually “need” anything in MineClone 2. Except food, maybe. It's an open-ended game. You just mess around. That's the point!

But you could use redstone to build some crazy contraptions. Or to automate some tasks. Like building a huge automatic farm. Or you could power up rails. And much more! Just be a little creative. But it's perfectly possible to play this game without placing any redstone stuff.

Oh, and I just added a credits file. It just completely slipped my mind this time. xD
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Sat Jan 27, 2018 20:37

You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Sat Jan 27, 2018 20:38

You actually thought me something. I thought you planted chorus fruit in minecraft and couldn't figure out why it didn't work. BTW does this mean that the second end has been added?
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Re: [Game] MineClone 2 [0.35.0]

by Inocudom » Sun Jan 28, 2018 02:23

How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Sun Jan 28, 2018 15:18

Inocudom wrote:How about a few jukebox disks that are creepy and provide a sense of mystery to the world, like 11 and 13 in Minecraft?


BTW music disks don't work at all in MCPE for me. I don't know what I'm talking about, but please no scary music. I really like track 6, but some of the other ones are a little too repetitive. Creepy music would kill the jukebox for me. Completely aside why is there no default magic for technic?
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Re: [Game] MineClone 2 [0.35.0]

by Stix » Sun Jan 28, 2018 15:36

oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.
Hey, what can i say? I'm the bad guy.
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Re: [Game] MineClone 2 [0.35.0]

by zargulthewizard » Sun Jan 28, 2018 15:42

Stix wrote:oh so the totem of undying wasnt functional before, i knew it wasnt me! im so glad that your finally adding redstone mechanics.


I love redstone.
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Re: [Game] MineClone 2 [0.35.0]

by cHyper » Wed Jan 31, 2018 17:42

Does this subgame support hoppers??

There is also a maintained version (again, different) in the minetest-mods team:

https://github.com/minetest-mods/hopper
 

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Re: [Game] MineClone 2 [0.35.0]

by GamingAssociation39 » Wed Jan 31, 2018 19:31

Are we gonna be getting jeb_ mobs? I was able to do it for a chair.
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