[Server] LinuxForks (Lots of trains)
- Felfalido
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Re: Linuxworks Next Generation (Lots of trains)
I was bored, so I made a gif showing the way are the most changing areas from this server evolving from august to october.
Origin deforestation and urbanization
South Forest reforestation and territorial grow
Origin deforestation and urbanization
South Forest reforestation and territorial grow
Debian & Arch GNU/Linux user - Libre software promoter - Antifa - Republican - Feminist - Atheist - Regular player at LinuxWorks server - Hi :-)
Re: Linuxworks Next Generation (Lots of trains)
Took me until today to notice.... Nice gifs!
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Edgy1
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- Felfalido
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Re: Linuxworks Next Generation (Lots of trains)
Another quick sight on the evolution of the Spawn city...
North Spawn August 24 - November 25
South Spawn August 24 - November 25
North Spawn August 24 - November 25
South Spawn August 24 - November 25
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- spawn_north.gif (177.63 KiB) Viewed 1594 times
Debian & Arch GNU/Linux user - Libre software promoter - Antifa - Republican - Feminist - Atheist - Regular player at LinuxWorks server - Hi :-)
Re: Linuxworks Next Generation (Lots of trains)
you will soon be made redundant by a script that generates these automatically :P
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: Linuxworks Next Generation (Lots of trains)
Plans for a subway in South Forest:
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Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Edgy1
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Re: Linuxworks Next Generation (Lots of trains)
good
we should add a few more express lines that direction too
we should add a few more express lines that direction too
visit https://edgy1.net
- orwell
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Re: Linuxworks Next Generation (Lots of trains)
On those express lines you mention:
I'm planning to implement a user-friendly train automation system into advtrains, instead of programming everything ingame with the current means (this would be waste of time). However, this will not be finished before the new year.
I'm afraid you'll need to use the travel centers (that are existant since yesterday on the server) to go to far-distance destinations.
I'm planning to implement a user-friendly train automation system into advtrains, instead of programming everything ingame with the current means (this would be waste of time). However, this will not be finished before the new year.
I'm afraid you'll need to use the travel centers (that are existant since yesterday on the server) to go to far-distance destinations.
- Edgy1
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Re: Linuxworks Next Generation (Lots of trains)
That will be good.
Also I am going to hire more south forest coordinators, anyone who can settle new players.
Also I am going to hire more south forest coordinators, anyone who can settle new players.
visit https://edgy1.net
Re: Linuxworks Next Generation (Lots of trains)
Hmm, this might be due to the rubber trees coming from the technic mod... I'll have a look at it.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Felfalido
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Re: Linuxworks Next Generation (Lots of trains)
Antes, todo esto era campo...
Inner Origin County now:
Inner Origin County then (at origin of the times):
Spawn City (aka Republican State of LinuxWorks City) now:
Spawn City (aka Republican State of LinuxWorks City) then:
South Forest now:
South Forest then:
Inner Origin County now:
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Debian & Arch GNU/Linux user - Libre software promoter - Antifa - Republican - Feminist - Atheist - Regular player at LinuxWorks server - Hi :-)
- TheGreatCoffeeKing99
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Re: Linuxworks Next Generation (Lots of trains)
Hi,
I have a problem connecting to the server.
Every time I try to join with the right password (it works with at least one other server), it tells me it is invalid.
I don't know why. I'd love to join, but I can't.
Please help.
I have a problem connecting to the server.
Every time I try to join with the right password (it works with at least one other server), it tells me it is invalid.
I don't know why. I'd love to join, but I can't.
Please help.
Hi. I don't have any published mods yet.
Re: Linuxworks Next Generation (Lots of trains)
There is another player called Coffee99 on the server. You should use another name.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: Linuxworks Next Generation (Lots of trains)
New plans for a subway connecting South forest and Stallmangrad:
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Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- h-v-smacker
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Re: Linuxworks Next Generation (Lots of trains)
Over my dead body. If I ever want to have a slum nearby, there is plenty of space on the left bank of Stallman river, with FOSS Prospect going there over a bridge. Not to mention that the Planetarium station is about three times closer to South Forest's subway system than the edge of Stallmangrad.gpcf wrote:New plans for a subway connecting South forest and Stallmangrad:
The actual plans for development are as follows:
Now, the districts are more or less provisional (they won't all be perfect rectangles), and I marked only the streets about which I'm sure enough where to place. Otherwise, it's the best reflection of my current intentions.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
- orwell
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Re: Linuxworks Next Generation (Lots of trains)
I think too that the South Forest subway should stay where it is. Stallmangrad can get its own system.
I've been preparing the track section signalling/automation system by reimplementing and adding certain features and I'm now at a point where I can start with it, so it will take max. 2 months (no promise, however) for me to implement a PoC version that we can test on the server. This would allow us to finally bring up those Express lines again.
There are many tracks distributed all over the map, some of them are redundant, some tracks just end nowhere. There are many possibilities, and there's no real need to build more parallel running tracks.
(for example, there are 2 tracks running to South Forest)
I've been preparing the track section signalling/automation system by reimplementing and adding certain features and I'm now at a point where I can start with it, so it will take max. 2 months (no promise, however) for me to implement a PoC version that we can test on the server. This would allow us to finally bring up those Express lines again.
There are many tracks distributed all over the map, some of them are redundant, some tracks just end nowhere. There are many possibilities, and there's no real need to build more parallel running tracks.
(for example, there are 2 tracks running to South Forest)
Re: Linuxworks Next Generation (Lots of trains)
The server will be down tonight due to maintenance work. Some bad blocks on the SSDs were found and need to get fixed.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- orwell
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Re: Linuxworks Next Generation (Lots of trains)
These are some ideas on the railway lines in Stallmangrad:h-v-smacker wrote: Over my dead body. If I ever want to have a slum nearby, there is plenty of space on the left bank of Stallman river, with FOSS Prospect going there over a bridge. Not to mention that the Planetarium station is about three times closer to South Forest's subway system than the edge of Stallmangrad.
The actual plans for development are as follows:
(snip)
Now, the districts are more or less provisional (they won't all be perfect rectangles), and I marked only the streets about which I'm sure enough where to place. Otherwise, it's the best reflection of my current intentions.
Smacker, please give me(and/or gabriel) feedback on what you think about this. I guess the colored lines you've drawn are planned subway lines.
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Re: Linuxworks Next Generation (Lots of trains)
Ooh I noticed you guys updated the map at http://advtrains.bleipb.de/linuxworks/, it looks nice! Are all the currently shown extensions (like green line up to Apple Grove) completed, or are some under construction? What about the red line continuing east of Edenwood?
Stallmangrad is looking nice indeed!
Stallmangrad is looking nice indeed!
- numzero
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Re: Linuxworks Next Generation (Lots of trains)
The server is down; is that planned?
- Felfalido
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Re: Linuxworks Next Generation (Lots of trains)
Yes.numzero wrote:The server is down; is that planned?
gpcf wrote:The server will be down tonight due to maintenance work. Some bad blocks on the SSDs were found and need to get fixed.
Debian & Arch GNU/Linux user - Libre software promoter - Antifa - Republican - Feminist - Atheist - Regular player at LinuxWorks server - Hi :-)
Re: Linuxworks Next Generation (Lots of trains)
Current progress: the server has been backed up, the problem is that I can't reach the webmaster of Linuxworks right now to get him to backup the rest. There is no real point in putting the server up again at this point, since the data might get lost in the process.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- h-v-smacker
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Re: Linuxworks Next Generation (Lots of trains)
This is all basically dividing the hide of an unslaughtered bear. The whole idea of the project is to build a planned foundation for a city to avoid having to build around existing structures later, or in equal degree to avoid having to build around the very same core due to lack of any meaningful peripheral development. Making railroads early means bringing back exactly the same factor which was supposed to be avoided: it's both an obstacle and a point of attraction.orwell wrote:Smacker, please give me(and/or gabriel) feedback on what you think about this. I guess the colored lines you've drawn are planned subway lines.
For example: the "freight line" cuts the place I plan for digtron-harvested fields in two parts, and crosses over yet uncleared area I plan to dedicate to a tree farm. Yet the freight station is miles away from anywhere where production would take place. And then the "mainline" makes a turn to basically barren lands... What development scenario would unfold in such circumstances?
I actually don't anticipate any development on the left bank of the river, simply because it's largely barren land — and then a piece of beautiful, but extremely uneven terrain along the very shore. On the other hand, there is an existing platform in the bamboo forest on the mainline, and it would be logical to anticipate people wanting to settle around it. Then slightly to the north-east in a distance there are mostly undiscovered lands, which, however, appear to be both ecologically diverse and aesthetically pleasing, which are also more likely to be of interest to someone — rather than the barren lands, lava craters and open sea which are to the south and south-east.
Not to mention that the whole thing might just fail, and any railroad building would end up being a waste of time.
In short, rushing makes no sense here.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation
Re: Linuxworks Next Generation (Lots of trains)
This is really going to take longer :/. I haven't heard from the guy managing the VM cluster so far. I hope we can restart the server today.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: Linuxworks Next Generation (Lots of trains)
The server is up again!
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
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