[Mod] Filling Tool [filler]

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cx384
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[Mod] Filling Tool [filler]

by cx384 » Post

This is a very basic mod which makes building easier like replacer. It's like a simple worldedit for non creative players. (In creative mode it doesn't consume nodes.) You can quickly fill large areas with a few clicks, but it is not overpowered and if you don't think so you can change the placing speed. For small buildings the use of the filling tool is not justified, but if you want to build big structures this mod is very helpful. It's also possible to use this tool as a wall builder.
Image

License: GPL-3.0
Dependencies: default
Download: zip, tar.gz
Github: filler

How to use it:
  • Hold sneak and right click to select a node.
  • Right click to set position 1.
  • Right click to set position 2.
  • Left click.
Last edited by cx384 on Sat Jan 27, 2018 12:25, edited 4 times in total.
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cx384
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

Should I add a filler with more features like pattern placing or replacing?
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TechNolaByte
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

cx384 wrote:Should I add a filler with more features like pattern placing or replacing?
yes also this is AWESOME
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

why do you and wuzzy always make the best mods?
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cx384
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

RSLRedstonier wrote:
cx384 wrote:Should I add a filler with more features like pattern placing or replacing?
yes also this is AWESOME
OK maybe I will continue my work on this.
RSLRedstonier wrote:why do you and wuzzy always make the best mods?
Thats a matter of taste. I really like Zeg9 mods, but his mods are old and I don't know what happened to him.
Last edited by cx384 on Fri Jan 26, 2018 18:32, edited 1 time in total.
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

oh also I just got an error when testing this

Code: Select all

13:23:38: ACTION[Server]: singleplayer uses filler:filler, pointing at [node under=8,13,2 above=9,13,2]
2018-01-26 13:23:38: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer uses filler:filler, pointing at [nothing]
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,1)
2018-01-26 13:23:54: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'filler' in callback ScriptApiEnv::environment_Step(): ...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: attempt to index a nil value
2018-01-26 13:23:54: ERROR[Main]: stack traceback:
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: in function 'pos_can_place'
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:119: in function 'func'
2018-01-26 13:23:54: ERROR[Main]: 	...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:18: in function <...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:4>
2018-01-26 13:23:54: ERROR[Main]: 	...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:412: in function <...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:392>

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Re: [Mod] Filling Tool [filler]

by Sokomine » Post

Seems to be a useful tool for building walls. The markers ought to remain visible a little bit longer. Maybe you ought to add "wall builder" to the description.

Some additional features for further tools might be of intrest as well. A similar tool could flatten terrain by filling up holes one layer at a time from bottom to top or bringing down hills from top to bottom in slices. Raising and lowering strangely shaped walls might also be of intrest. Maybe each of these functions could be done by a seperate tool. Someone asked for this as new features for my replacer mod, but the replacer works on a single node basis and is not the right tool for that. This here could grew into a collection of such useful tools.
A list of my mods can be found here.

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Re: [Mod] Filling Tool [filler]

by cx384 » Post

RSLRedstonier wrote:oh also I just got an error when testing this

Code: Select all

13:23:38: ACTION[Server]: singleplayer uses filler:filler, pointing at [node under=8,13,2 above=9,13,2]
2018-01-26 13:23:38: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer uses filler:filler, pointing at [nothing]
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,1)
2018-01-26 13:23:54: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'filler' in callback ScriptApiEnv::environment_Step(): ...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: attempt to index a nil value
2018-01-26 13:23:54: ERROR[Main]: stack traceback:
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: in function 'pos_can_place'
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:119: in function 'func'
2018-01-26 13:23:54: ERROR[Main]: 	...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:18: in function <...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:4>
2018-01-26 13:23:54: ERROR[Main]: 	...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:412: in function <...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:392>

Please tell me what you have done. I can't reproduce this bug.
Last edited by cx384 on Fri Jan 26, 2018 18:43, edited 1 time in total.
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TechNolaByte
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

Sokomine wrote:Some additional features for further tools might be of intrest as well. A similar tool could flatten terrain by filling up holes one layer at a time from bottom to top or bringing down hills from top to bottom in slices. Raising and lowering strangely shaped walls might also be of intrest. Maybe each of these functions could be done by a seperate tool. Someone asked for this as new features for my replacer mod, but the replacer works on a single node basis and is not the right tool for that. This here could grew into a collection of such useful tools.
seems cool but these tools are for non creative players. they use blocks and if what your suggestions are implemented will also mine blocks
I like that idea as it makes terraforming a lot easier but it should have some cost perhaps an energy source? maybe batteries in the players inventory that are crafted with some basic materials
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

cx384 wrote:
RSLRedstonier wrote:oh also I just got an error when testing this

Code: Select all

13:23:38: ACTION[Server]: singleplayer uses filler:filler, pointing at [node under=8,13,2 above=9,13,2]
2018-01-26 13:23:38: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer uses filler:filler, pointing at [nothing]
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-2)
2018-01-26 13:23:50: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-2)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,-1)
2018-01-26 13:23:51: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,-1)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,0)
2018-01-26 13:23:52: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,0)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (2,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (3,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (4,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (5,10,1)
2018-01-26 13:23:53: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (6,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (7,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (8,10,1)
2018-01-26 13:23:54: ACTION[Server]: singleplayer places node ntm_extension:grey_square at (9,10,1)
2018-01-26 13:23:54: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'filler' in callback ScriptApiEnv::environment_Step(): ...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: attempt to index a nil value
2018-01-26 13:23:54: ERROR[Main]: stack traceback:
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:102: in function 'pos_can_place'
2018-01-26 13:23:54: ERROR[Main]: 	...\bin\..\games\skyfactory\mods\skyfactory\filler\init.lua:119: in function 'func'
2018-01-26 13:23:54: ERROR[Main]: 	...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:18: in function <...netest-0.4.16-win32-msvc\bin\..\builtin\common\after.lua:4>
2018-01-26 13:23:54: ERROR[Main]: 	...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:412: in function <...etest-0.4.16-win32-msvc\bin\..\builtin\game\register.lua:392>

Can you tell me what you have done. I can't reproduce this bug.
oh you know what I tested this in my skyfactory modpack which has had a bug for a long time with breaking blocks causing a fatal error it might just be the mudpack ill retest
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

huh works like a charm with out any other mods other than the ones in minetest game and unified inventory
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

Sokomine wrote:Seems to be a useful tool for building walls. The markers ought to remain visible a little bit longer. Maybe you ought to add "wall builder" to the description.

Some additional features for further tools might be of intrest as well. A similar tool could flatten terrain by filling up holes one layer at a time from bottom to top or bringing down hills from top to bottom in slices. Raising and lowering strangely shaped walls might also be of intrest. Maybe each of these functions could be done by a seperate tool. Someone asked for this as new features for my replacer mod, but the replacer works on a single node basis and is not the right tool for that. This here could grew into a collection of such useful tools.
Thank you, I will consider your suggestions.
The markers are now longer visible.
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

I have figured out the problem to the bug
the game will crash if the filler encounters a unknown node during the filling process
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

RSLRedstonier wrote:I have figured out the problem to the bug
the game will crash if the filler encounters a unknown node during the filling process
OK fixed.
Placing sound and max volume fixed, too.
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Re: [Mod] Filling Tool [filler]

by azekill_DIABLO » Post

hey just what mapbuilders need!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

its also sort of like a builders wand
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Re: [Mod] Filling Tool [filler]

by u18398 » Post

Very nice tool ! Best friend of the replacer :)

Just became an unique tool in Jungle a few minutes ago.

u18398

Re: [Mod] Filling Tool [filler]

by u18398 » Post

A rollback command would be nice. Sometimes it happens that you accidently hit the
wrong button and before you realize the markers had been wrongly set, it is too late and
you have to dig 200 nodes.
I am sometimes so slow that it is too late to shift leftclick to stop it :)

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Re: [Mod] Filling Tool [filler]

by cx384 » Post

Gundul wrote:A rollback command would be nice. Sometimes it happens that you accidently hit the
wrong button and before you realize the markers had been wrongly set, it is too late and
you have to dig 200 nodes.
I am sometimes so slow that it is too late to shift leftclick to stop it :)
Thank you, for your suggestion. I will add this to my todo list.
Are you sure you want a command for this? Maybe it would be better if you have to hold the fast key, shift and rightclick/leftclick twice in order to rollback the last filling action, but it's uncommon to use rollback, so a command suffices? What do you think?
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Re: [Mod] Filling Tool [filler]

by TechNolaByte » Post

I have a suggestion
instead of a roll back feature how about a feature that lets you assign a area(should be set to have a small limit) then it mines the area with the speed of the tool placed to the left/right of the miner tool(you can take a look at the ore cutting mod to get an idea how to do the different speeds) also it should use some sort of fuel per block of amount of blocks
or just make it an admin only tool
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

RSLRedstonier wrote:I have a suggestion
instead of a roll back feature how about a feature that lets you assign a area(should be set to have a small limit) then it mines the area with the speed of the tool placed to the left/right of the miner tool(you can take a look at the ore cutting mod to get an idea how to do the different speeds) also it should use some sort of fuel per block of amount of blocks
or just make it an admin only tool
Yea such a tool would be nice, but this mod is not intended for this, sorry.
(Instead you can use TNT, the tunnel bomb from mining_plus, a quarry, mining drills ... for this. Or just dig the blocks oldfashioned with your pickaxe.)
Last edited by cx384 on Thu Feb 08, 2018 16:49, edited 1 time in total.
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u18398

Re: [Mod] Filling Tool [filler]

by u18398 » Post

cx384 wrote:
Gundul wrote:A rollback command would be nice. Sometimes it happens that you accidently hit the
wrong button and before you realize the markers had been wrongly set, it is too late and
you have to dig 200 nodes.
I am sometimes so slow that it is too late to shift leftclick to stop it :)
Thank you, for your suggestion. I will add this to my todo list.
Are you sure you want a command for this? Maybe it would be better if you have to hold the fast key, shift and rightclick/leftclick twice in order to rollback the last filling action, but it's uncommon to use rollback, so a command suffices? What do you think?
For me a short command would do it, as it does not happen too often. I am too old for finger acrobatics, also :)
Would be nice if middle mouse button could be assigned for that, but that is probably not yet possible in minetest ?

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cx384
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

Gundul wrote:
cx384 wrote:
Gundul wrote:A rollback command would be nice. Sometimes it happens that you accidently hit the
wrong button and before you realize the markers had been wrongly set, it is too late and
you have to dig 200 nodes.
I am sometimes so slow that it is too late to shift leftclick to stop it :)
Thank you, for your suggestion. I will add this to my todo list.
Are you sure you want a command for this? Maybe it would be better if you have to hold the fast key, shift and rightclick/leftclick twice in order to rollback the last filling action, but it's uncommon to use rollback, so a command suffices? What do you think?
For me a short command would do it, as it does not happen too often. I am too old for finger acrobatics, also :)
Would be nice if middle mouse button could be assigned for that, but that is probably not yet possible in minetest ?
Currently only jump, right, left, LMB, RMB, sneak, aux1, down and up are possible keys. :-/
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Re: [Mod] Filling Tool [filler]

by rubenwardy » Post

Nice! I made this mod a while ago, which could be a good companion: viewtopic.php?f=9&t=15241
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cx384
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Re: [Mod] Filling Tool [filler]

by cx384 » Post

rubenwardy wrote:Nice! I made this mod a while ago, which could be a good companion: viewtopic.php?f=9&t=15241
This mod is nice and useful! But currently it shouldn't be used in survival. :-/
Can your read this?

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