Idea from: https://github.com/bendeutsch/minetest-telemosaic
Shout-out to Ben for an awesome and original idea!
Rewritten from scratch by SaKeL
Rewritten due to the requirements what i needed for the online multiplayer server. This is lightweight version suitable for online multiplayer server - no ABM, LBM, globalsteps. Currently the mod is in testing phase and getting fine-tuned for production. Let me know what you think or when you find some bugs.
License:
Code: LGPL 2.1 (see included LICENSE file)
Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)
Description
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You can read about Telemosaic from the link above, i will mention just the differences and try to keep it short.
- beacons have no power by default - you need to use extenders to get some range
- destination beacon can be without the power (if it's destination) - to teleport somewhere you need power / extenders
- no dye coloring but new Minetest like textures (with light in dark based on the tier)
- protected beacons cannot be configured nor teleport from
- GUI, formspecs and info tooltips included due to complexity of the travel net - very helpful
- telemosaic key will not turn in to mese shard when destination too far - instead it will let you know how many blocks you are too far, you can move it closer and use the telemosaic key again
- telemosaic key will show the stored position in the item description
- recipe for extender tier 1 needs diamond
- extenders ranges are 10, 30 90 (tier 1, 2, 3) - there are no settings for changing this atm
- when teleport in progress you can't move for 5 seconds else teleport will be cancelled (idea from warps)
- extenders need to have a free block of space / air above them else they will not work
- you can add names and/or rename destinations
- after adding new name or removing beacons all destinations are updated respectively
- adding or removing extenders will updated all beacons in range respectively
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* default
* doors
repo: https://bitbucket.org/minetest_gamers/t ... c/overview