[Server] Olympus Has Risen
- scottwolff
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Re: [Server] Olympus Has Risen
Sadly when I backed up the world, I must have corrupted something. On the upside, I located the original original olympus has risen map seed. This is working well and Mt. Olympus is right where it was left there.
- scottwolff
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Re: [Server] Olympus Has Risen
I will need to rebuild spawn at least. When I do this, I will put it back on the public list and put an update here.
- Lone_Wolf
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Re: [Server] Olympus Has Risen
If you hosted the server as it was before I could get a local mapsave of it with my 0.4.16 client and send that map to youscottwolff wrote:I will need to rebuild spawn at least. When I do this, I will put it back on the public list and put an update here.
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Re: [Server] Olympus Has Risen
Spawn is quickly rebuilt. The system is running stable now with public login.
1/30/2018 Apologies ladies and gentlemen. The original world map became corrupted somewhere when I backed it up. However, this map seed is the original original Olympus Has Risen map seed. Help wanted. Many positions available.
1/30/2018 Apologies ladies and gentlemen. The original world map became corrupted somewhere when I backed it up. However, this map seed is the original original Olympus Has Risen map seed. Help wanted. Many positions available.
- scottwolff
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Re: [Server] Olympus Has Risen
I get a core dump when I am trying to run it. Perhaps the permissions changed on linux when I move it around.Lone_Wolf wrote:If you hosted the server as it was before I could get a local mapsave of it with my 0.4.16 client and send that map to youscottwolff wrote:I will need to rebuild spawn at least. When I do this, I will put it back on the public list and put an update here.
I have the original map seed from the newer map.
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Re: [Server] Olympus Has Risen
It is back up and running and can be logged into now.Lone_Wolf wrote:If you hosted the server as it was before I could get a local mapsave of it with my 0.4.16 client and send that map to youscottwolff wrote:I will need to rebuild spawn at least. When I do this, I will put it back on the public list and put an update here.
I was able to get it back running with everything as it was before and every place should be there that was there since the previous reboot. The server is at the stable release of 0.4.16 so hopefully that'll smooth out some glitches we were seeing.
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Next month or so
So, i have been thinking and I want to be honest that it is tentative whether the server will be able to be maintained physically in a month or so. As that is, I will leave it up and be on it as usual but im just wanting to let everyone know to take screenshots of their buildings.
Now i do have a basic world up at minetest hosting for those that want to still do some casual building on a clean world. But that is limited so i understand if folks wouldn't be interested in that.
Before i digress any further, I want to say a thanks to those who stuck with the hecticness now and into the future.
Now i do have a basic world up at minetest hosting for those that want to still do some casual building on a clean world. But that is limited so i understand if folks wouldn't be interested in that.
Before i digress any further, I want to say a thanks to those who stuck with the hecticness now and into the future.
Last edited by scottwolff on Fri Feb 02, 2018 07:57, edited 1 time in total.
- Lone_Wolf
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Re: Next month or so
I'll start a local mapsave so you don't have to worry about me losing my progress if you decide to stop hostingscottwolff wrote:So, i have been thinking and I want to be honest that it is tentative whether the server will be able to be maintained physically in a month or so. As that is, I will leave it up and be on it as usual but im just wanting to let everyone know to take screenshots of their work.
Personally for me, using worldedit and these advanced mods makes me want to build by hand back in the default v5 maps with limited mods other than protection and administration mods like xban. Maybe a v7 map now, But i definitely would've stayed with that spawn town where i started building with fly and fast.
Now i do have a basic world up at minetest hosting for those that want to still do some casual building on a clean world. But that is limited so i understand if folks wouldn't be interested in that.
Before i digress any further, I want to say a thanks to those who stuck with the hecticness now and into the future.
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Re: [Server] Olympus Has Risen
I wonder if I can back up the world without leaving any personal information and post the .zip here.
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Re: [Server] Olympus Has Risen
You probably could. In the world folder there should be a file called 'map'scottwolff wrote:I wonder if I can back up the world without leaving any personal information and post the .zip here.
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Re: [Server] Olympus Has Risen
Certainly, i'll do that. The server is still up for now. Hopefully it won't have to be taken down for another two months. I would post the folder here alone with if it is going to be taken down.Lone_Wolf wrote:You probably could. In the world folder there should be a file called 'map'scottwolff wrote:I wonder if I can back up the world without leaving any personal information and post the .zip here.
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Re: [Server] Olympus Has Risen
Might want to post the mod folder too. That way players don't have to go search for all the mods...scottwolff wrote:Certainly, i'll do that. The server is still up for now. Hopefully it won't have to be taken down for another two months. I would post the folder here alone with if it is going to be taken down.Lone_Wolf wrote:You probably could. In the world folder there should be a file called 'map'scottwolff wrote:I wonder if I can back up the world without leaving any personal information and post the .zip here.
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Re: [Server] Olympus Has Risen
Or, I could list them off.scottwolff wrote:
Lone_Wolf wrote:
scottwolff wrote:
I wonder if I can back up the world without leaving any personal information and post the .zip here.
You probably could. In the world folder there should be a file called 'map'
Certainly, i'll do that. The server is still up for now. Hopefully it won't have to be taken down for another two months. I would post the folder here alone with if it is going to be taken down.
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Re: [Server] Olympus Has Risen
I'm going to take down the server sometime in the next day to see if I can fix the horrendous lag I'm experiencing (and everyone else is experiencing). Most players are real troopers for putting up with it.
If I can't correct the lag issues then I may just take it down until further notice. Please backup what you have with screenshots or otherwise.
I'll post an update in a day.
If I can't correct the lag issues then I may just take it down until further notice. Please backup what you have with screenshots or otherwise.
I'll post an update in a day.
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Full Moderators and Admins wanted
Addenum: ok. So i am not sure what i can do to refuce the lag, actually. Anyone have any ideas?
Anyways, I would honestly like to retheme the server. But whether i would want to do that i still want to look for serious moderators. I want to split it up like this.
Player Moderator, would be in charge of player relations, fielding player requests, and similar things, co quest master
Exploration moderator: basically a moderator that is in charge of "places to go, things to see", and is a co world build moderator especially in charge of surface builds. Co spawn moderator
Pvp and Quest moderator (war): anything related to building and administering players needs as far as fighting and quests go
Underworld moderator: vice admin, in charge of anything below the surface such as underground building, co game mod request moderator and main support of in game mods, includes taking a lead role in mod integrity and system stability and speed
Anyways, I would honestly like to retheme the server. But whether i would want to do that i still want to look for serious moderators. I want to split it up like this.
Player Moderator, would be in charge of player relations, fielding player requests, and similar things, co quest master
Exploration moderator: basically a moderator that is in charge of "places to go, things to see", and is a co world build moderator especially in charge of surface builds. Co spawn moderator
Pvp and Quest moderator (war): anything related to building and administering players needs as far as fighting and quests go
Underworld moderator: vice admin, in charge of anything below the surface such as underground building, co game mod request moderator and main support of in game mods, includes taking a lead role in mod integrity and system stability and speed
- scottwolff
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Re: Full Moderators and Admins wanted
scottwolff wrote:Addenum: ok. So i am not sure what i can do to refuce the lag, actually. Anyone have any ideas?
Anyways, I would honestly like to retheme the server. But whether i would want to do that i still want to look for serious moderators. I want to split it up like this.
Player Moderator, would be in charge of player relations, fielding player requests, and similar things, co quest master
Exploration moderator: basically a moderator that is in charge of "places to go, things to see", and is a co world build moderator especially in charge of surface builds. Co spawn moderator
Pvp and Quest moderator (war): anything related to building and administering players needs as far as fighting and quests go
Underworld moderator: vice admin, in charge of anything below the surface such as underground building, co game mod request moderator and main support of in game mods, includes taking a lead role in mod integrity and system stability and speed
Awesome, the Exploration moderator position is filled.
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Re: [Server] Olympus Has Risen
To reduce lag, I'd suggest removing the ethereal mod, but you'd have to reset the map for that.
What is SCP-055?
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Re: [Server] Olympus Has Risen
I doubt it's etherealChem871 wrote:To reduce lag, I'd suggest removing the ethereal mod, but you'd have to reset the map for that.
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Re: [Server] Olympus Has Risen
I lose 10 FPS when at spawn. It may be the smartshops since they use entities
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Re: [Server] Olympus Has Risen
I'll look into that. Thank you for your feedback.Chem871 wrote:To reduce lag, I'd suggest removing the ethereal mod, but you'd have to reset the map for that.
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Re: [Server] Olympus Has Risen
I will take a look at the issue. Thank you for the feedback.Lone_Wolf wrote:I lose 10 FPS when at spawn. It may be the smartshops since they use entities
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Re: [Server] Olympus Has Risen
View of spawn from the top of Olympus
- scottwolff
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Re: [Server] Olympus Has Risen
At spawn.
- Attachments
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- Using mobile app
- Screenshot_20180203-141608.png (316.62 KiB) Viewed 560 times
Last edited by scottwolff on Sat Feb 03, 2018 20:26, edited 1 time in total.
- scottwolff
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Re: [Server] Olympus Has Risen
Some more screenshots
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- 53 FPS at Shops
- screenshot_20180203_143519.png (641.44 KiB) Viewed 560 times
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- Litochoro
- screenshot_20180203_143526.png (676.41 KiB) Viewed 560 times
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- The Shops (desktop app)
- screenshot_20180203_142100.png (615.4 KiB) Viewed 560 times
Last edited by scottwolff on Sat Feb 03, 2018 20:56, edited 4 times in total.
- scottwolff
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Re: Full Moderators and Admins wanted
scottwolff wrote:scottwolff wrote:Addenum: ok. So i am not sure what i can do to refuce the lag, actually. Anyone have any ideas?
Anyways, I would honestly like to retheme the server. But whether i would want to do that i still want to look for serious moderators. I want to split it up like this.
Player Moderator, would be in charge of player relations, fielding player requests, and similar things, co quest master, like Aphrodite the god of love
Exploration moderator: basically a moderator that is in charge of "places to go, things to see", and is a co world build moderator especially in charge of surface builds. Co spawn moderator, like apollo god of the sun or artemis goddess of the wilderness,
Pvp and Quest moderator (war): anything related to building and administering players needs as far as fighting and quests go, like ares god of war
Underworld moderator: vice admin, in charge of anything below the surface such as underground building, co game mod request moderator and main support of in game mods, includes taking a lead role in mod integrity and system stability and speed, like jades god of the underworld
Awesome, the Exploration moderator position is filled.
Alright. So, going along, we are still in need of some moderators to help with things:
Player Moderator, would be in charge of player relations, fielding player requests, and similar things, co quest master, and in the schema of the server you are Aphrodite God of Love
Pvp and Quest moderator (war): anything related to building and administering players needs as far as fighting and quests go, essentially making you Ares God of War
Underworld moderator: vice admin, in charge of anything below the surface such as underground building, co game mod request moderator and main support of in game mods, includes taking a co-lead role in mod integrity and system stability and speed, essentially making you Hades the god of the underworld.
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When those are filled, then we will determine things like feasibility, tuning the server to be optimized and reducing lag, whether the world would need to be redesigned to enable more stability, and such other larger decisions going on out.
Last edited by scottwolff on Sat Feb 03, 2018 21:29, edited 2 times in total.
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