yup thanks I love the flowers that come with itzargulthewizard wrote:Tried baked clay mod?
Post your mod requests/ideas here
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Re: Post your mod requests/ideas here
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Re: Post your mod requests/ideas here
Never tried it, so don't know about flowers. Incidentally, just got reminded that even carrot treated beans eaten several days in a row have deadly effects on the earths atmosphere.
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shrinking
i would really like to be able to shrink and grow
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Re: Post your mod requests/ideas here
Is there a possiblity to have multilingual signs? You give the system your language and the signs are shown for you in your language.
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Re: Post your mod requests/ideas here
Not unless Google translate he a Lua API. Will google that. Not expecting much, though.BirgitLachner wrote:Is there a possiblity to have multilingual signs? You give the system your language and the signs are shown for you in your language.
Edit: an API is available, alright (?!). But it's not free.
Edit: unless you mean signs with pre defined rather than user entered text? That sounds actually quite easy.
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Re: Post your mod requests/ideas here
No, I mean entered text. But I thought, that it might be possible, to save for every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand. The user chooses his language and can only see his language.
So ... I think the basic and more simple thing would be, to save serveral text for one sign. The bigger problem might be, to output the right text.
The admin needs to enter all of the text in all languages by hand. The user chooses his language and can only see his language.
So ... I think the basic and more simple thing would be, to save serveral text for one sign. The bigger problem might be, to output the right text.
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Re: Post your mod requests/ideas here
I think this wouldn't be too hard, though I'm not sure. I'm still reading the modding book.
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Re: Post your mod requests/ideas here
If you wanna the entity signs it's impossible, because it's not possible(yet) to make an entity visible only to one player
If you mean the infotext sign it's impossible too(sadly) because each object can have only one infotext as far as I know :P
It's impossible because engine does not support it, but engine can be developed to support
If you mean the infotext sign it's impossible too(sadly) because each object can have only one infotext as far as I know :P
It's impossible because engine does not support it, but engine can be developed to support
I don't have anything important to say.
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Re: Post your mod requests/ideas here
builder mod
i want a low-level-creative function.
why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.
i would like to have a button in the uinified_inverntory
and then filter the creative list with something like
if clicked_item is not in allowed_list.txt then do not show item in list
or
if clicked_item is not in allowed_list.txt then do not get item.
i want a low-level-creative function.
why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.
i would like to have a button in the uinified_inverntory
Code: Select all
unified_inventory.register_button("builder", {
type = "image",
image = "builder_button.png",
tooltip = "Builder Grid",
action = function(player)
local player_name = player:get_player_name()
minetest.chat_send_player(player_name, "hello "..player_name.." you are builder: "..tostring(unified_inventory.is_builder(player_name)))
if not builder.is_builder(player_name) then
minetest.chat_send_player(player_name,
"This button has been disabled because you don't have the builder privileg!")
-- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
minetest.chat_send_player(player_name, "Change to builder inventory")
end,
condition = function(player)
return builder.is_builder(player:get_player_name())
end,
})
and then filter the creative list with something like
if clicked_item is not in allowed_list.txt then do not show item in list
or
if clicked_item is not in allowed_list.txt then do not get item.
Last edited by Downad on Tue Jan 30, 2018 10:52, edited 1 time in total.
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Re: Post your mod requests/ideas here
ComprehensionError: Typographical mistake during stringparse of "why" definition.
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Re: Post your mod requests/ideas here
Hi,
I have recently been using Technics,Pipeworks and Digiline mods and decided to have a go at creating my own machines. I have a machine which works well and am now looking at water and other fluid storage both within my machine and also in tanks externally.
My problem is that while I can find many mods with tanks/equipment that connects witht Pipeworks fluid pipes, nothing has the ability to allow the fluid to be stored.
I am either looking for a mod (good,bad or ugly) that has this feature so I can examine the code and figure it out or maybe the author of Pipeworks VanessaE would be able to help with a basic implementation of a tank or similar or point me in the right direction.
Many Thanks
H-H-H
I have recently been using Technics,Pipeworks and Digiline mods and decided to have a go at creating my own machines. I have a machine which works well and am now looking at water and other fluid storage both within my machine and also in tanks externally.
My problem is that while I can find many mods with tanks/equipment that connects witht Pipeworks fluid pipes, nothing has the ability to allow the fluid to be stored.
I am either looking for a mod (good,bad or ugly) that has this feature so I can examine the code and figure it out or maybe the author of Pipeworks VanessaE would be able to help with a basic implementation of a tank or similar or point me in the right direction.
Many Thanks
H-H-H
Re: Post your mod requests/ideas here
I would suggest not using pipeworks but the technic energy system. (Wires, generators and batteries become pipes, pumps and storages.)H-H-H wrote:Hi,
I have a machine which works well and am now looking at water and other fluid storage both within my machine and also in tanks externally.
Code: Select all
technic.register_tier("Water", "Cold Water")
technic.register_cable("Water", 2/16)
technic.register_battery_box({
tier = "Water", [...]
})
To define a basic pump adapt the code of the "water_mill".
Re: Post your mod requests/ideas here
Well, robots can do something like that, see on TechWelt Multi-language sign.BirgitLachner wrote:I mean entered text. every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand.
The user chooses his language and can only see his language.
For example, activating the robot/sign with a pressure-plate
from mesecons (this works even without interact),
and select the language via chat ("DE", "EN", etc.).
Double size gives a nice big, readable display of 24x24 chars.
Special chars (like äöü etc.) need some extra work...
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Re: Post your mod requests/ideas here
May be use a command-block as a possiblity to get some of the blocks by clicking on a button, something like a free to get shop.Downad wrote:builder mod
i want a low-level-creative function.
why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.
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Re: Post your mod requests/ideas here
Okay ... one possibility, but not everyone wants to do it with the robots mod (with a bit of code) and a ready to use display-mod would be better.hajo wrote:Well, robots can do something like that, see on TechWelt Multi-language sign.BirgitLachner wrote:I mean entered text. every sign the text in different languages.
The admin needs to enter all of the text in all languages by hand.
The user chooses his language and can only see his language.
For example, activating the robot/sign with a pressure-plate
from mesecons (this works even without interact),
and select the language via chat ("DE", "EN", etc.).
Double size gives a nice big, readable display of 24x24 chars.
Special chars (like äöü etc.) need some extra work...
Re: Post your mod requests/ideas here
Depending on how many items you want to provide or restrict,Downad wrote:students (kids 10 to 16 years old) .. "can you give me a ..."
i would like to have a button in the uinified_inventory ... (with only selected items)
how about a simple admin-shop near spawn ?
There are several shop-mods available, also currency.
A shop set up by the admin has unlimited supply,
so once installed, it requires no further maintenance.
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Re: Post your mod requests/ideas here
I think he means a gui page(for unified inventory)Downad wrote:builder mod
i want a low-level-creative function.
why?
i run a little server in my school.
some of my students (kids 10 to 16 years old) make PvP some other survive on the world and some kids want build nice castle or towns.
now my problem is that the creative priv ist too for this builder . some other force them "can you give me a ..." so i want to reduce the creative right
maybe there coud be a list shown in the Inventory (i use unified inventory) with blocks the can get.
i would like to have a button in the uinified_inverntoryCode: Select all
unified_inventory.register_button("builder", { type = "image", image = "builder_button.png", tooltip = "Builder Grid", action = function(player) local player_name = player:get_player_name() minetest.chat_send_player(player_name, "hello "..player_name.." you are builder: "..tostring(unified_inventory.is_builder(player_name))) if not builder.is_builder(player_name) then minetest.chat_send_player(player_name, "This button has been disabled because you don't have the builder privileg!") -- unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) return end player:get_inventory():set_list("main", {}) minetest.chat_send_player(player_name, "Change to builder inventory") end, condition = function(player) return builder.is_builder(player:get_player_name()) end, })
and then filter the creative list with something like
if clicked_item is not in allowed_list.txt then do not show item in list
or
if clicked_item is not in allowed_list.txt then do not get item.
where he can allow/disallow blocks/items for each individual player instead of just granting that player the creative priv
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Re: Post your mod requests/ideas here
What about a machine that you insert a diamond and a tool into, and the machine repairs the tool, and eats the diamond? Or it could use mese.
What is SCP-055?
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Re: Post your mod requests/ideas here
What about a node that is the same as a player, in that it makes hostile mobs walk towards it? It would make mob farms a little easier.
What is SCP-055?
Re: Post your mod requests/ideas here
See the workbench from xdecor (see sig).Chem871 wrote:What about a machine that you insert a diamond and a tool into,
and the machine repairs the tool, and eats the diamond?
It operates even cheaper - consuming a hammer, made from steel.
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Re: Post your mod requests/ideas here
or the anvil from cottages
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Re: Post your mod requests/ideas here
I'd like something that can repair ANY tool, armor included, and not be as OP as the anvil, you can repair the hammer with another hammer.
What is SCP-055?
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Re: Post your mod requests/ideas here
technically the hammer from an anvil mod(I think cottages, also doesn't use a formspec) can increase the durability bar of any registered tool or item that uses it even thirst mods canteens or technic items luckily these items also use meta data to track power/fill levels so just affects the item visuallyChem871 wrote:I'd like something that can repair ANY tool, armor included, and not be as OP as the anvil, you can repair the hammer with another hammer.
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Re: Post your mod requests/ideas here
How about a bicycle mod? I don't know If anyone did a mod were you can ride a bicycle or motorcycle. By now I'm try to make a simple model.
Yes I'm suck at 3d modelling but I think with that you can do races against others. Someone can tell me if it exists?. Thanks in advance.
Yes I'm suck at 3d modelling but I think with that you can do races against others. Someone can tell me if it exists?. Thanks in advance.
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Re: Post your mod requests/ideas here
How would that be different from riding a mob_horse ?AleksSyntek wrote:How about a bicycle mod?.. ride a bicycle or motorcycle.
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