theFox
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theFox6
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by theFox » Wed Feb 07, 2018 15:44
Post
Do you want to add story to your game?
Make your protagonist write notes into his Journal.
A minetest mod that adds a journal the player will write into.
Mods can add story into the game and the player can write his own journal. The journal can be accessed from the inventory and via /journal.
Spoiler
view in ContentDB
browse on github
view the wiki on github
Dependencies: none
Optional dependency: modutil
Compatible with: sfinv, svinv_buttons, unified_inventory, betterinv
License: MIT
Last edited by
theFox on Sun Mar 29, 2020 09:41, edited 14 times in total.
Grizzly Adam
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by Grizzly Adam » Wed Feb 07, 2018 19:09
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I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?
TechNolaByte
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by TechNolaByte » Wed Feb 07, 2018 20:07
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Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
theFox
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by theFox » Thu Feb 08, 2018 06:30
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RSLRedstonier wrote: Hmm I wonder, is there a way to modify this to be sort of like a check book/to do list for a subgame? perhaps a check box per entry or an auto detect api?
That's what I want it to be like.
But with story instead of checkboxes.
Like: "today I found my first wood I should chop some more trees so I can craft enough planks to build a house"
theFox
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by theFox » Thu Feb 08, 2018 06:31
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Grizzly Adam wrote: I see you have categories, does this mean I can use it to track multiple things? Like oil change records and tool purchase/warranty information?
More like one for each mod or one for each or one for each piece of story.
Wolfshippie
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by Wolfshippie » Thu Feb 08, 2018 10:09
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Looks great! :)
theFox
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by theFox » Thu Feb 08, 2018 15:22
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There is an example now.
Next up will be the detection api...
azekill_DIABLO
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by azekill_DIABLO » Thu Feb 08, 2018 18:32
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I love the look!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
theFox
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by theFox » Fri Feb 09, 2018 07:39
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azekill_DIABLO wrote: I love the look!
I have got the idea from terasology which I played before Minetest.
Codesound
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by Codesound » Fri Feb 09, 2018 10:01
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+1
Another useful mod!!!
Thanks a lot for your work....
R
theFox
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by theFox » Fri Feb 09, 2018 15:22
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here we go, finished the trigger/detection api...
I will now release this mod.
TechNolaByte
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by TechNolaByte » Fri Feb 09, 2018 18:13
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theFox wrote: here we go, finished the trigger/detection api...
I will now release this mod.
Amazing! so much better than what I was using before for skyfactory achievements!
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
TechNolaByte
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by TechNolaByte » Fri Feb 09, 2018 20:42
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2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
theFox
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by theFox » Sat Feb 10, 2018 13:02
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RSLRedstonier wrote: a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote: punches a certain block with a certain item
done that
RSLRedstonier wrote: trigger where the player right clicks with an item
RSLRedstonier wrote: a trigger were the player picks up a certain item
this would require a change in minetest since there are no register_on_rightclick or register_on_pickup functions
TechNolaByte
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by TechNolaByte » Sat Feb 10, 2018 16:35
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perhaps a item drop/pickup mod would have an on_pickup function?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
TechNolaByte
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by TechNolaByte » Sat Feb 10, 2018 16:36
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theFox wrote: RSLRedstonier wrote: a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote: punches a certain block with a certain item
done that
how to I test for that?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
theFox
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by theFox » Sat Feb 10, 2018 18:22
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RSLRedstonier wrote: theFox wrote: RSLRedstonier wrote: a trigger for testing if the player mines a block which a certain tool in hand
RSLRedstonier wrote: punches a certain block with a certain item
done that
how to I test for that?
The data has a New tool field that shows you what the player wielded. And the trigger for punching is called "punchnode".
TumeniNodes
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by TumeniNodes » Sat Feb 10, 2018 19:09
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Love it.
I love the lined paper added
I especially love the "exit" button... wish that would be added to all formspecs
A Wonderful World
theFox
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by theFox » Fri Feb 23, 2018 15:24
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RSLRedstonier wrote: 2 things how would I add a trigger for testing if the player mines a block which a certain tool in hand?
and a trigger where the player right clicks with an item, punches a certain block with a certain item, or right clicks a certain block with a certain item
and a trigger were the player picks up a certain item
Could you please take a look at
the feature request for those triggers ?
theFox
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by theFox » Mon May 07, 2018 14:54
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Added a personal notes section that you can write ingame
theFox
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by theFox » Wed Aug 01, 2018 06:17
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Should it be possible to write the personal notes to a book?
Wolfshippie
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by Wolfshippie » Wed Sep 12, 2018 00:45
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Yeah, would be cool :)
theFox
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by theFox » Thu Sep 13, 2018 15:39
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Wolfshippie wrote: Yeah, would be cool :)
OK, I'll make a form for it as soon as possible.
theFox
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by theFox » Sat Sep 15, 2018 16:48
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Done!
casio33
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by casio33 » Fri Sep 21, 2018 19:35
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This is awesome!
But I have a problem: The journal starts on day 1497919497... what can I do about that?
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