yup
ah well sorry it's been a long time since I had to program a linking book
the reason for all the nyans is because I'm doing themed areas
there's about 17 of the buggers all different
voxelproof wrote:The above trees look nice, however sometimes they are somewhat too distinct from the basis. Voxel-based trees may look quite nice, it's mainly the matter of textures and overall schematics of particular types of trees and biomes to create a believable and eye-catching effect.The example below comes from Stonecraft which is a fork of Minetest.
Just went to the website of that fork, which is right here: https://mrcerealguy.github.io/stonecraft/
They are using 0.5.0 dev as the base of it, as they state themselves. Here's to hoping that they keep it up-to-date in that particular aspect.
Why is Stonecraft an own fork instead of just another subgame ? They didn't modify the Inventory Slots or did anything else I could notice that requires having another subgame.
LMD wrote:Why is Stonecraft an own fork instead of just another subgame ? They didn't modify the Inventory Slots or did anything else I could notice that requires having another subgame.
I noticed that with most of the same mods installed Stonecraft runs smoother than MT. There're some settings concerning biomes that cause stuttering on my laptop in Stonecraft, but generally the mods in this fork seem to be really well adjusted and as for now, playing it occassionally I didn't see many major bugs (I noticed only one that is a little annoying - sometimes trees in jungles float above the water). In previous versions there were much more serious bugs, one could for example fall into grey emptiness when the mapgen didn't generate the chunk a player was stepping on on time... brrr :|
azekill_DIABLO wrote:1. what mapgen is that? it's very bloby... I like it!
2. why is your water looking so wierd (right-hand bottom corner)
1. It's v5a. ('african'). A few posts ago in this thread I wrote about it. viewtopic.php?p=309179#p309179
2. I don't get it... what do you mean? Maybe because it's calssic tp?...
I like surface dungeons it makes for lazy/ easy building
here's one I I found and converted into a teleport station
I don't have spare time for survival play or building, but sometimes while roaming across some interesting areas I come upon so much intriguing dungeon entrances that one cannot help but simply has to go down and explore it to find out that it is as empty as it should be. (Thankfully no dragons. I live in a city where fighting dragons was once a vital necessity.)