Chibi ghost wrote:
SB66 wrote:
voxelproof wrote:SB66 wrote:....
What is it? Looks very impressive, although not suitable for dwelling I suppose :) (Too large space to dust and there seems to be unsecured hole in the floor.) I wonder how the building looks from outside, but the architectural design is nice to speak the least. (I suppose however that it is built inside the cave, am I right?)
SB66 wrote:
View : "Inside out"
Outside view
Chibi ghost wrote:what happened?
voxelproof wrote:By changing scale and spread in mgv5_np_height parameter in map_meta.txt in the world folder I've obtained an interesting modification of map generator v5. The result is a very pleasant terrain with not very high, yet prominent rocky hills with sometimes very natural outlines (apart floating rocky potatoes that occasionally occur which are a side product of this modification), assembled into nice chains and also quite enticing shoreline with very realistic promontories. The general ambience is resembling some south african landscapes; high vertical cliffs are hardly to be found, even higher hills are usually easily accessible and dangerous deep pits are very rare (if there're at all - I've not spotted any yet). It makes it definitely more pleasurable for walking than the default v5, much more relaxing and I believe also much more suitable for creative or server gameplay due to the easily passable terrain and greater variety of its formations.
- Code: Select all
mgv5_np_height = {scale = 50 spread = (1250,250,250)}
ektor wrote:Hi, thanks for this information.
Is it possible to integrate this code line in map_meta.txt after the world is created ?
SB66 wrote:Outside view
*Oh hello, I'm just passing by... I will let you. Sorry... Bye.*
Jordach wrote:azekill_DIABLO wrote:Jordach wrote:
Mock up of the engine to support tonemaps for the dynamic skybox.
TO be honest i might use it as desktop background, it's so relaxing...
Here's another example:
voxelproof wrote:Thank God no explosions, no mass shooting this time.
azekill_DIABLO wrote:voxelproof wrote:Thank God no explosions, no mass shooting this time.
Gael de Sailly wrote:Minetest world generated from real geographical data, with my new mod Geo Mapgen.
1 node = 2 km horizontally and 200 m vertically. Land cover is respected too.
France
img
Réunion and Madagascar
img
India and Himalaya
img
Gael de Sailly wrote:France
azekill_DIABLO wrote:Gael de Sailly wrote:France
I can see the place where I live ;)
dat snow
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