Post your screenshots!

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SB66
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voxelproof
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Re: Post your screenshots!

by voxelproof » Sun Feb 18, 2018 14:06

SB66 wrote:Image


What is it? Looks very impressive, although not suitable for dwelling I suppose :) (Too large space to dust and there seems to be unsecured hole in the floor.) I wonder how the building looks from outside, but the architectural design is nice to speak the least. (I suppose however that it is built inside the cave, am I right?)

_________
oss:

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Mapgen valleys
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Re: Post your screenshots!

by SB66 » Sun Feb 18, 2018 16:18

voxelproof wrote:
SB66 wrote:....


What is it? Looks very impressive, although not suitable for dwelling I suppose :) (Too large space to dust and there seems to be unsecured hole in the floor.) I wonder how the building looks from outside, but the architectural design is nice to speak the least. (I suppose however that it is built inside the cave, am I right?)


View : "Inside out"
Image


Outside view
Image


the "Hole"...
Image
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Re: Post your screenshots!

by AspireMint » Sun Feb 18, 2018 17:53

mg v7 please stop it! :-(
Image

EDIT:
Image
Nooooooo!
 

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Re: Post your screenshots!

by voxelproof » Sun Feb 18, 2018 18:58

SB66 wrote:
View : "Inside out"
Image


Outside view
Image



10/10
________

Mg valleys continued:

Image
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Re: Post your screenshots!

by AspireMint » Sun Feb 18, 2018 21:11

Chibi ghost wrote:what happened?

I have no idea.

---

Image
Image
 

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Re: Post your screenshots!

by Chibi ghost » Mon Feb 19, 2018 09:31

lovely and atmospheric
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Re: mapgen v5.a

by ektor » Mon Feb 19, 2018 12:12

voxelproof wrote:By changing scale and spread in mgv5_np_height parameter in map_meta.txt in the world folder I've obtained an interesting modification of map generator v5. The result is a very pleasant terrain with not very high, yet prominent rocky hills with sometimes very natural outlines (apart floating rocky potatoes that occasionally occur which are a side product of this modification), assembled into nice chains and also quite enticing shoreline with very realistic promontories. The general ambience is resembling some south african landscapes; high vertical cliffs are hardly to be found, even higher hills are usually easily accessible and dangerous deep pits are very rare (if there're at all - I've not spotted any yet). It makes it definitely more pleasurable for walking than the default v5, much more relaxing and I believe also much more suitable for creative or server gameplay due to the easily passable terrain and greater variety of its formations.

Code: Select all
mgv5_np_height = {scale = 50 spread = (1250,250,250)}



Hi, thanks for this information.
Is it possible to integrate this code line in map_meta.txt after the world is created ?
 

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Re: mapgen v5.a

by voxelproof » Mon Feb 19, 2018 12:52

ektor wrote:Hi, thanks for this information.
Is it possible to integrate this code line in map_meta.txt after the world is created ?


Yes, this is how it works. First you declare a new world in the main menu and before opening it you modify the map_meta.txt.

The demerit of this modification is quite common occurrence of sometimes quite huge floating rocky bubbles. The quality of terrain depends on the part of the world and the seed.
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Re: Post your screenshots!

by azekill_DIABLO » Mon Feb 19, 2018 15:19

SB66 wrote:Outside view
Image

OMG!!!

---
oss:

Image
Image
*Oh hello, I'm just passing by... I will let you. Sorry... Bye.*
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Re: Post your screenshots!

by voxelproof » Tue Feb 20, 2018 12:59

*Oh hello, I'm just passing by... I will let you. Sorry... Bye.*


Thank God no explosions, no mass shooting this time.

eoss:

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Sunny African dream
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Re: Post your screenshots!

by cisoun » Tue Feb 20, 2018 13:30

Jordach wrote:
azekill_DIABLO wrote:
Jordach wrote:Image

Mock up of the engine to support tonemaps for the dynamic skybox.

TO be honest i might use it as desktop background, it's so relaxing...

Here's another example:

Image


Looks cool man ! Are you working on some graphic improvements ?
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
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Re: Post your screenshots!

by azekill_DIABLO » Tue Feb 20, 2018 16:15

voxelproof wrote:Thank God no explosions, no mass shooting this time.


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Re: Post your screenshots!

by voxelproof » Tue Feb 20, 2018 21:09

azekill_DIABLO wrote:
voxelproof wrote:Thank God no explosions, no mass shooting this time.


Oops... As a committed pacifist I can't praise this kind of behaviour. I shoot only when the opposite side behaves inappropriately or makes me angry.

oss:
(From valleys mg)

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Re: Post your screenshots!

by azekill_DIABLO » Thu Feb 22, 2018 16:32

sandwiches!!! I would love to build a tower of them!

Some random screeny:
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Re: Post your screenshots!

by Gael de Sailly » Fri Feb 23, 2018 22:40

Minetest world generated from real geographical data, with my new mod Geo Mapgen.
1 node = 2 km horizontally and 200 m vertically. Land cover is respected too.

FranceImage

Réunion and MadagascarImage

India and HimalayaImage
Just realize how bored we would be if the world was perfect.
 

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Re: Post your screenshots!

by nomohakon » Sun Feb 25, 2018 10:22

Gael de Sailly wrote:Minetest world generated from real geographical data, with my new mod Geo Mapgen.
1 node = 2 km horizontally and 200 m vertically. Land cover is respected too.

France
img

Réunion and Madagascar
img

India and Himalaya
img


That is awesome!
 

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Re: Post your screenshots!

by voxelproof » Sun Feb 25, 2018 22:22

This week will bring temperatures below -20C. Plenty of snow and frigid northern wind is already here. The stove is red hot so now I can start Minetest and teleport to the south.

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Re: Post your screenshots!

by azekill_DIABLO » Mon Feb 26, 2018 15:09

Gael de Sailly wrote:FranceImage

I can see the place where I live ;)

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dat snow
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Re: Post your screenshots!

by voxelproof » Mon Feb 26, 2018 18:12

azekill_DIABLO wrote:
Gael de Sailly wrote:France

I can see the place where I live ;)


Really? Where? I can't see any craters.

dat snow


Oh no, please no.

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Happiness is warm sand
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