Post your mod texture requests here

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: Post your mod texture requests here

by stu » Post

Hybrid Dog wrote: there're a lot skins
http://minetest.fensta.bplaced.net/
maybe it's possible to put the face of Sam on the other skins that the skins don't have different faces
The skin database may be useful for extracting some key features and combining them in different permutations, that may even be a good idea for a mod...

What I am trying to achieve is an almost infinite degree of possible uniqueness to a player's appearance, without the administrative requirements of allowing user provided skins.

User avatar
Desour
Member
Posts: 1469
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: Desour
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: Post your mod texture requests here

by Desour » Post

Christian9 wrote:Name:Fossil
Size:Any
Drawtype:Node
Description:It's for my dinosaur mod
I've made a texture with gimp for you:
Image
Download
combine it with an other texture like gravel, stone, grass or dirt
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your mod texture requests here

by TumeniNodes » Post

I moved this post to "modding questions"? sorry for the mix up
A Wonderful World

KCoombes
Member
Posts: 427
Joined: Thu Jun 11, 2015 23:19
In-game: Knatt
Location: SW Florida, USA

Re: Post your mod texture requests here

by KCoombes » Post

I need a frog texture and mesh, 16x16, not too cartoony but not super realistic either. Also need a feline texture and mesh, 16x32 (big cat), not too cartoony but not super realistic either.

Also need mesh? for the attached butterfly texture. If I had any idea how to use blender, I'd do it myself.
Attachments
Monarch.png
Monarch.png (1.05 KiB) Viewed 21229 times

User avatar
zm78
Member
Posts: 72
Joined: Thu Dec 17, 2015 22:34
GitHub: zander999
IRC: [none]
In-game: zm78

Re:

by zm78 » Post

Cooper wrote:Name: Basketball
Size:Prefer 32x32 but any is fine
Drawtype: ?
Description: For my mod,Please make it orange

here you go Image

download:
Basketball.png
Basketball.png (487 Bytes) Viewed 21229 times

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: Post your mod texture requests here

by ManElevation » Post

deleted.
Last edited by ManElevation on Mon Jul 24, 2017 14:03, edited 1 time in total.
My Public Mods! Discord: Rottweiler Games#3368

ozkur
Member
Posts: 180
Joined: Wed Oct 07, 2015 20:59
In-game: ozkur or XoRoUZ
Location: 6 minutes in the future

Re: Post your mod texture requests here

by ozkur » Post

I have several:

Name:Wing
Size:16x16, I think
Drawtype:Inventory Image
Description:A set of red wings(from an airplane)

Name:engine
Size:same as above
Drawtype:same as above
Description: a radial engine. Include a propeller on it if possible.

Name:Tail
Size:Same as above
Drawtype:same as above
Description: A tail to a red airplane(from the 1920's or 30's)

Name:Wheel
Size:Same as above
Drawtype:same as above
Description:A wheel with a tire.

Name:Rubber
Size:Same as above
Drawtype:Crafting Item
Description:Some Rubber

Name:Seat
Size:Same as above
Drawtype: Inventory Image
Description:A fuselage to an old WWI airplane.
Biplanes! 'Nuff said

I am a native English speaker, Ich spreche kein Deuscht, mais je parle un pue français.

ozkur
Member
Posts: 180
Joined: Wed Oct 07, 2015 20:59
In-game: ozkur or XoRoUZ
Location: 6 minutes in the future

Re: Post your mod texture requests here

by ozkur » Post

If they could be realistic, that would be nice.
Biplanes! 'Nuff said

I am a native English speaker, Ich spreche kein Deuscht, mais je parle un pue français.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: Post your mod texture requests here

by Sokomine » Post

The citybuilder mod I'm working on needs better textures. Who may help?

The first item is basicly a sign. It ought to act as a construction site sign - the kind of big signs you may see at a real construction site of a new building. Drawn pictures of the future building and/or floor plans are pretty common on such signs. The sign I want has to be a placeholder for very diffrent buildings and will remain standing after construction is finished. I'm pretty satisfied with the nodebox model I've got, and the default wooden texture may be applied to the nodebox model. But a sign without anything on looks empty. I'd love to have a paper with a simple (sufficiently general) floor plan on it. There is also an unconfigured version of the sign where no plan has been put on yet. Maybe it needs an additional texture.

The second node is the city administration node. It ought to look like an expensive desk out of solid wood with a book on it. A bottle of ink also couldn't hurt. I do have a basic model but would love the book (and the potential ink bottle) to be 3d as well.

The menu also doesn't look too good right now. Games of that genre often use a sheet of paper (old, edges worn out, brownish/yellowish, ..).

Can anyone help?
A list of my mods can be found here.

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod texture requests here

by Hybrid Dog » Post

In my experience at a real construction site most signs show advertising for the construction firm and a few show something like "Betreten verboten!
Eltern haften für ihre Kinder.". Anyway, how about using twoelk's picture as floor plan?
viewtopic.php?p=224275#p224275

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Post your mod texture requests here

by azekill_DIABLO » Post

ask him
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: Post your mod texture requests here

by Sokomine » Post

Hybrid Dog wrote: In my experience at a real construction site most signs show advertising for the construction firm and a few show something like "Betreten verboten! Eltern haften für ihre Kinder.".
That's right and applies to more modern building sites. The player in citybuilder will start with very small, rather medieval houses (which can get pretty modern). Such a modern sign would not fit to the simple huts at the beginning.
Hybrid Dog wrote: Anyway, how about using twoelk's picture as floor plan?
viewtopic.php?p=224275#p224275
Something like that, yes. Only in black and white and not for a big church but for a simple house. I'm still looking for such a texture.
A list of my mods can be found here.

bell07
Member
Posts: 604
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: Post your mod texture requests here

by bell07 » Post

The smart_inventory would be more smart with more textures instead of texts: viewtopic.php?f=11&t=16597
I am not really familiar with gimp or something similar so the mod is still in prototype style at the time.

The next textures on buttons would be nice:
- The Exit button on top-right should be a cross like in the OS
- Compress Button - Means collect items to max stack sizes to get free stacks in players inventory
- Sweep Button - Sweep the crafting field
- Craftable - Show Items craftable by items in inventory
- Lookup field (A book item at the time) - Lookup for information about the item
- Inventory line selection
- Save / Restore buttons in creative
- Trash All in creative - At the time trash icon confusing beside the trash field
- The Workbench if the mod is used in workbench mode

Feel free to propose more changes ;)

User avatar
Wuzzy
Member
Posts: 4786
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: Post your mod texture requests here

by Wuzzy » Post

I'm going to post my texture requests for MineClone 2 here.

MineClone 2 is a Minecraft clone which could see some help in textures. At the moment, MineClone 2 has its textured based on the “Pixel Perfection” resource pack for Minecraft 1.11, but there are some modifications.

https://www.planetminecraft.com/texture ... erfection/

Currently, I need:
  • 16×16 textures for 16 glazed terracotta blocks
  • New paintings to replace the ugly ones
  • Tweaks to existing textures to eliminate the general Pixel Perfection weirdness
All textures must be of course free/libre (CC BY-SA 4.0 or more liberal) and should also roughly fit with the style of the other textures.

See this list here for details: https://github.com/Wuzzy2/MineClone2-Bu ... 3Agraphics

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: Post your mod texture requests here

by azekill_DIABLO » Post

Is it possible to ask for models here?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

John_Constructor
Member
Posts: 76
Joined: Thu Jun 01, 2017 20:06
GitHub: John-Constructor
In-game: Nooberton
Location: On Minetest 24/7

Re: Post your mod texture requests here

by John_Constructor » Post

Name: mech.png,
Size: 300X300 up to 1024X1024,
Style: Realistic with a touch of opaque windscreen glass,
Drawtype: Mesh UV (I can provide a .Blend if you need to know the mesh's shape and/or need to work with making a UV for the texture.),
Description: A basic mining mech used for digging out large areas quickly and to increase mobility.
Constructing mechs and wingless aircraft since 2016.

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Post your mod texture requests here

by Hybrid Dog » Post

Please provide the .blend

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

John_Constructor
Member
Posts: 76
Joined: Thu Jun 01, 2017 20:06
GitHub: John-Constructor
In-game: Nooberton
Location: On Minetest 24/7

Re: Post your mod texture requests here

by John_Constructor » Post

Hybrid Dog wrote:Please provide the .blend

Here you go. It is requested that the license is CC BY-SA 3.0.
Template.zip
Texture request item.
(124.32 KiB) Downloaded 164 times
Constructing mechs and wingless aircraft since 2016.

User avatar
TechNolaByte
Member
Posts: 465
Joined: Wed May 10, 2017 21:00
GitHub: TechNolaByte

Re: Post your mod texture requests here

by TechNolaByte » Post

Name:Skyfactory subgame backgroud
Size:preferred 800x600 pixels
Drawtype:menu?
Description:I need a suitable background for my skyfactory subgame



Name:Skyfactory subgame icon
Size:preferred 16x16 pixels but 32x32 is also fine
Drawtype:icon
Description:A icon for skyfactory subgame
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.

Astrobe
Member
Posts: 570
Joined: Sun Apr 01, 2018 10:46

Re: Post your mod texture requests here

by Astrobe » Post

I'm looking for a zebra livery for mob_horse ( https://github.com/tenplus1/mob_horse ).

User avatar
Still_Harbor
New member
Posts: 8
Joined: Wed Jun 20, 2018 01:48

Moved to another forum Sorry

by Still_Harbor » Post

Posted in the wrong area
In the darkest moments, a ray of light is very easy to see.. think positively life is so short.

Orby
Member
Posts: 85
Joined: Sat Aug 18, 2012 03:59
GitHub: orbitaldecay
IRC: orbitaldecay
In-game: Orby
Location: Baltimore, MD

Re: Post your mod texture requests here

by Orby » Post

Name: Player Sprite
Size: 16x32
Drawtype: Upright Sprite
Description: I need a front and back upright sprite for the Flux Game (see intro video for theme). The one I made is super lame :( Preferably CC0 but CC BY-SA 3.0 or compatible is fine too. I'll be using hardware color, so gray-scale is preferable.

User avatar
Miniontoby
Member
Posts: 616
Joined: Fri Mar 01, 2019 19:25
GitHub: Miniontoby
IRC: Miniontoby
In-game: Miniontoby
Location: The Netherlands

Re: Post your mod texture requests here

by Miniontoby » Post

Name: double_chest.obj
Size: x = 32 px; y = 16 px; z = 16 px
Drawtype: 3d object / mesh
Description: Could someone make a 3d object of a cube where and please also give me a picture on witch position of the texture I need to put a image to cover the object.
Last edited by Miniontoby on Mon Feb 03, 2020 12:32, edited 1 time in total.
Working on mtctl ---- Check my mod "Doorbell" -- Stay safe

User avatar
TumeniNodes
Member
Posts: 2941
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: Post your mod texture requests here

by TumeniNodes » Post

Miniontoby wrote:Name: double_chest.obj
Size: x = 32 px; y = 16 px; z = 16 px
Drawtype: 3d object / mesh
Description: Could someone make a 3d object of a cube where and please also give me a picture on witch position of the texture I need to put a image to cover the object. No licences please
If someone is going to take their time to make this .obj for you, and a UV layout... they're gonna add a license to it.
A Wonderful World

User avatar
Miniontoby
Member
Posts: 616
Joined: Fri Mar 01, 2019 19:25
GitHub: Miniontoby
IRC: Miniontoby
In-game: Miniontoby
Location: The Netherlands

Re: Post your mod texture requests here

by Miniontoby » Post

oke, I did changed
Working on mtctl ---- Check my mod "Doorbell" -- Stay safe

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests